rec.autos.simulators

GPL Weather

Marc J. Nelso

GPL Weather

by Marc J. Nelso » Sat, 29 Aug 1998 04:00:00


> It is pretty useful - as you can easily imagine, any person who gets a
> latency boot can hop straight back in again.

...and with that boot kick some poor, unsuspecting, innocent,
vulnerable, and all_around_nice_guy American's ***without a
care in the world.  ;)

--
Marc J. Nelson
The Sim Project - http://www.racesimcentral.net/

* No animals were harmed in the making of this e-mail *

Goy Larse

GPL Weather

by Goy Larse » Sat, 29 Aug 1998 04:00:00


>    Hmmmmm. Maybe. For now. For a little while. Once you grow accustomed to online ***
> and even offline sim racing leagues, there's no going back to competing against
> *predictable, unable to impove/adapt* AI. I think once people get a taste of online ***
> then nothing else will suffice. I remember when I first got on the net around Xmas 1996.
> My computer increased in value 1000 fold easily. Remember the difference? I was a Command
> & Conquer freak for months! :) I'll never forget sitting there in awe of the fact that I
> was talking with people from all over the globe and then able to play this RTS game
> against a totally unpredictable, thinking/adapting on the fly, human opponent. No
> comparison to playing the computer at all, which quickly becomes a matter of not if you
> will win, but how quickly you can!
>    In fact, I have been racing in offline leagues for just on 12 months. Thousands of laps
> at over 30 different tracks. I have always loved racing sims but have never even come
> close to completing an entire season against the AI. Even though GP2 and ICR2 can be made
> as fast as you like, there's still something moronic and dull about it all IMO.

That last one (moronic, not dull) sounds like a "pickup-race"on TEN :-D

Seriously though, I LOVE racing on TEN, I don`t get to do it as much as
I`d like to, for a number of reasons, and yes I agree that racing AI is
boring after racing humans, unless the AI is tweaked by people who know
what they`re doing, racing the AI in the TPTCC is actually good fun

I pretty much agree with everything you said, but talking to friends and
customers; suprisingly few of them are _that_ interrested in online
play....

I have this friend/customer, national champion here in Norway 2 years
ago in tarmac racing, he buys _every_ racing/rally game/sim I get in the
store (unless I tell him they`re utter junk),he has internet and
dowloads carsets and stuff, he has watched me race on TEN, yet he has
shown no interrest in joining, even though I offered to help him get an
account, he`s plain not interrested

Same thing applies to others as well, but of course, once it gets more
widespread and more easily accessible, like "the Zone", more and more
people will enjoy it, I`m sure, you just have to get the ball running,
and Microsoft may well be the company to do so with "the Zone", free
accounts, easily accessible and the resources to back it up, sounds just
about right to me, so although I don`t see online-play as a strong
selling point at the moment, those who do not plan for it will be left
behind, because it will _become_ a selling point in the (maybe not so
distant) future

Beers and cheers
(uncle) Goy
UncleGoy on TEN

Pat Dotso

GPL Weather

by Pat Dotso » Sat, 29 Aug 1998 04:00:00


> On Thu, 27 Aug 1998 09:03:14 -0500, Pat Dotson

> >I always thought that Quake World was some sort of UNIX based
> >server program that operated independently of the actual game.
> >Is that wrong?

> QuakeWorld is a version of Quake that works online, essentially a
> client program that hooks up over the net with servers that you join.
> You can hop in and out of games on these servers anytime you like,
> provided the host/administrator allows this. It's not independent of
> the game in that it accesses the same maps, graphics, etc, but it is a
> separate EXE with additional options for reducing latency etc.

Does it run under Win95 or what?  Are the Quake World servers
typically home PC's?

Sure, the clients will almost always be limited to the phone
connection. But, you can eliminate the bottleneck of the data
from all the clients going into and coming out of the server
if the server was able to operate in, say, a UNIX shell account
on the ISP system of the host.  Maybe it's not possible, but
it seems like a good idea to me.

--
Pat Dotson
IMPACT Motorsports

David G Fishe

GPL Weather

by David G Fishe » Sat, 29 Aug 1998 04:00:00


>   Hmmmmm. Maybe. For now. For a little while. Once you grow accustomed to
online ***
>and even offline sim racing leagues, there's no going back to competing
against
>*predictable, unable to impove/adapt* AI. I think once people get a taste
of online ***
>then nothing else will suffice.

I totally agree. Racing the AI is a bore compared to racing online. I've yet
to see any sim where the AI was very impressive. When I race online,
especially with people who I know are very good, the heart starts pumping
and the race can be very, very exciting. Part of the challenge is
controlling that e***ment (staying  cool) and reading the minds of your
opponents. You have to be able to predict where they will make their
mistakes and then take advantage. Probably the best feeling in sim racing is
to stay on the tail of a competitor you know, wait, and wait, and wait,
until they drift a little wide in a corner, and then dive inside and blow by
them. If the game you are using has provided some way to rub it in (honk of
the horn, gesture) then you use it.  :-) When you match up online with
people of equal skill, and win or even lose races by a an incredibly close
margin, it's a big thrill and incredible fun. I honestly think I might be
***ed to it. :-)

Dave
DmndDave

David G Fishe

GPL Weather

by David G Fishe » Sat, 29 Aug 1998 04:00:00

If you try eating dinner, changing cars, changing ISP's, doing your hair,
etc., in a race I'm hosting, you're getting booted real quick!  :-)

Dave
DmndDave


>>Hi David,

>The difference is slightly more - in GPL I can hop in, turn some laps,
>quit out, select a different car, go back, quit out of GPL altogether,
>drop the connection, connect with a new ISP, reload GPL and STILL go
>back and join the session - as long as the race hasn't started I can
>join or quit anytime I like, even switch the PC off and go have my
>dinner.

>It is pretty useful - as you can easily imagine, any person who gets a
>latency boot can hop straight back in again.

>Cheers!
>John

Arthur Axelra

GPL Weather

by Arthur Axelra » Sat, 29 Aug 1998 04:00:00

I dont think online *** in the future will be "secondary to stand-alone
***." Just look at Quake Arena, online only quake sequal. Games are
starting to move to online only. When everyone gets those wonderful ASDL or
cable modems in a few years we'll have enough speed to race with 30 some
drivers and no lag over the net. Then single player vs. the AI will be
"secondary."

Arthur
s t e a l t h
r a c i n g
http://www.***sys.com/stealthracing.html


>Byron, you
>are refusing to accept the basic fact that we are all individuals and
>what appeals to one does not necessarily appeal to another.

>I will agree that on-line *** will grow as technology improves the
>playing arena but it will still be secondary to stand-alone ***.
>A well-crafted AI will always provide sufficient competition for the
>vast majority of players, those that look at the game as just
>that......a game.


>>    Hmmmmm. Maybe. For now. For a little while. Once you grow accustomed
to online ***
>> and even offline sim racing leagues, there's no going back to competing
against
>> *predictable, unable to impove/adapt* AI. I think once people get a taste
of online ***
>> then nothing else will suffice.
>--
>Regards,
>Bruce.
>----------
>The GP Legends Historic Motor Racing Club  is located at:-
>http://www.racesimcentral.net/

Eric Franze

GPL Weather

by Eric Franze » Sat, 29 Aug 1998 04:00:00


> I dont think online *** in the future will be "secondary to stand-alone
> ***." Just look at Quake Arena, online only quake sequal. Games are
> starting to move to online only. When everyone gets those wonderful ASDL or
> cable modems in a few years we'll have enough speed to race with 30 some
> drivers and no lag over the net. Then single player vs. the AI will be
> "secondary."

> Arthur
> s t e a l t h
> r a c i n g
> http://www.***sys.com/stealthracing.html

  Yeah, but how many people have you heard say that they are extremely
disapointed that the next Quake is online only.  I have only played I
and II online a couple of times for various reasons, but I loved to play
it alone and try to work through the whole game.  I just hope more
companys don't follow and go with online only games.  Maybe it would be
good.  I wouldn't need to upgrade my computer anymore.
Bruce Kennewel

GPL Weather

by Bruce Kennewel » Sun, 30 Aug 1998 04:00:00

Byron, you
are refusing to accept the basic fact that we are all individuals and
what appeals to one does not necessarily appeal to another.

I will agree that on-line *** will grow as technology improves the
playing arena but it will still be secondary to stand-alone ***.
A well-crafted AI will always provide sufficient competition for the
vast majority of players, those that look at the game as just
that......a game.


>    Hmmmmm. Maybe. For now. For a little while. Once you grow accustomed to online ***
> and even offline sim racing leagues, there's no going back to competing against
> *predictable, unable to impove/adapt* AI. I think once people get a taste of online ***
> then nothing else will suffice.

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.racesimcentral.net/
Arthur Axelra

GPL Weather

by Arthur Axelra » Sun, 30 Aug 1998 04:00:00

Well I never said get rid of single player, I just said it will probably be
"secondary" in online racing sims in a few years. BTW if you really want a
good single player first person shooter why the hell are you playing quake
1/2 and not unreal?

Arthur
s t e a l t h
r a c i n g
http://www.***sys.com/stealthracing.html



>> I dont think online *** in the future will be "secondary to
stand-alone
>> ***." Just look at Quake Arena, online only quake sequal. Games are
>> starting to move to online only. When everyone gets those wonderful ASDL
or
>> cable modems in a few years we'll have enough speed to race with 30 some
>> drivers and no lag over the net. Then single player vs. the AI will be
>> "secondary."

>> Arthur
>> s t e a l t h
>> r a c i n g
>> http://www.***sys.com/stealthracing.html

>  Yeah, but how many people have you heard say that they are extremely
>disapointed that the next Quake is online only.  I have only played I
>and II online a couple of times for various reasons, but I loved to play
>it alone and try to work through the whole game.  I just hope more
>companys don't follow and go with online only games.  Maybe it would be
>good.  I wouldn't need to upgrade my computer anymore.

John Walla

GPL Weather

by John Walla » Sun, 30 Aug 1998 04:00:00



I'll kick anyone's ***anytime, and anyway, Doug didn't take it too
bad. He's usually the one that kicks my butt, so it was nice to have
the chance to take advantage of him and John falling over each other
at Nouveau Monde to win last weekend. Amazingly enough I lucked into
another couple of wins at Monza too.

Don't worry, you'll be on the receiving end in a week or two... ;-)

Cheers!
John

Byron Forbe

GPL Weather

by Byron Forbe » Sun, 30 Aug 1998 04:00:00

That's correct! Point is, it's a massive improvement over offline racing isn't it?



> >   Untrue! OnOffline, as described on Christer's site, would have *ZERO* warping. The
> >concept, simply put, is this ;

> The concept also means that the cars do not represent what the driver
> is actually doing, and the car has to perform unlike it would in real
> life (in order to move forward or backward from perceived position to
> actual position). It compromises realism against latency much as Quake
> does.

> Cheers!
> John

Byron Forbe

GPL Weather

by Byron Forbe » Sun, 30 Aug 1998 04:00:00



> >   Untrue! OnOffline, as described on Christer's site, would have *ZERO* warping. The
> >concept, simply put, is this ;

> I know the concept well, I just put a very different interpretation on the
> results than Christer and yourself. We've covered this enough in the past
> so I don't intend to go over it all again. None of us would know what it
> would turn out without seeing an actual implementation. Suffice to say that
> if Papy looked into it and rejected it then they must have had their
> reasons.

   Yes, maybe. If they considered it seriously. But they can't even find the time to
implement weather at present so that may have something to do with it.

   I would say that the common meaning of warping is simply that a car "jumps"
instantaneously from one point to another. Warping has nothing to do with what your saying
ie that the cars position is not a perfect indication of where it really is.

   By decent, I virtually mean one that doesn't drop out. Even if it did, and the game had
an "auto reconnect" feature then even this would be ok! Pure online racing with pings in
the 1000 - 2000 range is simply not possible. Unless it has so much prediction or use of
the AI that it becomes OnOffline!

Byron Forbe

GPL Weather

by Byron Forbe » Sun, 30 Aug 1998 04:00:00


> Same thing applies to others as well, but of course, once it gets more
> widespread and more easily accessible, like "the Zone", more and more
> people will enjoy it, I`m sure, you just have to get the ball running,
> and Microsoft may well be the company to do so with "the Zone", free
> accounts, easily accessible and the resources to back it up, sounds just
> about right to me, so although I don`t see online-play as a strong
> selling point at the moment, those who do not plan for it will be left
> behind, because it will _become_ a selling point in the (maybe not so
> distant) future

  Yeah Goy, getting the ball rolling is key I think. There is no buzz in the air,
internationally, about online sim racing because no sim racing company has the vision to
get the ball rolling at this point unfortunately. Or at least not yet. When someone does,
and word spreads about it, I'm sure we will see the sim community grow substantially!
   Even if they do put more emphasis on it, I fear they will walk the pure online route
with very limited success. Maybe I'm just a selfish Aussie about this, but I doubt pure
online racing is practical at this point, even excluding Australia and other remote
places.
Byron Forbe

GPL Weather

by Byron Forbe » Sun, 30 Aug 1998 04:00:00


> Failing that you'll have to race
> other Antipodeans, getting your ass kicked by Dave Mansell all the
> time :-)

  Hey, I'm just letting him burn himself out in the demo. That's why I got that Monza
track released. LOL. Burn Dave, burn!
doktor

GPL Weather

by doktor » Sun, 30 Aug 1998 04:00:00

Oh Byron, that was you?? My mistake.. I thought it was some European
magazine that released Monza!! Thanks Byron, my mistake!..
(actually, if you want to get technical, it was Sim Racer & Me!!) :o))

doktorB
p.s.: John, what's your fastest time at Monza (with a "good" setup?)


>  Hey, I'm just letting him burn himself out in the demo. That's why I got
that Monza
>track released. LOL. Burn Dave, burn!


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.