> > Actually, if you look at other racing games or simulator with rain effects,
> > you will see that it's very basic and unrealistic. Just think a little
> > about how they would make "rain" (just not rain but any conditions, with
> > wind/fog/etc..)
> F1RS does a smashing job at a rain effect.
> > - Light, heavy rain
> > - Wind speed and temperature
> These wouldn't be too hard (assuming a model similar to F1RS, and wind
> model using the current ICR2/N1/N2).
> > - Terrain model, in a way that the 3-d engine would model rain to get down
> > slopes, make rivers on the terrain, rivers on the track, puddle at specific
> > lower parts of the track
> Who cares about the rivelettes caused by runoff? A detail not needed,
> although puddles would be neat.
> > - How the grass actually absorb, not just the grass but the track, and any
> > other types of surface.
> Another useless item...Shall we count the blades of grass in the
> infield too?...How about the grains of sand in the traps at Motreal?
> Details only need to imply that they exist, rather than shout it.
> > - Realistic clouds, in a way you have all the possible list of clouds
> > (cirrus, cumulus, etc..).
> They need not be technically correct, all they need is to convey an
> effect.
> > - racing groove is less affected by the rain because of the tires on the
> > tracks.
> The groove is GREATLY affected by rain! Cars run at generally slower
> speeds, so the turn-ins (etc.) will be changed.
> > - Modeling of the rain poured off the back of tires, or sliding off any
> > parts of the car body
> The spray from the tires in F1RS looks pretty convincing, as is the
> glow from the car's tail light.
> > - All this in real-time, remember..
> What else is there?...I rather not see another GP2_give_a_frame_when_
> you_feel_like_it deal again, please!
> > The list actually would go on and on and on... So just be lucky there is no
> > such things because 1) Racing at 'Ring would be even more impossible
> Not much harder than it already is!<g>
> > 2) You would need 2SLI Voodoo2 card 24mb with a Pentium II 500ghz.
> A single Voodoo-1 will do the trick, provided the CPU is a P200+.
> 3)
> > Well, you would really want GPL before the Y2k end of the world ? hehe
> ...and this is the main reason why it won't be in the sim. Not that
> they "can't" do it, just that Papyrus didn't have enough time to do
> it "properly."
> Cheers!
> Marc
> --
> Marc J. Nelson
> The Sim Project - http://www.simproject.com
> * No animals were harmed in the making of this e-mail *