Trust me, the green smoke is NOT correct. I don't want to get into all of
the details, but it has to do with the fact that in 16 bit color, green has
1 more bit of color (6) than red or blue (5).
Again, thanks for everybody's input.
Mud
Trust me, the green smoke is NOT correct. I don't want to get into all of
the details, but it has to do with the fact that in 16 bit color, green has
1 more bit of color (6) than red or blue (5).
Again, thanks for everybody's input.
Mud
Understand. Don't ever tell me computers are fast enough until we can run
everything at 32 bit color/depth at 60fps. :)
Mud
Oh good, there are 32 bit fans out there!!
Mud
You can definately force the Geforce cards to use a 16-bit Z-buffer in
32-bit colour.
You cant apparently do it the opposite way around.
--
SteveP
http://www.naplesfl.net/~tbates/gravity/ <-I like this
Yep, though personally I was amazed there are still 16-bit fans out there
:)
--
SteveP
http://www.naplesfl.net/~tbates/gravity/ <-I like this
You can add that the human eye is more sensitive to changes in green too,
hence why people can really notice that extra bit :)
--
SteveP
http://www.naplesfl.net/~tbates/gravity/ <-I like this
> > Yep, though personally I was amazed there are still 16-bit fans out there
> > :)
> Not so much 16bit fans as realists...not too many systems can run 32bit
> games without ***...As more users get fasters systems, you'll probably
> see a gradual shift to all things 32bit.
> dave henrie
As for the gradual change, I'd have thought we were definately on the
side of 32bit now. Especially with cards like the Kyro2 and Rage128 up
to Radeon that take only a marginal hit going from 16->32bit, and with
developers like John Carmack pushing for 64bit precision.
--
SteveP
http://www.racesimcentral.net/~tbates/gravity/ <-I like this
> > > Yep, though personally I was amazed there are still 16-bit fans out
there
> > > :)
> > Not so much 16bit fans as realists...not too many systems can run
32bit
> > games without ***...As more users get fasters systems, you'll
probably
> > see a gradual shift to all things 32bit.
> > dave henrie
> Personally I wouldnt call it that realistic on modern systems. As I
> said, I do *all* my *** in 32 bit, because I can pretty much always
> Geforce2MX, I find the performance hit preferable to the image quality
> degradation. YMMV of course.
> As for the gradual change, I'd have thought we were definately on the
> side of 32bit now. Especially with cards like the Kyro2 and Rage128 up
> to Radeon that take only a marginal hit going from 16->32bit, and with
> developers like John Carmack pushing for 64bit precision.
> --
> SteveP
> http://www.racesimcentral.net/~tbates/gravity/ <-I like this
--
Ian P
<email invalid due to spammers>
> > > Yep, though personally I was amazed there are still 16-bit fans out
there
> > > :)
> > Not so much 16bit fans as realists...not too many systems can run
32bit
> > games without ***...As more users get fasters systems, you'll
probably
> > see a gradual shift to all things 32bit.
> > dave henrie
> Personally I wouldnt call it that realistic on modern systems. As I
> said, I do *all* my *** in 32 bit, because I can pretty much always
> Geforce2MX, I find the performance hit preferable to the image quality
> degradation. YMMV of course.
> As for the gradual change, I'd have thought we were definately on the
> side of 32bit now. Especially with cards like the Kyro2 and Rage128 up
> to Radeon that take only a marginal hit going from 16->32bit, and with
> developers like John Carmack pushing for 64bit precision.
> --
> SteveP
> http://www.racesimcentral.net/~tbates/gravity/ <-I like this
Thats a good point, you always need to cater to the lowest common
denominator, and while developers to that, theres less reason to upgrade.
But I'd still say 32bit has been the more popular choice for quite some
time, certainly not enough to dissalow the use of 16bit modes, but
definately enough to make it worth using 32bit.
--
SteveP
http://www.naplesfl.net/~tbates/gravity/ <-I like this
For one it only has 16 or 24 bit Z buffer depths! You can do 32 bit
colour, 16 bit Z, though, but 32 bit colour makes for quite a hit on frame
rates, but 24 bit or more Z is required for WB3 coastlines.
Aaron Turner
/ <-I like this
Asus K7V bios 1008
Athlon Classic 950mhz not OCed
Guillemot 3dprophet DDR/DVI
Aureal Vortex 2500
256MB Crucial CL2
Western Digital 20gig invaderXL 7200rpm ATA100
Win98
I am using all the latest drivers for everything. I have tried the det.3
drivers and have had problems, so I reverted back to the vendors latest. I
pull a 5600max in 3DMARK2000 and this is a good score from what I can see.
any info would be great. thanks guys!!!
Ryan
Counterstrike doesn't have support for 32 bit color as it used Half
Life engine. 16 bit is all you are going to get. It's a very dated
engine nowdays.
--------------
Devo