Is this going to be a WIN/95 product? I've seen screenshots of
the game running in s GUI _as_ a GUI app (not as a windows DOS app I mean)
If this's true, will Indycar 2.0 use any of the DirectDraw APIs,
3DDI, Reality Lab 3D stuff when running under WIN/95? I hope
so can't imagine any other way they'll get a decent frame rate
<<<
IndyCar Racing II will be released simultaneously for DOS, Windows 3.1,
Windows 95 and Power Macintosh.
While we do use DirectDraw on Windows 95, we also support WinG, as we have
found that in some cases DirectDraw leads to a slower frame rate than
WinG. In our testing to date, the optimal frame rate under Windows 3.1
(WinG), Windows 95 (WinG) and DOS are nearly identical.
The code is 32-bit on all platforms. (Always has been, always will be .
:-)
Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.