rec.autos.simulators

GPL 1.1 Patch????

Bill Clit

GPL 1.1 Patch????

by Bill Clit » Thu, 18 Mar 1999 04:00:00

Forgive the question, but I just picked up GPL and there's already a thread on
here about a possible 1.1 patch, but the discussion currently has moved way
beyond that topic.

Whats the status of the patch?   When approximately?

Any ideas what it will address?

Thanks in advance.

Skeet

GPL 1.1 Patch????

by Skeet » Thu, 18 Mar 1999 04:00:00



>Forgive the question, but I just picked up GPL and there's already a thread on
>here about a possible 1.1 patch, but the discussion currently has moved way
>beyond that topic.

>Whats the status of the patch?

Take a lucky guess.

 When approximately?

And another one.
Nope and neither does anyone else.Its the papyrus way.Other companies
actually go out of their way to tell their customers what to expect
from the patch.Papy is very quiet when it come to this stuff.But in
the end they deliver with some quality stuff so well just have to wait
and see.Its almost perfect anyway but for some minor little problems.
Skeeter

Chris Schlette

GPL 1.1 Patch????

by Chris Schlette » Thu, 18 Mar 1999 04:00:00

Its called VaporWare. ;)
Chris Schlette

GPL 1.1 Patch????

by Chris Schlette » Thu, 18 Mar 1999 04:00:00

Quality stuff?  Mms, yes I suppose in realtionship to the rest of the
industry.
Its prefect? ROTFL.  GPL is good and the best part of it is the physics
engine,
but the rest of it is NOT by any means PERFECT or close to it.  And that is
especially true with the way collision detection is handled in multiplayer.

Thats not to say I don't enjoy GPL...it and superbike are the only racing
games on my computer

JoHS

GPL 1.1 Patch????

by JoHS » Thu, 18 Mar 1999 04:00:00

<snip>

I agree, but problem is, nothing is perfect. And I hope that we some day
can get the great added value from Papyrus when they start feeding their
audience with the same support as other (non-relevant) companies like iD
or Epic.  They (iD and Epic) can also be slow with their releases, but
they do release beta-patches, and they do release some info to the crowd
regarding current development and .plans for future updates.
Then we could start talking  about perfect. Instead we can only be
suspicious to everything that's leaked thru not so official channels,
and pray every night that the day after will bring us some food. I, and
sure a lot of others, won't have any problems at all waiting for patches
when we _KNOW_ what happens. If they have a problem with this, some new
crashes in that module, whatever, it's really ok to wait, or make a
walk_around in the meantime, as long as we get the questioned
information!

Just my $0.02
JoHS

Paul Jone

GPL 1.1 Patch????

by Paul Jone » Fri, 19 Mar 1999 04:00:00


> Quality stuff?  Mms, yes I suppose in realtionship to the rest of the
> industry.

In more general terms as well. GPL is a quality software product evaluated by
current software standards across the whole software spectrum and not just the
*** industry.

Of course not - but its limitations are more dictated to by the current state
of hardware (much too slow with tiny amounts of memory).

Collision detection over slow internet lines is an almost insoluble problem at
current "fast" (read pathetically slow) internet speeds. Maximum
synchronisation periods are many orders of magnitude greater than the minimum
detectable by the human eye. GPL has the best implementation of collision that
I have seen. Try some racing games where one party is hit in a collision but
the other is not! It's interesting that you should highlight GPL's solution
such a difficult problem, when disconnects are a much simpler thing to solve
and IMO are a much bigger problem in GPL's multiplayer implementation. After
that comes warp. If the collision implementation is a major problem to you,
race against clean racers.

Basically, we need CPUs many, many times faster than a P450, terabytes of
extremely fast memory and gigabytes of internet band width with reliable
sub-millisecond latencies. Even then, the very best simulations will be
detectable as flawed with respect to reality by a small child. The world out
there is very rich and dense - current computer hardware is completely
inadequate to the task of modelling it. Thus all computer simulation is an
approximation but GPL is a quite outstanding approximation given the
constraints.
Cheers,
Paul

Paul Jone

GPL 1.1 Patch????

by Paul Jone » Fri, 19 Mar 1999 04:00:00


> Its called VaporWare. ;)

No, it exists, it just hasn't been released yet. Spot the difference.
Cheers,
Paul
Byron Forbe

GPL 1.1 Patch????

by Byron Forbe » Sat, 20 Mar 1999 04:00:00


> Collision detection over slow internet lines is an almost insoluble problem at
> current "fast" (read pathetically slow) internet speeds.
>snip

  See http://home4.swipnet.se/~w-41236/OnlineRacing.html

  When will they listen? :))


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