Grand Prix Legends will have no real-time weather, well not as what you
want. Papyrus and David Kaemmer, in the way they want the weather
conditions to be implemented, is way to much complicated and powerful for
the present PC's.
Actually, if you look at other racing games or simulator with rain effects,
you will see that it's very basic and unrealistic. Just think a little
about how they would make "rain" (just not rain but any conditions, with
wind/fog/etc..)
- Light, heavy rain
- Wind speed and temperature
- Terrain model, in a way that the 3-d engine would model rain to get down
slopes, make rivers on the terrain, rivers on the track, puddle at specific
lower parts of the track
- How the grass actually absorb, not just the grass but the track, and any
other types of surface.
- Realistic clouds, in a way you have all the possible list of clouds
(cirrus, cumulus, etc..).
- racing groove is less affected by the rain because of the tires on the
tracks.
- Modeling of the rain poured off the back of tires, or sliding off any
parts of the car body
- All this in real-time, remember..
The list actually would go on and on and on... So just be lucky there is no
such things because 1) Racing at 'Ring would be even more impossible hehe
2) You would need 2SLI Voodoo2 card 24mb with a Pentium II 500ghz. 3)
Well, you would really want GPL before the Y2k end of the world ? hehe
- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
The last I heard weather effects will not be in GPL because of time
constraints. I hope I'm wrong!
-don
"To race is to live, everything else is just waiting." - Rudi Caricciola
If a sim like F1RS (and it's successor) can have variable weather...then why
not GPL? The sim has been already pushed back as it is already, so
implementing that feature would be worth the wait.
Oh yeah, and add the banking at Monza as well :-)
F1Filter
> Actually, if you look at other racing games or simulator with rain effects,
> you will see that it's very basic and unrealistic. Just think a little
> about how they would make "rain" (just not rain but any conditions, with
> wind/fog/etc..)
These wouldn't be too hard (assuming a model similar to F1RS, and wind
model using the current ICR2/N1/N2).
Who cares about the rivelettes caused by runoff? A detail not needed,
although puddles would be neat.
Another useless item...Shall we count the blades of grass in the
infield too?...How about the grains of sand in the traps at Motreal?
Details only need to imply that they exist, rather than shout it.
They need not be technically correct, all they need is to convey an
effect.
The groove is GREATLY affected by rain! Cars run at generally slower
speeds, so the turn-ins (etc.) will be changed.
The spray from the tires in F1RS looks pretty convincing, as is the
glow from the car's tail light.
What else is there?...I rather not see another GP2_give_a_frame_when_
you_feel_like_it deal again, please!
Not much harder than it already is!<g>
A single Voodoo-1 will do the trick, provided the CPU is a P200+.
3)
...and this is the main reason why it won't be in the sim. Not that
they "can't" do it, just that Papyrus didn't have enough time to do
it "properly."
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
> Does anyone know if rain efefcts will be in GPL?
But banked track at Monza.....definitely not on!
> This would be a huge blow IMHO if there was no weather effects. Tracks like
> Spa and the 'Ring were legendary for their unpredictable weather where half of
> the track would be dry, and the other completely drenched without any notice.
> If a sim like F1RS (and it's successor) can have variable weather...then why
> not GPL? The sim has been already pushed back as it is already, so
> implementing that feature would be worth the wait.
> Oh yeah, and add the banking at Monza as well :-)
> F1Filter
> >nyone know if rain efefcts will be in GPL?
> >The last I heard weather effects will not be in GPL because of time
> >constraints. I hope I'm wrong!
Joe Conklin
http://www.geocities.com/siliconvalley/network/5312/
remove spam to reply
But I really think anyone who thinks this is an issue is missing the
point... by a mile!
Inspired by the pre-release gossip I've just plugged in my wheel setup
after at least two months rest from GPL. My interest in the demo had gone
on hold after I realised I wasn't going to get below 1:09 regularly
without a lot more work (and an ECCI or TSW :-), and as the release date
drifted, the pressure to improve was relaxed.
But within half an hour of restarting I've managed a couple of 1:09's and
I'm grinning again like an idiot in anticipation of the release. (I really
do think GPL teaches us new skills you don't forget in a hurry).
Weather would be *very* cool in GPL. But who the ferk has enough spare
time to learn to drive all the announced GPL tracks in the *dry* let alone
under variable weather conditions? I certainly wish I did!
Ok, to an extent it's your skill as a sim-driver, your understanding of
the car and its limits, which governs your ability to respond dynamically
to variable conditions in both machine and environment. So I can
appreciate why many people would want this challenge as soon as possible.
But GPL as it stands -- even if it had little more content than we've seen
in the demo -- has to be the biggest leap forward in racing simulation any
of us have ever seen.... except maybe for the leap from nosimatall to
Crammond's "Revs" on the BBC Micro :-)
Bottom line, don't cry about what we're not going to get. In my experience
the *biggest* single factor in any game/sim's enjoyment and longevity is
its multiplayer facility. I would pay a small fortune for just the ability
to network/TCPIP the demo. The fact that we'll get (hopefully good)
networking plus AI and a scary collection of tracks I'll never get to
grips with is a bonus!
I'm sorry there appear to have been some problems as Papyrus/Sierra, but
whatever state GPL reaches us in, this is going to be one *hell* of an
Autumn!
Andrew McP... getting overe***d again. Nurse! My pills, quickly! Yes...
that's it, right at the bottom of my cupboard <unreconstructed leer>
Cheers!
Marc
> So is there no wind/temp? More headaches for leagues!
* No animals were harmed in the making of this e-mail *
Joe Conklin
http://www.geocities.com/siliconvalley/network/5312/
remove spam to reply
>Cheers!
>Marc
>> So is there no wind/temp? More headaches for leagues!
>--
>Marc J. Nelson
>The Sim Project - http://www.simproject.com
>* No animals were harmed in the making of this e-mail *
Russ
>Joe Conklin
>http://www.geocities.com/siliconvalley/network/5312/
>remove spam to reply
>>Does anyone know if rain efefcts will be in GPL?
Arthur
s t e a l t h
r a c i n g
http://www.***sys.com/stealthracing.html
>> Does anyone know if rain efefcts will be in GPL?
>--
>Regards,
>Bruce.
>----------
>The GP Legends Historic Motor Racing Club is located at:-
>http://www.racesimcentral.net/
Gimme a break (oh, and during that break imagine how you would like
three years of your life described as "a pile of shit").
Cheers!
John
That's really too bad as it would have been fun to see what those 3.0-litre
cars could have done on it. BTW I could have sworn I saw what was a something
of a screenshot where there were cars on a banked track (it looked like a
head-on shot if I remember correctly).
There was an article on Gamecenter.Com when news about the sim 1st broke, and I
remember them saying something about that the movie 'Grand Prix' was one of the
main influences of this game. Perhaps that and the pic of cars on a banked
track were spurring the rumor of including the oval at Monza?
Anyway, it would be a nice sentimental add-on to the game if they did include
it. Now with the impending demolition of the banking and such.
F1Filter
P.S. If we are such sticklers for historical accuracy, I am sure they could
always just add the option to block it off or not. Otherwise let us
sentimentalists drive on it and reminisce.