rec.autos.simulators

What the hell is GPL 1.1 all about?

Stuart Nicholso

What the hell is GPL 1.1 all about?

by Stuart Nicholso » Tue, 18 May 1999 04:00:00

Since I live in Australia, like the arse end of the world to some but a
great place to live, playing multiplayer racing games is "Like forget it".
So what will the "Play alone" GPL fan get out of the upgrade apart from
sweet F____ all? Better graphics, faster performance and so on etc etc?

I know it's all a bit hush hush and so trendy to be "In the know" But it's
not like MI5 for christ's sake it's a game so enlightenment would be hugely
appreciated.

Remco Moe

What the hell is GPL 1.1 all about?

by Remco Moe » Tue, 18 May 1999 04:00:00


>Since I live in Australia, like the arse end of the world to some but a
>great place to live, playing multiplayer racing games is "Like forget it".
>So what will the "Play alone" GPL fan get out of the upgrade apart from
>sweet F____ all? Better graphics, faster performance and so on etc etc?

>I know it's all a bit hush hush and so trendy to be "In the know" But it's
>not like MI5 for christ's sake it's a game so enlightenment would be hugely
>appreciated.

I can tell you, but you know I've to shoot you after....Ah well, you
asked for it:

Inclusion of Force Feedback.

Some (minor) bug fixes.

A lot of Multiplayer stuff, like unattendent server, max latency,
allowed car types, maximum players.

And rumour is, they include Giant Nuclear Chickens. Yippie!

Remco

ymenar

What the hell is GPL 1.1 all about?

by ymenar » Tue, 18 May 1999 04:00:00


I heard they would include also Hornballs, an option to create a mode with
Monster Trucks (two wide into the Masta Kink!), oh yes and finally a wheel
cam.  The wheel cam is incredible.  It is mounted inside the wheel, and
starts to pivot on it's axis when the speed increase..

It spins and spins and spins and spins and spins.  When you are on the long
straight at the Nurburgring, you will start to do a temp***space voyage
like at the end of 2001: A Space Odyssey.

-- ;)
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.racesimcentral.net/
-- SimRacing Online http://www.racesimcentral.net/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Ron Ayto

What the hell is GPL 1.1 all about?

by Ron Ayto » Tue, 18 May 1999 04:00:00

Hi Stuart, i don't know why some Australians are under the impression
that on-line *** with GPL is not feasible..
I can assure you that it is, even in it's present format, GPL on-line
is playable and quite good too, if a bit of time is taken to set up
your connections and dun settings etc..
A good ISP helps as well.
I have been running in a on-line league based in America ever since GPL
was released and after the initial set-up phase was sorted out, i have
had very few problems since..
The biggest killer for Australian GPL on-line players, will be the
hosts that set their allowable ping level at 450 or less, which they
will be able to do in GPL 1.1
If the hosts believe all the hype about having to have a 100 or 200
ping time to have good on-line play, we will be cooked, but if they
take the time to understand the connection issues, then the GPL 1.1
patch will have a lot to offer Australians on-line, especially as more
lenient disconnection code has been implemented into the GPL 1.1
patch..
Don't give up on GPL on-line from Australia Stuart, it is very
playable...
Cheers,
Ron



Adam

What the hell is GPL 1.1 all about?

by Adam » Tue, 18 May 1999 04:00:00

So basically, Not Much for the offline GPL user w/o a FF wheel?



> >Since I live in Australia, like the arse end of the world to some but a
> >great place to live, playing multiplayer racing games is "Like forget
it".
> >So what will the "Play alone" GPL fan get out of the upgrade apart from
> >sweet F____ all? Better graphics, faster performance and so on etc etc?

> >I know it's all a bit hush hush and so trendy to be "In the know" But
it's
> >not like MI5 for christ's sake it's a game so enlightenment would be
hugely
> >appreciated.

> I can tell you, but you know I've to shoot you after....Ah well, you
> asked for it:

> Inclusion of Force Feedback.

> Some (minor) bug fixes.

> A lot of Multiplayer stuff, like unattendent server, max latency,
> allowed car types, maximum players.

> And rumour is, they include Giant Nuclear Chickens. Yippie!

> Remco

Griff

What the hell is GPL 1.1 all about?

by Griff » Wed, 19 May 1999 04:00:00


>So basically, Not Much for the offline GPL user w/o a FF wheel?




>> >Since I live in Australia, like the arse end of the world to some but a
>> >great place to live, playing multiplayer racing games is "Like forget
>it".
>> >So what will the "Play alone" GPL fan get out of the upgrade apart from
>> >sweet F____ all? Better graphics, faster performance and so on etc etc?

>> >I know it's all a bit hush hush and so trendy to be "In the know" But
>it's
>> >not like MI5 for christ's sake it's a game so enlightenment would be
>hugely
>> >appreciated.

>> I can tell you, but you know I've to shoot you after....Ah well, you
>> asked for it:

>> Inclusion of Force Feedback.

>> Some (minor) bug fixes.

>> A lot of Multiplayer stuff, like unattendent server, max latency,
>> allowed car types, maximum players.

>> And rumour is, they include Giant Nuclear Chickens. Yippie!

>> Remco

Got it in one, Adam!

It's still worth downloading the patch however, once it's available,
as the small bugs which it will fix might do good for you.

Griffin, the Slayer

Jack Ramb

What the hell is GPL 1.1 all about?

by Jack Ramb » Wed, 19 May 1999 04:00:00

Adam...

Apart from making all the pre*** settings available from a single
screen (the Race Central tab), here's a sampling of the things that GPaL
will do, from the interface, for the offline racer:

-Allow for simple adjustment of the AI speed...down for the beginner or up
for the expert!

- Allow for the simple adjustment of AI field speed diversity. Want a wide
range of speeds in the field or prefer a wild tightly-bunched field?

- Increase or decrease the probability that AI drivers will make driving
errors

- Enable or disable the inherent random modifiers that affect AI performance

- Allow you to conduct a spec race in which you and all the AI drive the
same car

- Randomly reassign AI drivers to different teams

- Specify a starting grid that may better suit your needs

- Select a car type (Novice, Advanced Trainer, or Pro) in Single Race mode
from the GPaL Race Central screen

- Specify a race length independent of Level (Novice, Intermediate, or Pro)

- Select the full range of GPL force feedback settings from the screen

All fields in GPaL provide easy point-and-click adjustment as well as
full-keyboard support for keyboard fans. In addition to click adjustments,
numeric field values can be increased or decreased with Up/Dn, +/-,
PgUp/PgDn, etc. Take your pick! :)

Just a taste. And there's more in the pipeline! :)

Get a preview of GPaL at www.RaceLive.com/GPaL.

Enjoy!

Jack Rambo

www.RaceLive.com/GPaL


So basically, Not Much for the offline GPL user w/o a FF wheel?



> >Since I live in Australia, like the arse end of the world to some but a
> >great place to live, playing multiplayer racing games is "Like forget
it".
> >So what will the "Play alone" GPL fan get out of the upgrade apart from
> >sweet F____ all? Better graphics, faster performance and so on etc etc?

> >I know it's all a bit hush hush and so trendy to be "In the know" But
it's
> >not like MI5 for christ's sake it's a game so enlightenment would be
hugely
> >appreciated.

> I can tell you, but you know I've to shoot you after....Ah well, you
> asked for it:

> Inclusion of Force Feedback.

> Some (minor) bug fixes.

> A lot of Multiplayer stuff, like unattendent server, max latency,
> allowed car types, maximum players.

> And rumour is, they include Giant Nuclear Chickens. Yippie!

> Remco

Griff

What the hell is GPL 1.1 all about?

by Griff » Wed, 19 May 1999 04:00:00



That'll do me fine! ;)

All the way up for me!

I wonder if there's anything on the way to allow one to chose all the
keyboard commands, instead of only being able to select a few, like
the NUM pad.

Griffin, the Slayer

Bruce Kennewel

What the hell is GPL 1.1 all about?

by Bruce Kennewel » Wed, 19 May 1999 04:00:00

WOW!!
"Force Feedback", eh?
Ho-hum.

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================



>>Since I live in Australia, like the arse end of the world to some but a
>>great place to live, playing multiplayer racing games is "Like forget it".
>>So what will the "Play alone" GPL fan get out of the upgrade apart from
>>sweet F____ all? Better graphics, faster performance and so on etc etc?

>>I know it's all a bit hush hush and so trendy to be "In the know" But it's
>>not like MI5 for christ's sake it's a game so enlightenment would be
hugely
>>appreciated.

>I can tell you, but you know I've to shoot you after....Ah well, you
>asked for it:

>Inclusion of Force Feedback.

>Some (minor) bug fixes.

>A lot of Multiplayer stuff, like unattendent server, max latency,
>allowed car types, maximum players.

>And rumour is, they include Giant Nuclear Chickens. Yippie!

>Remco

Mark Seer

What the hell is GPL 1.1 all about?

by Mark Seer » Wed, 19 May 1999 04:00:00

I will endorse Ron's claims wholeheartedly.

In addition to what he has stated here, I hasten to add that he has managed
to join some of the HMRC crowd on a European server in Belgium on at least a
couple of occasions (admittedly with varying degrees of success). I remember
one occasion where his pings were way in excess of 600 but had a rock steady
connection with no warps. Sometimes connections are just the luck of the
draw.

The point is that online racing from Aus is not only feasible but highly
probable

Mark

> Hi Stuart, i don't know why some Australians are under the impression
> that on-line *** with GPL is not feasible..
> I can assure you that it is, even in it's present format, GPL on-line
> is playable and quite good too, if a bit of time is taken to set up
> your connections and dun settings etc..
> A good ISP helps as well.
> I have been running in a on-line league based in America ever since GPL
> was released and after the initial set-up phase was sorted out, i have
> had very few problems since..
> The biggest killer for Australian GPL on-line players, will be the
> hosts that set their allowable ping level at 450 or less, which they
> will be able to do in GPL 1.1
> If the hosts believe all the hype about having to have a 100 or 200
> ping time to have good on-line play, we will be cooked, but if they
> take the time to understand the connection issues, then the GPL 1.1
> patch will have a lot to offer Australians on-line, especially as more
> lenient disconnection code has been implemented into the GPL 1.1
> patch..
> Don't give up on GPL on-line from Australia Stuart, it is very
> playable...
> Cheers,
> Ron



> > Since I live in Australia, like the arse end of the world to some but
> a
> > great place to live, playing multiplayer racing games is "Like forget
> it".
> > So what will the "Play alone" GPL fan get out of the upgrade apart
> from
> > sweet F____ all? Better graphics, faster performance and so on etc
> etc?

> > I know it's all a bit hush hush and so trendy to be "In the know" But
> it's
> > not like MI5 for christ's sake it's a game so enlightenment would be
> hugely
> > appreciated.

Bruce Kennewel

What the hell is GPL 1.1 all about?

by Bruce Kennewel » Thu, 20 May 1999 04:00:00

What small bugs?

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================


>as the small bugs which it will fix might do good for you.

Remco Moe

What the hell is GPL 1.1 all about?

by Remco Moe » Thu, 20 May 1999 04:00:00


>What small bugs?

Well, some are...

Sometimes drivers aid are selected when entering player screen.

With a certain amount of setups, you can't select all of them.

At startup all your netconnections are checked, even if you don't want
to multiplay.

Bruce Kennewel

What the hell is GPL 1.1 all about?

by Bruce Kennewel » Thu, 20 May 1999 04:00:00

My net connections aren't checked.  I don't play on-line and have never
set-up for on-line play, if that's the reason why they aren't.

I wasn't being facetious or sarcastic.....I honestly cannot claim to have
experienced any "bugs" in this product.

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================



>>What small bugs?

>Well, some are...

>Sometimes drivers aid are selected when entering player screen.

>With a certain amount of setups, you can't select all of them.

>At startup all your netconnections are checked, even if you don't want
>to multiplay.

Remco Moe

What the hell is GPL 1.1 all about?

by Remco Moe » Thu, 20 May 1999 04:00:00


>My net connections aren't checked.  I don't play on-line and have never
>set-up for on-line play, if that's the reason why they aren't.

The only way to notice is the time it takes to get to the GPL main
menu. In some cases it could take a while...

BTW, you should try online play at least once...it's a blast.

I know, that's why I answered.

That's why they're small <g>

Remco

Griffin, the Slay

What the hell is GPL 1.1 all about?

by Griffin, the Slay » Thu, 20 May 1999 04:00:00

On Wed, 19 May 1999 22:13:37 +1000, "Bruce Kennewell"


>What small bugs?

>--
>Best regards,
>Bruce.
>======
>The Stunned Mullet........seriously satirical stuff!
>http://welcome.to/the_stunned_mullet
>===============================================

>>as the small bugs which it will fix might do good for you.

Well, off the top of my head I can think of a couple:

        When installing the FULL install, you still require the CD-ROM
when you shouldn't do. There is however already a fix for this, but
it's still a bug which was left in the product.

        For some slower PC's, increasing the resolution poses no
problems, except when running a replay in full screen. The controls
are then inactive.

I was speaking to somebody else about this a while ago, so I am sure
that there are a few other things which could do with being changed -
I forget exactly what though.

Griffin, the Slayer


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