> ...or do you want a mish-mash affair?
Cheers!
Marc
Marc J. Nelson
The Sim Project - The Ultimate Sim Resource: http://www.racesimcentral.net/
> ...or do you want a mish-mash affair?
Cheers!
Marc
Marc J. Nelson
The Sim Project - The Ultimate Sim Resource: http://www.racesimcentral.net/
Uwe
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>>> Blue Ribbon Campaign: Support Free Speech on the Internet <<<
The addition of the oval IMHO would still be a nice feature (accurate or not).
And as I stated before, if one wants true historical accuracy...the option to
block it off could be used.
F1Filter
P.S. Everyone knows that the movie "Grand Prix" was not an accurate account of
that era. Chris Amon (Pete Arron) couldn't buy a win back then, let alone the
World Championship.
>I think that there will be enough in the sim that will enable *accurate*
>"sentimental reminiscence" without having to resort to a "what if"
>scenario. Once you start that, where do you stop? "What if the cars
>raced at Imola?" "What if the cars raced on the Targa Florio course?"
>"What if the cars raced in the Monte Carlo Rally of 1955?"
>> That's really too bad as it would have been fun to see what those 3.0-litre
>> cars could have done on it. BTW I could have sworn I saw what was a
>something
>> of a screenshot where there were cars on a banked track (it looked like a
>> head-on shot if I remember correctly).
>--
>Regards,
>Bruce.
Arthur
s t e a l t h
r a c i n g
http://www.***sys.com/stealthracing.html
>> no pits either sierra NEEDS to fix that.
> Agreed. A simple puncture would make you think so. Does GPL model
punctures?
> I can't see the need for the ommission of racesaves either. They could
just have it
>ommitted from a "Full Sim" race ie highest level of difficulty. I don't
think they should
>limit what our computers are capable of like this. I'd also like to be able
to see
>immediate lap times in practice/testing mode rather than having to wait for
the completion
>of the next lap - this is simply an exercise in time waisting IMO!
Yes, i also understand Papyrus point ,but i guess this game will become a
frustrating experience if there isn't, at least, the possibility to go into
the pits for a repair.What about the online races ?To much lag clones or as
good as MTM2 in the zone?how many at a time?Will be there a Sierra private
server to play the game?I know you can't answer everything but ... these would
be great.
Thanks
Rafael
Anyways you'll be able to run any lenth you want, short, medium, or long
race. Just like any other sim.
Arthur
s t e a l t h
r a c i n g
http://www.***sys.com/stealthracing.html
>thanks,
>Dave Thayer
Joe Conklin
http://www.geocities.com/siliconvalley/network/5312/
remove spam to reply
>> All in all I'd prefer to have a save, but I can easily understand and
>> appreciate the thinking and intention behind the method used.
>> Cheers!
>> John
>Yes, i also understand Papyrus point ,but i guess this game will become a
>frustrating experience if there isn't, at least, the possibility to go
into
>the pits for a repair.What about the online races ?To much lag clones or as
>good as MTM2 in the zone?how many at a time?Will be there a Sierra private
>server to play the game?I know you can't answer everything but ... these
would
>be great.
>Thanks
>Rafael
Dave
DmndDave
>Thanks
>Rafael
> Has everyone forgotten Clark at Monza in 67 already? :(
> > ...or do you want a mish-mash affair?
> I like my mish-mash with a bit_o_sugar on top, please! =)
> Come off the grass, Byron!
I think your contradicting yourself here a little. I just read that you think Papy are
"shooting themselves in the foot" by ommitting racesaves. In other words, you concede
people have time constraints yet seemingly fail to see that this ?feature? basically means
double (or at least more) the amount of time it takes to test setups. Having to either
complete the next lap or exit off the track to a time sheet will get VERY tedious VERY
fast I'm sure. I see this as a waist of computer resources. I HATE this situation as it
stands in the demo!
doktorB
I AGREE COMPLETELY!
I put any sim company who places no emphasis on online/OnOffline/Offline as clueless and
one that won't be around for long. The first company to release a sim with a competitive
physics model and with an OnOffline multiplayer setup (see here
http://home4.swipnet.se/~w-41236/OnlineRacing.html) will blow everything off the globe
IMO!
> Hopefully it will be as good as MTM2 in the Zone. I race people from all
> over Europe, South America, and even Australia and it's pretty damn smooth.
> There was bad news awhile back that Papyrus wasn't much concerned with the
> internet racing (how the hell they could make that decision is beyond me)
> but beta testers pushed for improvements and I hear it is much better now.
> If it doesn't provide quality online racing, I won't have much time for it.
This, for me, is all part of the atmosphere of the sim - an atmosphere
which should be consistent. If practice/training shows times
immediately then it is annoyance when you can't get the same in
qualifying. If you always have to make the adjustment then it is not
an issue (or less of an issue at least).
IMO this really, really adds to the atmosphere of the sim, and
concentrates your mind wonderfully on the lap you have just driven -
how much better/worse is it than the lap being reported on the
pit-board, and how much faster can you go. As Alison described
wonderfully on the GPL forum, you get to a level in GPL where the
actual "driving" of the car becomes totally automatic, the
controlling, braking, accelerating, and you begin to work on the
details of the driving - how to exploit the camber, crown in the road
etc - I'm sure folk like Dave Mansell and the other demo hotshoes know
this well. At that time you can "feel" how much better a corner can be
taken and estimate how much more time is in you and your current setup
if you can string a lap together. The fun part, for me, is juggling
all these figures in my head and comparing them to what I estimate my
competitors can do, just as Clark, Hill etc had to do back in them
days.
Cheers!
John
For instance, NASCAR2 has been available as an on-line game in the
United States for over a year (TEN and before that, Hawaii). Here in
the Antipodes we are still awaiting such a thing to become available.
Official reason from the major on-line *** service here is "not
enough customers interested in that type of on-line ***". This is
very true...there just is not a large enough population to warrant the
expense of a server being setup to run something like NASCAR on-line.
Australia, with a population of 16 million, wwould have only a very tiny
percentage who would actually have NASCAR racing, let alone the need or
wish to run it on-line.
So until technology can provide us all with dependable, high-speed
connections, at sensible cost, there is little worth in trying to
on-line race between here and there....it is too frustrating.
A similar situation exists in Europe: although they are closer to the
USA, call-costs can be horrendous, depending upon in which country the
player is located.
About 3 years ago there was a prediction from one of the entertainment
industrys' gurus at the time (probably since disappeared!) who reckoned
that, within a space of five years, more than 50% of all games would be
played on-line. (Note: he said *PLAYED* on-line....not *playable*
on-line.)
Well, he's way, way short of that number!
> There was bad news awhile back that Papyrus wasn't much concerned with the
> internet racing (how the hell they could make that decision is beyond me)