upgraded now and switched to 32 bit color and everything looks pretty much
the same. I am running in OpenGL and I have a GeForce 3 Ti 200. I have the
"use desktop color depth" checked in the OpenGL control panel and yes, the
desktop is set to 32 bit color. What gives? I am seeing 16 bit dithering on
things like the glass for the tachometer in***pit view. Also, the sky and
other things just don't look 32 bit to me.
Any ideas?
--
Joe
Better the pride that resides
In a citizen of the world
Than the pride that divides
When a colourful rag is unfurled
Territories - Neil Peart