rec.autos.simulators

GPL Weather

Conkli

GPL Weather

by Conkli » Mon, 24 Aug 1998 04:00:00

yeah that was a very poor comment he made.  the games sounds awesome, even
without the weather effects.  the weather would just make a (i hope) great
game even better!

Joe Conklin
http://www.racesimcentral.net/
remove spam to reply


>On Sun, 23 Aug 1998 21:15:59 +0100, "Russell Gasper"

>>Sounds like a pile of shit all in all!!

>Does that mean that if we take a pile of shit and add pits and weather
>you'll be quite happy, since that clearly is the definition of a good
>product?

>Gimme a break (oh, and during that break imagine how you would like
>three years of your life described as "a pile of shit").

>Cheers!
>John

Arthur Axelra

GPL Weather

by Arthur Axelra » Mon, 24 Aug 1998 04:00:00

Hey let me guess your favorite sim racing game.
hmmm
is it Test Drive 4?
or maybe Need for speed 2?
how bout Pod?
or can it be Formula 1 by Psygnosis?
Andretti Racing possibly?
oh it must be the king of all racing sims, Jonney Herbert F1 Racing!

LOL

Arthur
s t e a l t h
r a c i n g
http://www.***sys.com/stealthracing.html


>Sounds like a pile of shit all in all!!

>Russ

>>i hope they make a patch to add this feature.

>>Joe Conklin
>>http://www.racesimcentral.net/
>>remove spam to reply


>>>Does anyone know if rain efefcts will be in GPL?

David G Fishe

GPL Weather

by David G Fishe » Mon, 24 Aug 1998 04:00:00



>> Actually, if you look at other racing games or simulator with rain
effects,
>> you will see that it's very basic and unrealistic.  Just think a little
>> about how they would make "rain" (just not rain but any conditions, with
>> wind/fog/etc..)

>F1RS does a smashing job at a rain effect.

I pretty much agree with all of Mark's comments. I think weather adds an
awful lot to a driving sim. F1RS does an excellent job of weather effects. I
can imagine GPL with the variable clouds and rain of F1RS, and the fog and
lighting/time of day effects of MTM2.

No weather in GPL is  because they screwed up in their planning, not because
it can't be done.

Dave
DmndDave

Rafael Medeiro

GPL Weather

by Rafael Medeiro » Mon, 24 Aug 1998 04:00:00

Hi John,
Happy to see(read) you again(sorry for the world cup :-))
About the pit stops,Are all pitstops out of the game or just the
programmed ones(for changing tires and putting fuel).If you have a minor
crash,won't you be able to repair it despite the great amount of time you
will lose to do it?If not ,maybe this and the impossibility to save the
game during the race or during any of the weekend sessions(i read this on
an interview from a papyrus guy)will turn a single race in a real
nightmare to complete.Imagine the ring in a full race without the
possibility of repairing a minor crash and not being able to save the
game?It will be a frustating experience,don't you think?

> On Sun, 23 Aug 1998 21:15:59 +0100, "Russell Gasper"

> >Sounds like a pile of shit all in all!!

> Does that mean that if we take a pile of shit and add pits and weather
> you'll be quite happy, since that clearly is the definition of a good
> product?

> Gimme a break (oh, and during that break imagine how you would like
> three years of your life described as "a pile of shit").

> Cheers!
> John

ymenar

GPL Weather

by ymenar » Mon, 24 Aug 1998 04:00:00

Rafael Medeiros wrote

But you understand such things weren't common in Formula1 in 1967 ??

Why program fuel/tire pitstop when it didn't existed ?? Tires lasted 3-4
races and you had enough fuel to go the full length of a GP.

And when you had damage, at that time you wouldn't had the possibility to
restart.  The wheels are about the first thing that you will have damage,
since you have no wing at that time (mostly at the front) to absorb the
shock.  So minor crash didn't existed at that era.

Be sure, you will be happy with GPL, even if it doesn't have weather
conditions !!!!

- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Byron Forbe

GPL Weather

by Byron Forbe » Tue, 25 Aug 1998 04:00:00

So is there no wind/temp? More headaches for leagues!


> > Actually, if you look at other racing games or simulator with rain effects,
> > you will see that it's very basic and unrealistic.  Just think a little
> > about how they would make "rain" (just not rain but any conditions, with
> > wind/fog/etc..)

> F1RS does a smashing job at a rain effect.

> > - Light, heavy rain
> > - Wind speed and temperature

> These wouldn't be too hard (assuming a model similar to F1RS, and wind
> model using the current ICR2/N1/N2).

> > - Terrain model, in a way that the 3-d engine would model rain to get down
> > slopes, make rivers on the terrain, rivers  on the track, puddle at specific
> > lower parts of the track

> Who cares about the rivelettes caused by runoff?  A detail not needed,
> although puddles would be neat.

> > - How the grass actually absorb, not just the grass but the track, and any
> > other types of surface.

> Another useless item...Shall we count the blades of grass in the
> infield too?...How about the grains of sand in the traps at Motreal?
> Details only need to imply that they exist, rather than shout it.

> > - Realistic clouds, in a way you have all the possible list of clouds
> > (cirrus, cumulus, etc..).

> They need not be technically correct, all they need is to convey an
> effect.

> > - racing groove is less affected by the rain because of the tires on the
> > tracks.

> The groove is GREATLY affected by rain!  Cars run at generally slower
> speeds, so the turn-ins (etc.) will be changed.

> > - Modeling of the rain poured off the back of tires, or sliding off any
> > parts of the car body

> The spray from the tires in F1RS looks pretty convincing, as is the
> glow from the car's tail light.

> > - All this in real-time, remember..

> What else is there?...I rather not see another GP2_give_a_frame_when_
> you_feel_like_it deal again, please!

> > The list actually would go on and on and on...  So just be lucky there is no
> > such things because 1) Racing at 'Ring would be even more impossible

> Not much harder than it already is!<g>

> > 2) You would need 2SLI Voodoo2 card 24mb with a Pentium II 500ghz.
> A single Voodoo-1 will do the trick, provided the CPU is a P200+.

> 3)
> > Well, you would really want GPL before the Y2k end of the world ? hehe

> ...and this is the main reason why it won't be in the sim.  Not that
> they "can't" do it, just that Papyrus didn't have enough time to do
> it "properly."

> Cheers!

> Marc

> --
> Marc J. Nelson
> The Sim Project - http://www.simproject.com

> * No animals were harmed in the making of this e-mail *

John Walla

GPL Weather

by John Walla » Tue, 25 Aug 1998 04:00:00

On Sun, 23 Aug 1998 21:26:07 -0300, Rafael Medeiros


>Happy to see(read) you again(sorry for the world cup :-))

Yeah, you were lucky though - we had to give you a goal... :-)

If you look through some of the interviews with Papy guys on the WWW
you will see that you can save events during the race weekend, you
just can't save in the middle of a race. I'm not sure of the technical
details of why that is, but considering the massive number of details
being modelled, then multiply by the number of AI cars, then consider
the real-time nature of the whole-weekend and it becomes a difficult
proposition.

The one advantage of that is that it does accurately reflect what
would happen in a race - if you crash, you're out. The online races in
testing really reflect this - you have to drive within the limits of
your ability.

All in all I'd prefer to have a save, but I can easily understand and
appreciate the thinking and intention behind the method used.

Cheers!
John

John Walla

GPL Weather

by John Walla » Tue, 25 Aug 1998 04:00:00


Other pitstops did exist though, and in '67 played a big part. I
remember several stops being shown in the "Nine days in summer" film,
and although these tended to be unplanned, unwelcome and quite long,
they did exist and did play a part.

Tyre and fuel stops weren't an issue of course as you said, unless of
course you picked up a puncture.

Cheers!
John

Byron Forbe

GPL Weather

by Byron Forbe » Tue, 25 Aug 1998 04:00:00


> no pits either sierra NEEDS to fix that.

  Agreed. A simple puncture would make you think so. Does GPL model punctures?

  I can't see the need for the ommission of racesaves either. They could just have it
ommitted from a "Full Sim" race ie highest level of difficulty. I don't think they should
limit what our computers are capable of like this. I'd also like to be able to see
immediate lap times in practice/testing mode rather than having to wait for the completion
of the next lap - this is simply an exercise in time waisting IMO!

Bruce Kennewel

GPL Weather

by Bruce Kennewel » Tue, 25 Aug 1998 04:00:00

Just in case you have misinterpreted, Arthur, I wasn't complaining,
simply answering the question.

My personal opinion is that, yes, wet-weather would be a nice
addition....it doesn't have to be perfectly modelled (this is, after
all, simply a simulation).  However, the fact that it is NOT included
(for whatever reason) does in no way detract from the excellence of the
product........and "excellent" is what it will be.


> Well Papy couldnt make it perfect. But still it will be the greatest sim
> ever so who can complain.

--
Regards,
Bruce.
----------
Bruce Kennewel

GPL Weather

by Bruce Kennewel » Tue, 25 Aug 1998 04:00:00

Methinks that you may  have just chomped down on a baited hook, John!
:o)


> Does that mean that if we take a pile of shit and add pits and weather
> you'll be quite happy, since that clearly is the definition of a good
> product?

> Gimme a break (oh, and during that break imagine how you would like
> three years of your life described as "a pile of shit").

--
Regards,
Bruce.
----------
Bruce Kennewel

GPL Weather

by Bruce Kennewel » Tue, 25 Aug 1998 04:00:00

The movie "Grand Prix" did feature the "pretend" 3-litre cars on the
banking, that's true.  Accurate, it wasn't.

I think that there will be enough in the sim that will enable *accurate*
"sentimental reminiscence" without having to resort to a "what if"
scenario.  Once you start that, where do you stop?   "What if the cars
raced at Imola?"  "What if the cars raced on the Targa Florio course?"
"What if the cars raced in the Monte Carlo Rally of 1955?"


> That's really too bad as it would have been fun to see what those 3.0-litre
> cars could have done on it. BTW I could have sworn I saw what was a something
> of a screenshot where there were cars on a banked track (it looked like a
> head-on shot if I remember correctly).

--
Regards,
Bruce.
----------
Bruce Kennewel

GPL Weather

by Bruce Kennewel » Tue, 25 Aug 1998 04:00:00

Without a "save game anytime" feature, sales of this product will NOT be
as high as if the feature was included.

I recall that when NASCAR2 was first released (without the "save"), we
had a hell of a job convincing anybody other than the dyed-in-the-wool
enthusiast to buy it:  as soon as Mr. Average discovered that there was
no "save", the box went back on the shelf.

Now, as much as I hate to say it, I think Papyrus are shooting
themselves in the foot over a silly principle here and sales will suffer
accordingly.  The enthusiast will buy the product....the customer who
likes a good motor-racing "game" will be deterred from buying it, simply
because he can't stop, save and go back into a race when HE feels like
it.


> Hi John,

--
Regards,
Bruce.
----------
Bruce Kennewel

GPL Weather

by Bruce Kennewel » Tue, 25 Aug 1998 04:00:00

Come off the grass, Byron!
Do you want an accurate simulation or do you want a mish-mash affair?
If the technology of the era ran to clicking stop watches and holding up
pit boards to indicate the time on the previous lap, then that's what
the sim should replicate.
How can it be "time wasting"???  You have to circulate around the track
lap after lap so where is the problem?


> I'd also like to be able to see
> immediate lap times in practice/testing mode rather than having to wait for the completion
> of the next lap - this is simply an exercise in time waisting IMO!

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Dave Thaye

GPL Weather

by Dave Thaye » Tue, 25 Aug 1998 04:00:00

Reading some of your comments about not saving the races.  I forget
seeing this in the demo, but can we adjust the amount of race laps we
want to do in GPL?

thanks,

Dave Thayer


> Hey let me guess your favorite sim racing game.
> hmmm
> is it Test Drive 4?
> or maybe Need for speed 2?
> how bout Pod?
> or can it be Formula 1 by Psygnosis?
> Andretti Racing possibly?
> oh it must be the king of all racing sims, Jonney Herbert F1 Racing!

> LOL

> Arthur
> s t e a l t h
> r a c i n g
> http://www.***sys.com/stealthracing.html


> >Sounds like a pile of shit all in all!!

> >Russ

> >>i hope they make a patch to add this feature.

> >>Joe Conklin
> >>http://www.racesimcentral.net/
> >>remove spam to reply


> >>>Does anyone know if rain efefcts will be in GPL?


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