rec.autos.simulators

F1 2001 PLR config settings for Wingman FF GP wheel

Loui

F1 2001 PLR config settings for Wingman FF GP wheel

by Loui » Sat, 26 Jan 2002 00:22:56

Driver,

Thanks to the Nimda virus, I had to reformat my hard drive.  Can
someone please post the complete text from the EAsports document that
describes advanced PLR settings for the Wingman FF GP wheel.  I can't
drive without the proper settings.

Thanks,
Louis

Charli

F1 2001 PLR config settings for Wingman FF GP wheel

by Charli » Sat, 26 Jan 2002 00:50:38

Hello,

        I can't drive "WITH" the proper settings but I would still like
to get a copy of a PLR file that works with the LWFF GP.  

:-)

Charlie


>Driver,

>Thanks to the Nimda virus, I had to reformat my hard drive.  Can
>someone please post the complete text from the EAsports document that
>describes advanced PLR settings for the Wingman FF GP wheel.  I can't
>drive without the proper settings.

>Thanks,
>Louis

--

Never argue with an idiot.  He brings you down to his level, then beats you with experience...

Crai

F1 2001 PLR config settings for Wingman FF GP wheel

by Crai » Sat, 26 Jan 2002 03:58:37

Hi,
Some kind person sent me these settings a while back when I asked the same
question and I highly recommend them.

Craig

FFB_Device_Type=2     // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5     // Set to 5 (Custom) if you're editing FFB entries
manually. Please note: Editing this file is not officially supported, so
please refrain from reading the explanations below which could help you in
editing this file.
FFB_Gain=(1.000000)     // Floating point, 0.0 to 1.0, Overall strength of
FFB.
FFB_Throttle_FX_On_Steer_Axis=1     // 0 or 1.  0 = Throttle effects applied
to throttle axis, 1 = Throttle effects applied to the steering axis.
FFB_Brake_FX_On_Steer_Axis=1     // 0 or 1.  0 = Brake effects applied to
brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.000000)     // Recommended: 0.5 - 1.0, 0.0
disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.120000)     // 0.0 to 1.0, recommended:
0.05 to 0.25.  Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000)     // Recommended: -2.0 to 2.0. Controls
change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0     // Wave type for vibration: 0=Sine, 1=square,
2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.700000)     // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(6500.000000)     // Recommended: 7000 (-7000 if
controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.050000)     // -1.0 to 1.20 Recommended: 0.85
to 1.10  Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(0.300000)     // Recommended: 0.5 to 1.0  How
much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.000000)     // -1.0 to 1.0, recommended: 0.0
to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000)     // 0.0 to 1.0, recommended: leave
it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.000000)     // 0.0 to 1.0, amount of change
required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.000000)     // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.175000)     // 0.0 to 1.0, recommended:
0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000)     // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0     // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000)     // 0.0 to 1.0, amount of
change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.000000)     // Recommended 0.5 - 1.0, 0.0
disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.175000)     // 0.0 to 1.0, recommended:
0.05 to 0.25.  See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000)     // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0     // Wave type for vibration: 0=Sine, 1=square,
2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000)     // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000)     // 0.0 to 1.0, Recommended: 0.10
to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.850000)     // Recommended: 0.5 to 1.0,
0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0     // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(0.000000)     // Recommended: -2.0 to 2.0  How
much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.000000)     // 0.0 to 1.0, amount of
change required to update effect.
FFB_Jolt_Magnitude=(0.000000)     // Recommended: 0.25 to 0.75, 0.0 disables
Jolt effect.
FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000)     // -1.0 to 1.0, re
commended: 0.0 to 1.0
FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis6_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis6_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis6_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis6_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis7_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis7_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy0_Axis7_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis7_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000)     // -1.0 to 1.0,
recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000)     // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient. ...

read more »

Haqsa

F1 2001 PLR config settings for Wingman FF GP wheel

by Haqsa » Sat, 26 Jan 2002 08:10:14

Those look like settings that were originally made for the old LWFF, not
the GP.  I have my LWFFGP set up a little differently.  I like to mostly
feel the "grip" and prefer not to have very strong bump or vibration
effects.  I also like a little bit of damping to calm the wheel down on
long straights.  The following work well for me both with F1 2001 and
with the FIA GT mod:

FFB_Device_Type=2     // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5     // Set to 5 (Custom) if you're editing FFB
entries manually. Please note: Editing this file is not officially
supported, so please refrain from reading the explanations below which
could help you in editing this file.
FFB_Gain=(0.804348)     // Floating point, 0.0 to 1.0, Overall strength
of FFB.
FFB_Throttle_FX_On_Steer_Axis=1     // 0 or 1.  0 = Throttle effects
applied to throttle axis, 1 = Throttle effects applied to the steering
axis.
FFB_Brake_FX_On_Steer_Axis=1     // 0 or 1.  0 = Brake effects applied
to brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.200000)     // Recommended: 0.5 - 1.0,
0.0 disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.025000)     // 0.0 to 1.0, recommended:
0.05 to 0.25.  Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000)     // Recommended: -2.0 to 2.0.
Controls change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0     // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.800000)     // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(-11500.000000)     // Recommended: 7000
(-7000 if controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.800000)     // -1.0 to 1.20 Recommended:
0.85 to 1.10  Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(1.000000)     // Recommended: 0.5 to 1.0
How much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.250000)     // -1.0 to 1.0, recommended:
0.0 to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000)     // 0.0 to 1.0, recommended:
leave it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.015000)     // 0.0 to 1.0, amount of
change required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.170000)     // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.040000)     // 0.0 to 1.0,
recommended: 0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000)     // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0     // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000)     // 0.0 to 1.0, amount
of change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.900000)     // Recommended 0.5 - 1.0,
0.0 disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.040000)     // 0.0 to 1.0, recommended:
0.05 to 0.25.  See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000)     // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0     // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000)     // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000)     // 0.0 to 1.0, Recommended:
0.10 to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.600000)     // Recommended: 0.5 to
1.0, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0     // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(-1.500000)     // Recommended: -2.0 to 2.0
How much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.075000)     // 0.0 to 1.0, amount
of change required to update effect.
FFB_Jolt_Magnitude=(1.000000)     // Recommended: 0.25 to 0.75, 0.0
disables Jolt effect.

Others are at default levels.  Now I just realized I haven't turned down
the jolt effect yet, but otherwise it is as I described - low vibration,
high grip, lightly damped.

Charli

F1 2001 PLR config settings for Wingman FF GP wheel

by Charli » Sat, 26 Jan 2002 17:20:07

Hello,

        I will give both PLR settings a try.  Thanks.

:-)

--

Never argue with an idiot.  He brings you down to his level, then beats you with experience...

Loui

F1 2001 PLR config settings for Wingman FF GP wheel

by Loui » Sat, 26 Jan 2002 22:45:37


> Those look like settings that were originally made for the old LWFF, not
> the GP.  I have my LWFFGP set up a little differently.  I like to mostly
> feel the "grip" and prefer not to have very strong bump or vibration
> effects.  I also like a little bit of damping to calm the wheel down on
> long straights.  The following work well for me both with F1 2001 and
> with the FIA GT mod:

Thanks Haqsau.  Much appreciated.

Louis

Crai

F1 2001 PLR config settings for Wingman FF GP wheel

by Crai » Sun, 27 Jan 2002 04:22:21

Hi Haqsau,

You are right - I use those settings on an old LWFF but they are more grippy
than vibrating if you know what I mean ?

Craig

Haqsa

F1 2001 PLR config settings for Wingman FF GP wheel

by Haqsa » Sun, 27 Jan 2002 09:55:21

I'm sure you are right.  From what I've heard the old LWFF was a pretty
high torque wheel, and also capable of very subtle effects.  The GP's
ultimate torque limit is plenty high enough, but it seems that most
effects feel a tad weak, and when software attempts to send multiple
effects at once they can get a bit muddy.  So that's why I felt
different settings were probably called for.  To be honest with you
though I never actually tried those exact settings, I guess I should one
of these days.  Still, based on past experience, I would expect that
having the overall effects strength at full and the damping at 0 would
not be advisable with the GP, because they will go into self-oscillation
very easily.



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