16 bit mode and as a result run in 32 bit mode. Now, let me define 16 bit
mode and 32 bit mode. I'm interested in color bits per pixel and texture
bits per pixel, not depth bits per pixel.
For games that you find ugly in 16 bit mode; what reason would you give for
why it is ugly? Dithering artifacts? Texture Banding? Bad coloration due
to multiple translucent polygons being blended on top of each other? Any
other reasons? Again, not interested in depth testing artifacts.
Thanks all for your input.
Mud