> Quality stuff? Mms, yes I suppose in realtionship to the rest of the
> industry.
In more general terms as well. GPL is a quality software product evaluated by
current software standards across the whole software spectrum and not just the
*** industry.
Of course not - but its limitations are more dictated to by the current state
of hardware (much too slow with tiny amounts of memory).
Collision detection over slow internet lines is an almost insoluble problem at
current "fast" (read pathetically slow) internet speeds. Maximum
synchronisation periods are many orders of magnitude greater than the minimum
detectable by the human eye. GPL has the best implementation of collision that
I have seen. Try some racing games where one party is hit in a collision but
the other is not! It's interesting that you should highlight GPL's solution
such a difficult problem, when disconnects are a much simpler thing to solve
and IMO are a much bigger problem in GPL's multiplayer implementation. After
that comes warp. If the collision implementation is a major problem to you,
race against clean racers.
Basically, we need CPUs many, many times faster than a P450, terabytes of
extremely fast memory and gigabytes of internet band width with reliable
sub-millisecond latencies. Even then, the very best simulations will be
detectable as flawed with respect to reality by a small child. The world out
there is very rich and dense - current computer hardware is completely
inadequate to the task of modelling it. Thus all computer simulation is an
approximation but GPL is a quite outstanding approximation given the
constraints.
Cheers,
Paul