>With all this talk about what's needed to play NASCAR and Indycar 2.0
>in SVGA with all details on, Rick at Papyrus answered this question
>for me.
>I asked if NASCAR and Indycar 2.0 for Win95 were going to be
>32-bit software so that the P6 would be a big help in an almost
>impossible attempt to get a full field of 38 cars with all details
>turned on. He said...
>>They will be 32-bit code. We are getting a prototype P6 system in the next
>>few weeks so that we can optimize for it (some of the stuff that we did to
>>optimize for the 486 hurt us a little bit on the Pentium and BIG TIME on the
>>P6; we want to fix that before IndyCar Racing II ships).
>>Rick Genter
>>Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows
>>Papyrus Design Group, Inc.
>So is anyone crazy enough to sell one of their children and buy a
>P6 system motherboard and CPU just for a couple of games??
>I know I am! (I don't think I'll have to sell my kid though.:^)
>Alex
graphics boards so you won't need a P6. You might ask about that.
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http://www.racesimcentral.net/~fmah