rec.autos.simulators

Indycar 2.0 Question

Manu Kum

Indycar 2.0 Question

by Manu Kum » Mon, 14 Aug 1995 04:00:00

Is this going to be a WIN/95 product? I've seen screenshots of
the game running in s GUI _as_ a GUI app (not as a windows DOS app I mean)

If this's true, will Indycar 2.0 use any of the DirectDraw APIs,
3DDI, Reality Lab 3D stuff when running under WIN/95? I hope
so can't imagine any other way they'll get a decent frame rate

Anybody confirm this? Email if possible

M

Stephen John Hoo

Indycar 2.0 Question

by Stephen John Hoo » Mon, 14 Aug 1995 04:00:00


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> Subject: Indycar 2.0 Question

> Organization: NETCOM On-line Communication Services (408 261-4700 guest)
> X-Newsreader: TIN [version 1.2 PL1]
> Date: Sun, 13 Aug 1995 13:57:08 GMT
> Lines: 11

> Is this going to be a WIN/95 product? I've seen screenshots of
> the game running in s GUI _as_ a GUI app (not as a windows DOS app I mean)

> If this's true, will Indycar 2.0 use any of the DirectDraw APIs,
> 3DDI, Reality Lab 3D stuff when running under WIN/95? I hope
> so can't imagine any other way they'll get a decent frame rate

> Anybody confirm this? Email if possible

> M

Yes I'm almost certain its to be a WIN/95 product so that it will be 32-bit which I hope leads to a faster frame rate.

--
Steve Hood

Jeff Salzma

Indycar 2.0 Question

by Jeff Salzma » Wed, 16 Aug 1995 04:00:00

        Never assume that something will be faster just because it's 32-bit.
Win95 isn't anyway (yawn, mail me flames). If you have a 15" monitor, are you
really going to want the game in a window?? I doubt it very much. I seriously
think that Win95 (assuming it flies, it probably will 'cause Microsoft could
sell sand- admittedly low quality sand- in the desert) will sell a ton of
high-end systems, since there's NO WAY an OS like Win95 (or even OS/2 or Linux)
will run within a session as fast as DOS alone. You think that you'll get
something like WC3 running in a window with anything less than a high-end
system?? No dice-ola. Save for your next system now....

Jeff

RickGent

Indycar 2.0 Question

by RickGent » Thu, 17 Aug 1995 04:00:00

Is this going to be a WIN/95 product? I've seen screenshots of
the game running in s GUI _as_ a GUI app (not as a windows DOS app I mean)

If this's true, will Indycar 2.0 use any of the DirectDraw APIs,
3DDI, Reality Lab 3D stuff when running under WIN/95? I hope
so can't imagine any other way they'll get a decent frame rate
<<<

IndyCar Racing II will be released simultaneously for DOS, Windows 3.1,
Windows 95 and Power Macintosh.

While we do use DirectDraw on Windows 95, we also support WinG, as we have
found that in some cases DirectDraw leads to a slower frame rate than
WinG. In our testing to date, the optimal frame rate under Windows 3.1
(WinG), Windows 95 (WinG) and DOS are nearly identical.

The code is 32-bit on all platforms. (Always has been, always will be .
:-)

Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.

Bryon La

Indycar 2.0 Question

by Bryon La » Tue, 22 Aug 1995 04:00:00

        Yeah sure right.  The only MS 32-bit platform is NT.  And what's
the big deal about 32-bits anyway?  Some of us have moved on to 64-bit
and higher.  It would be nice if DOS would die and Intel would get their
heads out of the sand.

bryon
--
-------------------------------------------------------------------------
-
Every generation has their Barney.
Bryon S. Lape

RickGent

Indycar 2.0 Question

by RickGent » Wed, 23 Aug 1995 04:00:00

Yeah sure right.  The only MS 32-bit platform is NT.
<<<

Both IndyCar and NASCAR use DOS/4GW, a 32-bit DOS extender from Tenberry
software. Basically the extender runs the application in protected mode
with the selectors mapped to a flat, 32-bit address space.

Next time, Bryon, try not being so cynical. Not *everyone* is out to***
you :-).

Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.

Robert Berus

Indycar 2.0 Question

by Robert Berus » Wed, 23 Aug 1995 04:00:00

BL->        Yeah sure right.  The only MS 32-bit platform is NT.  And what's
  ->the big deal about 32-bits anyway?  Some of us have moved on to 64-bit
  ->and higher.  It would be nice if DOS would die and Intel would get their
  ->heads out of the sand.

Ah, you forget that IndyCar, NASCAR, DOOM, and countless other games use
a 32-bit DOS extender.  What would DOS dieing have to do with Intel?  Intel
makes the processor, not the software.

... All answers questioned here.

Rudi Brac

Indycar 2.0 Question

by Rudi Brac » Thu, 24 Aug 1995 04:00:00


>> Subject: Indycar 2.0 Question
>    Never assume that something will be faster just because it's 32-bit.
>Win95 isn't anyway (yawn, mail me flames). If you have a 15" monitor, are you
>really going to want the game in a window?? I doubt it very much. I seriously

                          ^^^^^^^^^^^^^^^^

Aaarrrghh!!.. I sure don't want to play _any_ simulator in a window.
How can you get a feeling of 'being there' if the game runs in a
little window, surrounded by icons and stuff.... bwaaark!      


                                Fidonet : 2:292/805.192

Rudi Brac

Indycar 2.0 Question

by Rudi Brac » Thu, 24 Aug 1995 04:00:00


>IndyCar Racing II will be released simultaneously for DOS, Windows 3.1,
>Windows 95 and Power Macintosh.
>While we do use DirectDraw on Windows 95, we also support WinG, as we have
>found that in some cases DirectDraw leads to a slower frame rate than
>WinG. In our testing to date, the optimal frame rate under Windows 3.1
>(WinG), Windows 95 (WinG) and DOS are nearly identical.

Please tell me that the game will NOT run in a window, but
full-screen... PLEASE !  :-)

Also, will the game be using extra hardware, like 3D-accelerator
cards?... (hint, hint..) ;)


                                Fidonet : 2:292/805.192

RickGent

Indycar 2.0 Question

by RickGent » Thu, 24 Aug 1995 04:00:00

Please tell me that the game will NOT run in a window, but
full-screen... PLEASE !  :-)
<<<

If you use WinG, and you have your monitor set to higher resolution than
640x480, we will take over the screen, but your field of view will be
640x480 centered on a black background. We didn't feel good about trying
to push 1024x768 to the screen.

Initially we will not use 3D acceleration hardware, though by using
DirectDraw we hope to gain some acceleration pushing pixels to the screen.

Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.

Ervins Reinvert

Indycar 2.0 Question

by Ervins Reinvert » Fri, 25 Aug 1995 04:00:00

Hello Rick!

16 Aug 95 21:31, Rick Genter wrote to All:

 r> IndyCar Racing II will be released simultaneously for DOS, Windows 3.1,
 r> Windows 95 and Power Macintosh.

Well, and where is the OS/2 version?????????? Do you think, the OS/2 market is
too small or what?????? Why can't you make ICR][ for operating system that is a
PC World's "Product of the year"?   8-E~~~

 r> The code is 32-bit on all platforms. (Always has been, always will be.
                                                           ^^^^^^^^^^^^^^
And will never be 64-bit when such a computers will came, eh? :))

 r> Rick Genter
 r> Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
 r> Papyrus Design Group, Inc.

Best regards,
Ervins Reinverts
[Team OS/2]

--- GoldED/2 2.50.A0715+

Manu Kum

Indycar 2.0 Question

by Manu Kum » Sat, 26 Aug 1995 04:00:00

You know this 32-bit thing is a whole lotta FUD in some cases.
fly; what people don't realise is that for some purposes, tightly tuned
lean'mean 16-bit code is still the better choice.

I emphasis >>for some task<< 'fore y'all flame me.

M

: >The code is 32-bit on all platforms. (Always has been, always will be .
: >

:       Yeah sure right.  The only MS 32-bit platform is NT.  And what's
: the big deal about 32-bits anyway?  Some of us have moved on to 64-bit
: and higher.  It would be nice if DOS would die and Intel would get their
: heads out of the sand.

: bryon
: --
: -------------------------------------------------------------------------
: -
: Every generation has their Barney.
: Bryon S. Lape

Manu Kum

Indycar 2.0 Question

by Manu Kum » Sat, 26 Aug 1995 04:00:00

I second that (Rick Genter's)  post whole-heartdely.

: >>>
: Yeah sure right.  The only MS 32-bit platform is NT.
: <<<

: Both IndyCar and NASCAR use DOS/4GW, a 32-bit DOS extender from Tenberry
: software. Basically the extender runs the application in protected mode
: with the selectors mapped to a flat, 32-bit address space.

: Next time, Bryon, try not being so cynical. Not *everyone* is out to***
: you :-).

: Rick Genter
: Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
: Papyrus Design Group, Inc.

RickGent

Indycar 2.0 Question

by RickGent » Sat, 26 Aug 1995 04:00:00

Do you think, the OS/2 market is
too small or what??????
<<<

In a word, Yes.

(1/2 :-)

Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.

RickGent

Indycar 2.0 Question

by RickGent » Sat, 26 Aug 1995 04:00:00

And will never be 64-bit when such a computers will came, eh?
<<<

Au contraire! The PowerPC 620 is a 64-bit processor (at least, it has
64-bit registers), and I am already looking forward to optimizing the
Macintosh version of IndyCar Racing II for it. Can you say, 50 FPS full
textures at 640x480? I knew you could :-).

Rick Genter
Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
Papyrus Design Group, Inc.


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