> >> >FFB_Steer_Force_Input_Max=(-6500.000000) // Recommended: 7000 (-7000 if
> >> >controller pulls in the wrong direction).
> >> Why not -7000 here?
> >Because I arrived at a value of -6500 through a
> >highly developed test method :)
> Ok, I trust you on your word :) But could you tell me what exactly
> happened while changing the value? Why is -6500 better than -7000?
I'll try to put in plain language what I think happens with
different FFB Input Max settings.
FFB Steer Force Input Max "compresses" or "expands" the
strength of the in-game forces in relation to the maximum
force the wheel can generate. This is at least the way I
think of it.
I think that this setting more than any other will
determine how well the forces generated by the FF
wheel meshes with in-game events.
The way I experimentally set this value for each wheel
was to:
1) set force exponent, and FFB steer force output
max to 1. This should translate in-game forces directly
into FF forces without any further enhancement.
2) set grip weight to zero, so that effect wasn't
interfering with what I think is the raw output
of in-game forces.
3) Adjust FFB steer force input max up or down until
the wheel is generating its maximum force as the car
reaches it's maximum lateral force at the front wheels
that the car is capable of producing. Lowering this
value will reduce the force the wheel generates at
max lateral force. Raising this value will cause the
wheel to generate its max force before the car hits
its max lateral force (you can't feel the limit).
4) Raise the grip weight enough so that steering
force drops once the tire passes its peak slip angle.
Raising grip weight up to around 1.0 means that
steering forces drop off completely as you pass
peak slip angle. I don't need it to drop to zero,
I only need enough of a drop that I know I've passed
peak slip angle.
I honestly can't think of a better way to implement
FF in a driving simulation. The grip weight setting
gives you an enhanced way to feel that you are over-
driving the car. In real life, the steering force/
lateral force wouldn't drop off like that.
The only thing I'd like to try differently is, instead
of calculating the lateral force at the front wheels,
calculate the lateral force at the exact center of
the drivers rectum. This should give more of a "seat
of the pants" feel! :) I'm not sure this would be
better, but I think this combined with the grip weight
parameter might give a better feel for what's happening
when the rear of the car gets loose.
--
Pat Dotson