rec.autos.simulators

F1 2000 realism

Barton Brow

F1 2000 realism

by Barton Brow » Wed, 22 Mar 2000 04:00:00


> I suggest you go look at a Deja.com message not more than 2 days ago, to see what tracks I went saw racing and/or F1.

I went, I saw, I learned nothing new. What vehicle(s)? What "Touring
Car" series?

I've spectated, walked, driven, run, and bicycled Watkins Glen in all
it's incarnations since 1962, and I wouldn't *begin* to think I knew the
physics of the place. You must be one great engineer/programmer -- BTW,
you still haven't talked about THAT aspect of your fascinating short
life -- I'd really like to know more about the dynamics of game engines
from the perspective of an expert. Please tell us more.

Ah, yes -- Montreal, with its dramatic elevation changes and many
off-camber turns.

Well, I'm sorry about your accident, but I've been through the CASC
archives and have yet to see you listed as a competitor in any year or
any class -- what "Touring Car" series? What vehicle(s)?  

No, it's not an "anti-ymenard" crusade; it's an anti-bullshit crusade,
and it started for good reason five years ago. And allow me to take back
what I said about your English skills -- when you get your shorts in a
bunch, your English goes straight to hell.

Yeah, I've often suspected that, too.

No, *I* don't take it seriously, and as far as I know *you're* the only
person who does -- though I notice that when you post in other
newsgroups (rec.arts.sf.starwars, alt.music.pink-floyd), you never use
the main ouvre:

As Lincoln said of McLellan, "there's too much tail to that kite"

Killfile? What fun would THAT be?

BB

Cliff Roma

F1 2000 realism

by Cliff Roma » Wed, 22 Mar 2000 04:00:00

Man.. chill a little bit.  You do not have to go through the whole NG and
find every post by ymenard just to say that over and over.

I think we got the point of your feelings about 10 messages ago.

Besides, he was not posting anti-piracy, he was posting about not being so
open about it in this NG.


Ian

F1 2000 realism

by Ian » Wed, 22 Mar 2000 04:00:00

good point !!!

--
Ian Parker


==

Ian

F1 2000 realism

by Ian » Wed, 22 Mar 2000 04:00:00

Well, I think a Formula 1 car is considerably more powerful and much lighter
(though I'm not so sure how heavy the Caterham is) than the cars you have
quoted. On a recent day out to a motorpsort show, the point was proven to me
when Ferrari showed a video of their F1 car completely trouncing their F550
by a not insignificant amount

--
Ian Parker

==




> > > Besides, I think that if a game correctly modelled a modern F1 car in
> > > detail, only a handful of people (yes, even on this newsgroup) would
be
> able
> > > to drive it.

> > Don't think so. Driving is one thing, driving as quick as the real guys
> > another. OTOH i have never driven an F1, so what do i know.

> The ability of average Joes to pay their money and go driving in somewhat
> modern F1 cars at the various "F1 experience" track-lapping companies
shows
> that most people, with a little instruction, could get an F1 car into
gear,
> move out of the pit lane and motor sedately around the track.  With a
small
> amount of teaching (assuming the pupil is not completely out of their
> element in day-to-day driving) most could also start lapping at speeds
that
> could be considered "brisk".  The transition from "brisk" to "fast" is the
> final difference.  I don't think that a F1 car, in the controlled
> environment of a racetrack, is such a monster.  There are many road-legal
> cars with capabilities not far below the F1 (think Caterham, Porsche) and
> yet most of us would not claim to be unable to drive one.

> Stephen

Ian

F1 2000 realism

by Ian » Wed, 22 Mar 2000 04:00:00

That, wasn't what I meant. I don't see M Schumacher paying per lap ;)

--
Ian Parker

==

> BS.: the only reason we're not all driving F1's on weekends is that you
> can't run even a small increment of a lap for the price of a PC + game
> (assuming you could express the price of a season's worth of F1 on a "per
> lap" basis).

> Jan.
> =---


> > If they're so easy to drive why aren't we all racing real F1 at weekends
> > instead of a simulator ? :)

> > I'd say modern F1 is as hard if not harder to drive than 1960's F1, Yes
> the
> > limit is higher in modern F1 but when you reach that limit you are
doomed
> > !!!! ;)

> > --
> > Ian Parker
> > <snip>

Asbj?rn Bj?rnst

F1 2000 realism

by Asbj?rn Bj?rnst » Wed, 22 Mar 2000 04:00:00


> Well, I think a Formula 1 car is considerably more powerful and much lighter
> (though I'm not so sure how heavy the Caterham is) than the cars you have
> quoted.

I agree.
Not much lighter than a Caterham, though.
Caterham seven superlight: kerb weight: 470 kg
A F1 car has a lot more power, of course. The most powerful Caterham
superlight has only 190 Hp.
Let me think..190 hp/470 kg...Yup, I still want one :-)
--
  [asbjxrn]            [lLd25z*%ds1-100/sLlSdI%ds2-O/sSl1l2*PlL0<l]sl
                       21172310731916131628237117 3237142523312SSSLllxq
Robin Lor

F1 2000 realism

by Robin Lor » Wed, 22 Mar 2000 04:00:00

f1 cars weigh 600kg don't they?

--
Cheers,

Robin Lord - Trance DJ & Sim Racer.

http://www.oppositelock.co.uk

Nrburgring and Grand Prix Legends



|
| > Well, I think a Formula 1 car is considerably more powerful and much
lighter
| > (though I'm not so sure how heavy the Caterham is) than the cars you
have
| > quoted.
|
| I agree.
| Not much lighter than a Caterham, though.
| Caterham seven superlight: kerb weight: 470 kg
| A F1 car has a lot more power, of course. The most powerful Caterham
| superlight has only 190 Hp.
| Let me think..190 hp/470 kg...Yup, I still want one :-)
| --
|   [asbjxrn]            [lLd25z*%ds1-100/sLlSdI%ds2-O/sSl1l2*PlL0<l]sl
|                        21172310731916131628237117 3237142523312SSSLllxq

rrevve

F1 2000 realism

by rrevve » Wed, 22 Mar 2000 04:00:00



>> Well, I think a Formula 1 car is considerably more powerful and much lighter
>> (though I'm not so sure how heavy the Caterham is) than the cars you have
>> quoted.

>I agree.
>Not much lighter than a Caterham, though.
>Caterham seven superlight: kerb weight: 470 kg
>A F1 car has a lot more power, of course. The most powerful Caterham
>superlight has only 190 Hp.
>Let me think..190 hp/470 kg...Yup, I still want one :-)

There was a guy in the local SCCA chapter some time ago that had an
original (modified) Super 7 with a 3 ROTOR *TURBO* MAZDA engine in it.

Way over 300 hp!

It was very light, (lighter and better weight balanced than the original S7) .
The suspension was heavily modified with mostly Formula3 and Formula Ford
components.

It was SOOOOOO quick.

--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net

Bruce Kennewel

F1 2000 realism

by Bruce Kennewel » Wed, 22 Mar 2000 04:00:00

Really?  In that case, I'm off to see Frank or Dennis!!

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



Bruce Kennewel

F1 2000 realism

by Bruce Kennewel » Wed, 22 Mar 2000 04:00:00

Bart....your sarcasm is oozing out of the bottom right-hand corner (the
monitor is not dead-level) of my screen! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > You'll find that most of us don't say stuff just to impress, but to
inform.
> > -- People think it must be fun to be a super genius, but they don't
realise
> > how hard it is to put up with all the idiots in the world.

> That would explain your sig and prior behavior, I guess. BTW, I, for
> one, would be fascinated to hear more about your extensive racing
> experience on two of the tracks currently used in F1. I assume Montreal
> is one, but what is the other? What vehicle(s)? I'm sure many of us here
> are absolutely agog -- an experienced piloto AND a super genius, that's
> quite a rare and precious combination. Tell us more!

> BB

Bruce Kennewel

F1 2000 realism

by Bruce Kennewel » Wed, 22 Mar 2000 04:00:00

ROFL!!!!!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > But we quite knew that the SCGT game engine, even if above-average, just

couldn't match up the one in GPL,
engine, a little higher probably.
realise how hard it is to put up with all
Bruce Kennewel

F1 2000 realism

by Bruce Kennewel » Wed, 22 Mar 2000 04:00:00

In 1967 a chap by the name of Moises Solana rented one of the Lotus 49s
(49/R1) for both the USA and Mexican GPs.
For the US event he started in 7th. place on the grid...........considered
pretty phenomenal for a bloke who hardly had any practise with the car (9
laps!).

Denis Jenkinson reported at the time that this "either says a lot for his
improvement since last year or that the Lotus is easier to drive than it
looks".  It was generally accepted by those knowledgable people at the time
that, although Solana's abilities had improved, the Lotus was an easy car to
get to grips with.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


> On Mon, 20 Mar 2000 15:40:17 +0100, Gregor Veble

> >I can agree, if anything, a racing car should be easy to drive fast,
> >much easier than to drive your ordinary car close to the limit. I think
> >so because if anything a good racing car should be predictable and
> >controlable, and should speak to the driver of its intentions. Of
> >course, as in any car, one has to be careful not to overdo it. But to
> >really reach the limit, as you say Andreas, is where the true skill
> >comes in.

> I'd disagree with that (at least as far as a racecar being easier than
> a road car).

> A road car is set up at the factory so as not to kill too many of it's
> drivers - it's purpose is to safely transport from A to B. A racecar's
> purpose is to get from A to B as fast as possible, irrespective of
> staying on the road. The driver's job is to dial back any instability
> to the point where it is manageable for him, and that will always be
> far, far closer to the limit than a road car setup for the lowest
> common denominator.

> Any car is "easy to drive" when far from the limit, but a racecar
> generally gives you far less warning of when you approach the limit,
> and things go pear-shaped more quickly when you reach it.

> Cheers!
> John

ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


Go there Friday nights after midnight and you'll be surprised Pierre ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


<whoosh>  that was the sound of my point, going -way- over your head.

Teehee your Canadian?

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

F1 2000 realism

by ymenar » Thu, 23 Mar 2000 04:00:00


Volvo's! Would give anything for not having that bike crash.  Have you ever
got injections inside your spinal chord for that? Never had anything more
hurtful than that.  That's what your mirror would say if he could talk.
Fun.

Physics? Ah tracks have physics now? Good to know ;)

I think that with your knowledge, you could easily give an accurate
rendition of the track and compare different versions of that track by
different software companies.  Let's see who made it.  Well Papyrus in many
versions, and EA sports.  Was there any other?

I was a simple pawn around the bottom of the pyramid.  What makes you think
I was working on the physics department?

Not much elevation changes.  There is about 10 meters of unevenness out of
the Senna curve (right under the bridge), 5meters going down into turn 8
(backstretch), and some very little slope on the long straight before the
last chicane (you could see that in GP2 even if a little overdone).
Off-camber turns? It's a very flat track in terms of road camber, at the
exception of everything between the Senna curve and the first backstretch
chicane.  They flattened portions of the track around the hairpin a couple
of years ago.

Then kill-file me. Or I'll have fun continuing.  It's fun, since you
obviously have no clue.

Really? It's a fun Calvin and Hobbes quote.  Funny cartoon, suggest you
actual read something to change from your obvious boring life of putting
down other people and actually failing at that ;)

So? I like different .sig approach depending on my relation with the
newsgroup community.  As far as I know, there ain't anything wrong with that
;-D

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.


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