rec.autos.simulators

NR2003 Demo--effect of DX9 on graphics performance?

Marc Collin

NR2003 Demo--effect of DX9 on graphics performance?

by Marc Collin » Wed, 22 Jan 2003 13:20:56

OK...Setting up the new demo exactly side-by side with NR2002 yields less
than half the frame rate.  So I figure I'll crank up all the graphics
options and see how low I can get it to go...basically the same.  No
significant hit at all from going with modest settings vs. full.

i) I can't see any significant difference between either version and 2002
anyway, so where is the 60% fps drop coming from?

ii) I chose not to upgrade to DX9 because of reports it affects
F12002/GTR2002 badly...and until NR2003 is proven to me, NOTHING interferes
with GTR2002.

I think the lack of difference between cranked and moderate graphics may be
because under DX8.1 I am not getting or seeing the new fancy stuff, which
only appears under DX9...???

But I would like to know if anyone else has chosen not to do DX9, had
pathetic unplayable frame rates where in 2002 they were fine or even quite
good and then upgraded to DX9 and it improved 2003.  And, if you use
F12002/GTR2002 tell us whether DX9 broke that title.

After taking quite a while to shut off ALL the annoying aids and get into
the Advanced controls to get my linear steering and shut off that damned
speed sensitive steering, I can say the FFB is better in this version, but
still inferior to GPL and GTR2002.  Are there supposed to be any bumps at
Michigan (haven't tried Tally yet), because I sure don't feel any?

Graphics: so far any work that was done is irrelevant and unwanted if it
cuts the fps by 60%.  I would rather have the 2002 graphics and the other
sim.-oriented improvements.

Sound: marginal improvement from 2002.

Looks like we have lost Waltrip but gained Kaemmer for the Driving Lessons.

So far...a bit underwhelming.  I will buy it of course, but seems like about
the same notch in improvement as between 2001 and 2002.  I was expecting
more.  And if the fps suck even when you turn the options down so it looks
WORSE than 2002, I will also be very disappointed.  Unless someone can prove
to me that it is the underlying physics calculations (a la GPL) that are
dragging down my system (and therefore I will happy to wait until I get a
3.5 GHz CPU to really enjoy this), it isn't going to be a whole lot of fun
driving alone on the tracks (which is all I can do at a playable frame
rate).

For those who must know:

P4 2.0
512 MB Rambus
128 MB GeForce 4 Ti 4200 video
SB Audigy sound
new MOMO wheel

Hopefully we'll get some replies on the DX9 from those who don't care about
GTR2002...I know I am not the only one who would like to know the effect.

Thanks,

Marc

--
****************************************************************************
Marc Collins

Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
****************************************************************************

Steve Blankenshi

NR2003 Demo--effect of DX9 on graphics performance?

by Steve Blankenshi » Wed, 22 Jan 2003 14:09:05

Marc, DX9 works just fine with GTR2002 and F1-2002 for me.  That said, I
still get significantly lower FPS in this NR2003 demo than in NR2002, and we
have quite similar spec systems. (XP1800/Ti4400/Audigy/98SE)

SB


****************************************************************************

> Marc Collins

> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Marc Collin

NR2003 Demo--effect of DX9 on graphics performance?

by Marc Collin » Wed, 22 Jan 2003 14:13:15

Interesting.  Did you already have 9 installed before the demo?  If you try
to keep the eye-candy on par, sitting in the pit lane at Michigan Test
Session, how much lower (%) is 2003 for you.  It is literally 60% lower on
my system.

Marc


> Marc, DX9 works just fine with GTR2002 and F1-2002 for me.  That said, I
> still get significantly lower FPS in this NR2003 demo than in NR2002, and
we
> have quite similar spec systems. (XP1800/Ti4400/Audigy/98SE)

> SB



> > OK...Setting up the new demo exactly side-by side with NR2002 yields
less
> > than half the frame rate.  So I figure I'll crank up all the graphics
> > options and see how low I can get it to go...basically the same.  No
> > significant hit at all from going with modest settings vs. full.

> > i) I can't see any significant difference between either version and
2002
> > anyway, so where is the 60% fps drop coming from?

> > ii) I chose not to upgrade to DX9 because of reports it affects
> > F12002/GTR2002 badly...and until NR2003 is proven to me, NOTHING
> interferes
> > with GTR2002.

> > I think the lack of difference between cranked and moderate graphics may
> be
> > because under DX8.1 I am not getting or seeing the new fancy stuff,
which
> > only appears under DX9...???

> > But I would like to know if anyone else has chosen not to do DX9, had
> > pathetic unplayable frame rates where in 2002 they were fine or even
quite
> > good and then upgraded to DX9 and it improved 2003.  And, if you use
> > F12002/GTR2002 tell us whether DX9 broke that title.

> > After taking quite a while to shut off ALL the annoying aids and get
into
> > the Advanced controls to get my linear steering and shut off that damned
> > speed sensitive steering, I can say the FFB is better in this version,
but
> > still inferior to GPL and GTR2002.  Are there supposed to be any bumps
at
> > Michigan (haven't tried Tally yet), because I sure don't feel any?

> > Graphics: so far any work that was done is irrelevant and unwanted if it
> > cuts the fps by 60%.  I would rather have the 2002 graphics and the
other
> > sim.-oriented improvements.

> > Sound: marginal improvement from 2002.

> > Looks like we have lost Waltrip but gained Kaemmer for the Driving
> Lessons.

> > So far...a bit underwhelming.  I will buy it of course, but seems like
> about
> > the same notch in improvement as between 2001 and 2002.  I was expecting
> > more.  And if the fps suck even when you turn the options down so it
looks
> > WORSE than 2002, I will also be very disappointed.  Unless someone can
> prove
> > to me that it is the underlying physics calculations (a la GPL) that are
> > dragging down my system (and therefore I will happy to wait until I get
a
> > 3.5 GHz CPU to really enjoy this), it isn't going to be a whole lot of
fun
> > driving alone on the tracks (which is all I can do at a playable frame
> > rate).

> > For those who must know:

> > P4 2.0
> > 512 MB Rambus
> > 128 MB GeForce 4 Ti 4200 video
> > SB Audigy sound
> > new MOMO wheel

> > Hopefully we'll get some replies on the DX9 from those who don't care
> about
> > GTR2002...I know I am not the only one who would like to know the
effect.

> > Thanks,

> > Marc

> > --

****************************************************************************
> > Marc Collins

> > Your mouse has moved. Windows must be restarted for the change
> > to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Jason Mond

NR2003 Demo--effect of DX9 on graphics performance?

by Jason Mond » Wed, 22 Jan 2003 14:20:18

Hi Marc,


I ran NR2002 in DX mode, 800x600x32 with average settings getting 71 fps
in the pit during practice and 44 behind 16 drawn cpu cars while in pit
road starting a race from the back.

When using OpenGL I get the 60% frame loss you mention.

Setting NR2003(beta) to medium settings and DX8.1, I actually got
*faster* fps than with NR2002.  75 fps in pit during practice.  55 fps
while in the pit road starting a race from the back.

Of course setting everything to max dropped me to 16fps from the back in
the pit but it looked nice :)

Oh, with GTR2002, I didn't have any negative effects from DX9 that I
didn't already have.

Jason.


> OK...Setting up the new demo exactly side-by side with NR2002 yields less
> than half the frame rate.  So I figure I'll crank up all the graphics
> options and see how low I can get it to go...basically the same.  No
> significant hit at all from going with modest settings vs. full.

> For those who must know:

> P4 2.0
> 512 MB Rambus
> 128 MB GeForce 4 Ti 4200 video
> SB Audigy sound
> new MOMO wheel

> Hopefully we'll get some replies on the DX9 from those who don't care about
> GTR2002...I know I am not the only one who would like to know the effect.

> Thanks,

> Marc

--
Jason Monds                    theCLAPPER in Kali
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com         - Stock Car Pro Racing Club (NR2002)
(Remove 'no extra spork' when replying)
Adam

NR2003 Demo--effect of DX9 on graphics performance?

by Adam » Wed, 22 Jan 2003 14:22:47

I have a similar system to yours, using dx9 with all graphic options turned
up except for shadows and specular highlights, at 1024x768 resolution...and
it plays fine.  The framerate stays between 40 and 60 at all times.  Even at
the beginning of the race it is at 40fps.  My system:

AthlonXP 2000+
512mb DDR
64mb GeForce4 Ti4200


****************************************************************************

> Marc Collins

> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Tony Kelle

NR2003 Demo--effect of DX9 on graphics performance?

by Tony Kelle » Wed, 22 Jan 2003 15:00:34

 The biggest fps hits are shadows on or in the car. Shadow from car on
ground, and from structure on ground isnt too bad. The next largest is
probably track specular highlights. Then reflections. Now if you want to
talk Open GL specific, normally if you see a huge difference between DX, and
OGL its because you have filtering set to "Extreme" which is anisotropic
filtering, and if thats the case, more than likely when you did your
graphics config it set your anisotropic level to 8 in your rendogl.ini file.
2 is more than sufficent. just change it to 2.

 Hope this helps some of you.

TK

Steve Blankenshi

NR2003 Demo--effect of DX9 on graphics performance?

by Steve Blankenshi » Wed, 22 Jan 2003 15:13:39

Not 60% lower, for sure; somewhere around 10-15 FPS lower in OGL with the
same RivaTuner settings as I was using with NR2002 (and enough of the new
eye candy turned off to try to match NR2002's look).  I already had DX9
installed.  (& 41.09 drivers)

I tried reducing the AA to Quincunx and the Aniso to 2X (from the 4X on both
that I used before w/NR2002) and that helped a lot.  NR2003 still looks good
at that.  Raceable FPS with a small field, but with 43 cars, I don't think
so.  Turning AA and Aniso off gets the FPS well past 100 in testing, but I
can't bear to look at it like that anymore.  Spoiled!

Just checked - with Quincunx AA and 2X Aniso, sitting in the pits at
Michigan in a test session, I get 90 FPS in NR2002 and 77 in NR2003.  That's
with everything maxed in '02.  In '03, I have: shadows on cars off, solar
and specular lighting off, details all on max (note: mirror on med in both &
no steering wheel, 73FOV in '03), & normal texture filtering.  In a race,
sitting at the back of an 11-car grid, I get 43FPS in '03 and 54FPS in '02.

It should be useable on PC's like ours, especially online without the AI
load, but a new vid card wouldn't hurt.  Jeez...darned 4400's still got that
new smell.

SB


> Interesting.  Did you already have 9 installed before the demo?  If you
try
> to keep the eye-candy on par, sitting in the pit lane at Michigan Test
> Session, how much lower (%) is 2003 for you.  It is literally 60% lower on
> my system.

> Marc



> > Marc, DX9 works just fine with GTR2002 and F1-2002 for me.  That said, I
> > still get significantly lower FPS in this NR2003 demo than in NR2002,
and
> we
> > have quite similar spec systems. (XP1800/Ti4400/Audigy/98SE)

> > SB



> > > OK...Setting up the new demo exactly side-by side with NR2002 yields
> less
> > > than half the frame rate.  So I figure I'll crank up all the graphics
> > > options and see how low I can get it to go...basically the same.  No
> > > significant hit at all from going with modest settings vs. full.

> > > i) I can't see any significant difference between either version and
> 2002
> > > anyway, so where is the 60% fps drop coming from?

> > > ii) I chose not to upgrade to DX9 because of reports it affects
> > > F12002/GTR2002 badly...and until NR2003 is proven to me, NOTHING
> > interferes
> > > with GTR2002.

> > > I think the lack of difference between cranked and moderate graphics
may
> > be
> > > because under DX8.1 I am not getting or seeing the new fancy stuff,
> which
> > > only appears under DX9...???

> > > But I would like to know if anyone else has chosen not to do DX9, had
> > > pathetic unplayable frame rates where in 2002 they were fine or even
> quite
> > > good and then upgraded to DX9 and it improved 2003.  And, if you use
> > > F12002/GTR2002 tell us whether DX9 broke that title.

> > > After taking quite a while to shut off ALL the annoying aids and get
> into
> > > the Advanced controls to get my linear steering and shut off that
damned
> > > speed sensitive steering, I can say the FFB is better in this version,
> but
> > > still inferior to GPL and GTR2002.  Are there supposed to be any bumps
> at
> > > Michigan (haven't tried Tally yet), because I sure don't feel any?

> > > Graphics: so far any work that was done is irrelevant and unwanted if
it
> > > cuts the fps by 60%.  I would rather have the 2002 graphics and the
> other
> > > sim.-oriented improvements.

> > > Sound: marginal improvement from 2002.

> > > Looks like we have lost Waltrip but gained Kaemmer for the Driving
> > Lessons.

> > > So far...a bit underwhelming.  I will buy it of course, but seems like
> > about
> > > the same notch in improvement as between 2001 and 2002.  I was
expecting
> > > more.  And if the fps suck even when you turn the options down so it
> looks
> > > WORSE than 2002, I will also be very disappointed.  Unless someone can
> > prove
> > > to me that it is the underlying physics calculations (a la GPL) that
are
> > > dragging down my system (and therefore I will happy to wait until I
get
> a
> > > 3.5 GHz CPU to really enjoy this), it isn't going to be a whole lot of
> fun
> > > driving alone on the tracks (which is all I can do at a playable frame
> > > rate).

> > > For those who must know:

> > > P4 2.0
> > > 512 MB Rambus
> > > 128 MB GeForce 4 Ti 4200 video
> > > SB Audigy sound
> > > new MOMO wheel

> > > Hopefully we'll get some replies on the DX9 from those who don't care
> > about
> > > GTR2002...I know I am not the only one who would like to know the
> effect.

> > > Thanks,

> > > Marc

> > > --

****************************************************************************
> > > Marc Collins

> > > Your mouse has moved. Windows must be restarted for the change
> > > to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Tony Kelle

NR2003 Demo--effect of DX9 on graphics performance?

by Tony Kelle » Wed, 22 Jan 2003 16:26:11

What resolution?

TK


> Not 60% lower, for sure; somewhere around 10-15 FPS lower in OGL with the
> same RivaTuner settings as I was using with NR2002 (and enough of the new
> eye candy turned off to try to match NR2002's look).  I already had DX9
> installed.  (& 41.09 drivers)

> I tried reducing the AA to Quincunx and the Aniso to 2X (from the 4X on
both
> that I used before w/NR2002) and that helped a lot.  NR2003 still looks
good
> at that.  Raceable FPS with a small field, but with 43 cars, I don't think
> so.  Turning AA and Aniso off gets the FPS well past 100 in testing, but I
> can't bear to look at it like that anymore.  Spoiled!

> Just checked - with Quincunx AA and 2X Aniso, sitting in the pits at
> Michigan in a test session, I get 90 FPS in NR2002 and 77 in NR2003.
That's
> with everything maxed in '02.  In '03, I have: shadows on cars off, solar
> and specular lighting off, details all on max (note: mirror on med in both
&
> no steering wheel, 73FOV in '03), & normal texture filtering.  In a race,
> sitting at the back of an 11-car grid, I get 43FPS in '03 and 54FPS in
'02.

> It should be useable on PC's like ours, especially online without the AI
> load, but a new vid card wouldn't hurt.  Jeez...darned 4400's still got
that
> new smell.

> SB



> > Interesting.  Did you already have 9 installed before the demo?  If you
> try
> > to keep the eye-candy on par, sitting in the pit lane at Michigan Test
> > Session, how much lower (%) is 2003 for you.  It is literally 60% lower
on
> > my system.

> > Marc


message

> > > Marc, DX9 works just fine with GTR2002 and F1-2002 for me.  That said,
I
> > > still get significantly lower FPS in this NR2003 demo than in NR2002,
> and
> > we
> > > have quite similar spec systems. (XP1800/Ti4400/Audigy/98SE)

> > > SB



> > > > OK...Setting up the new demo exactly side-by side with NR2002 yields
> > less
> > > > than half the frame rate.  So I figure I'll crank up all the
graphics
> > > > options and see how low I can get it to go...basically the same.  No
> > > > significant hit at all from going with modest settings vs. full.

> > > > i) I can't see any significant difference between either version and
> > 2002
> > > > anyway, so where is the 60% fps drop coming from?

> > > > ii) I chose not to upgrade to DX9 because of reports it affects
> > > > F12002/GTR2002 badly...and until NR2003 is proven to me, NOTHING
> > > interferes
> > > > with GTR2002.

> > > > I think the lack of difference between cranked and moderate graphics
> may
> > > be
> > > > because under DX8.1 I am not getting or seeing the new fancy stuff,
> > which
> > > > only appears under DX9...???

> > > > But I would like to know if anyone else has chosen not to do DX9,
had
> > > > pathetic unplayable frame rates where in 2002 they were fine or even
> > quite
> > > > good and then upgraded to DX9 and it improved 2003.  And, if you use
> > > > F12002/GTR2002 tell us whether DX9 broke that title.

> > > > After taking quite a while to shut off ALL the annoying aids and get
> > into
> > > > the Advanced controls to get my linear steering and shut off that
> damned
> > > > speed sensitive steering, I can say the FFB is better in this
version,
> > but
> > > > still inferior to GPL and GTR2002.  Are there supposed to be any
bumps
> > at
> > > > Michigan (haven't tried Tally yet), because I sure don't feel any?

> > > > Graphics: so far any work that was done is irrelevant and unwanted
if
> it
> > > > cuts the fps by 60%.  I would rather have the 2002 graphics and the
> > other
> > > > sim.-oriented improvements.

> > > > Sound: marginal improvement from 2002.

> > > > Looks like we have lost Waltrip but gained Kaemmer for the Driving
> > > Lessons.

> > > > So far...a bit underwhelming.  I will buy it of course, but seems
like
> > > about
> > > > the same notch in improvement as between 2001 and 2002.  I was
> expecting
> > > > more.  And if the fps suck even when you turn the options down so it
> > looks
> > > > WORSE than 2002, I will also be very disappointed.  Unless someone
can
> > > prove
> > > > to me that it is the underlying physics calculations (a la GPL) that
> are
> > > > dragging down my system (and therefore I will happy to wait until I
> get
> > a
> > > > 3.5 GHz CPU to really enjoy this), it isn't going to be a whole lot
of
> > fun
> > > > driving alone on the tracks (which is all I can do at a playable
frame
> > > > rate).

> > > > For those who must know:

> > > > P4 2.0
> > > > 512 MB Rambus
> > > > 128 MB GeForce 4 Ti 4200 video
> > > > SB Audigy sound
> > > > new MOMO wheel

> > > > Hopefully we'll get some replies on the DX9 from those who don't
care
> > > about
> > > > GTR2002...I know I am not the only one who would like to know the
> > effect.

> > > > Thanks,

> > > > Marc

> > > > --

****************************************************************************
> > > > Marc Collins

> > > > Your mouse has moved. Windows must be restarted for the change
> > > > to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Joachim Trens

NR2003 Demo--effect of DX9 on graphics performance?

by Joachim Trens » Wed, 22 Jan 2003 20:33:53

For the first time I find Dx to be faster than OpenGL in a Papy sim (Dx9
here) and also to look better.

I actually think the main fps killers are the three 'On Cars' shadow
settings and 'Track Lighting and Shading' - I've disabled these four
settings as they visually don't make much of a difference, but cause a
severe fps hit. All other settings I've enabled and to highest quality.

All the other settings which can be disabled without drastically changing
the image quality didn't cause much of an fps hit for me, including
Reflections etc.

I'm getting between 35 and 48 fps (these two being the min/max numbers
appearing briefly once or twice, usually it's somewhere in-between these two
extremes) at 1280x960x32, with 2xFSAA and 4xAniso enabled and the graphics
options of the Nvidia drivers optimised for quality. There is btw a 'fog'
setting in the player.ini, I've enabled it without seeing an fps hit - but
also without seeing much of an effect yet.

As for the FF, it's IMHO more detailed than before. I have created a
symetric setup to be able to judge this fairly, because when you're using
someone elses setup you can't really tell in the first hours what the car
should feel like and whether the FF transports the car's reactions well. I,
for one, think the FF has improved.

I don't know whether the physics have been improved or not, but the car
feels more like what I'd expect such a Nascar to drive like. I like it how
the steering feels now, this is definitely different from before. I am under
the impression that the snappiness of the car is more within realistic
boundaries now, and I seem to feel the car and the track more directly. A
few little exaggerations have also been removed (like the rev drop when
putting a wheel underneath the line). The car's engine power and revvability
feels perfectly right, exactly like what I'd expect from such a car, more so
than it did in N2002 for example.

The laptimes are indeed pretty low, maybe this demo has a tad too much
horsepower? Perhaps to make it more fun for the reviewers? This wouldn't
look like the Papyrus I know at all, but the laptimes are indeed pretty low
as compared to N2002.

Since I'm not a Nascar fan, could anyone comment on what the real life
laptimes are like?

My one sad point is the in-car engine sound, and also sometimes the external
sound from the other cars. It still doesn't give me the belly feeling I
think it should give me, going by what Nascars sound like on TV. Another
issue is, when you disable the menu click-plonk-boing sounds <g> (thanks
Papy for letting us disable it) you still get Garage sounds when tweaking
the setup. I find that unnecessary as well, since they're pretty repetitive.
And where are those 'hey who took my allen wrench' and 'oh shut up and look
in your own pocket' and 'hurry up guys it's time, we're behind schedule
already' and all the other sentences you'd definitely hear in a garage at a
racetrack? _That_ would have been something to listen to while tweaking the
setup :-)

One thing I miss are the Credits - I'd really like to know who's been
working on this one. Has anyone found those Credits screens?

Anyway, it appears to be a high price for an improved N2002, but after
having played with the demo for an hour, I've found so much detail 'under
the hood' that I think the price is justified. It's not the graphics that
I'll be paying for, it's a lot of detail and expertise that has gone into
the core features of a racing sim.

Achim

Rodney Arnd

NR2003 Demo--effect of DX9 on graphics performance?

by Rodney Arnd » Wed, 22 Jan 2003 21:45:27

The credits can be seen when exiting the game.

--
www.sascar.com


Joachim Trens

NR2003 Demo--effect of DX9 on graphics performance?

by Joachim Trens » Wed, 22 Jan 2003 22:23:38

Thanks for the info Rodney. I probably have to re-enable the intro checkbox
to see them.

Thanks again!

Achim


Marc Collin

NR2003 Demo--effect of DX9 on graphics performance?

by Marc Collin » Wed, 22 Jan 2003 23:06:41

And you're in them so you should know!!

Marc


> The credits can be seen when exiting the game.

> --
> www.sascar.com



> > For the first time I find Dx to be faster than OpenGL in a Papy sim (Dx9
> > here) and also to look better.

> > I actually think the main fps killers are the three 'On Cars' shadow
> > settings and 'Track Lighting and Shading' - I've disabled these four
> > settings as they visually don't make much of a difference, but cause a
> > severe fps hit. All other settings I've enabled and to highest quality.

> > All the other settings which can be disabled without drastically
changing
> > the image quality didn't cause much of an fps hit for me, including
> > Reflections etc.

> > I'm getting between 35 and 48 fps (these two being the min/max numbers
> > appearing briefly once or twice, usually it's somewhere in-between these
> two
> > extremes) at 1280x960x32, with 2xFSAA and 4xAniso enabled and the
graphics
> > options of the Nvidia drivers optimised for quality. There is btw a
'fog'
> > setting in the player.ini, I've enabled it without seeing an fps hit -
but
> > also without seeing much of an effect yet.

> > As for the FF, it's IMHO more detailed than before. I have created a
> > symetric setup to be able to judge this fairly, because when you're
using
> > someone elses setup you can't really tell in the first hours what the
car
> > should feel like and whether the FF transports the car's reactions well.
> I,
> > for one, think the FF has improved.

> > I don't know whether the physics have been improved or not, but the car
> > feels more like what I'd expect such a Nascar to drive like. I like it
how
> > the steering feels now, this is definitely different from before. I am
> under
> > the impression that the snappiness of the car is more within realistic
> > boundaries now, and I seem to feel the car and the track more directly.
A
> > few little exaggerations have also been removed (like the rev drop when
> > putting a wheel underneath the line). The car's engine power and
> revvability
> > feels perfectly right, exactly like what I'd expect from such a car,
more
> so
> > than it did in N2002 for example.

> > The laptimes are indeed pretty low, maybe this demo has a tad too much
> > horsepower? Perhaps to make it more fun for the reviewers? This wouldn't
> > look like the Papyrus I know at all, but the laptimes are indeed pretty
> low
> > as compared to N2002.

> > Since I'm not a Nascar fan, could anyone comment on what the real life
> > laptimes are like?

> > My one sad point is the in-car engine sound, and also sometimes the
> external
> > sound from the other cars. It still doesn't give me the belly feeling I
> > think it should give me, going by what Nascars sound like on TV. Another
> > issue is, when you disable the menu click-plonk-boing sounds <g> (thanks
> > Papy for letting us disable it) you still get Garage sounds when
tweaking
> > the setup. I find that unnecessary as well, since they're pretty
> repetitive.
> > And where are those 'hey who took my allen wrench' and 'oh shut up and
> look
> > in your own pocket' and 'hurry up guys it's time, we're behind schedule
> > already' and all the other sentences you'd definitely hear in a garage
at
> a
> > racetrack? _That_ would have been something to listen to while tweaking
> the
> > setup :-)

> > One thing I miss are the Credits - I'd really like to know who's been
> > working on this one. Has anyone found those Credits screens?

> > Anyway, it appears to be a high price for an improved N2002, but after
> > having played with the demo for an hour, I've found so much detail
'under
> > the hood' that I think the price is justified. It's not the graphics
that
> > I'll be paying for, it's a lot of detail and expertise that has gone
into
> > the core features of a racing sim.

> > Achim

Marc Collin

NR2003 Demo--effect of DX9 on graphics performance?

by Marc Collin » Wed, 22 Jan 2003 23:12:23

Agree generally with what you have said.

Someone else suggested shadows as well for the fps hit and I realise now
that I had some of them on...which wouldn't be a fair comparison to NR2002.
I'll re-try it with them off and see what the results are...  May be that we
can't use shadows for a year or so...  Not the end of the world for me if
the rest of the stuff is improved.

Did you feel any "bumps" on the tracks (like you can in F12002/GTR2002 so
easily)?  That's the one and only item I was really looking forward to.

Marc


Steve Blankenshi

NR2003 Demo--effect of DX9 on graphics performance?

by Steve Blankenshi » Wed, 22 Jan 2003 23:24:25

12X9, 16 bit color in both.


Alan Bernard

NR2003 Demo--effect of DX9 on graphics performance?

by Alan Bernard » Wed, 22 Jan 2003 23:58:43

What is "12x9"?  Is it possible to get 16 bit resolution in the "12" and
something else in the "9"?

I was expecting something like 1024x768x16 for an answer (the last number
being the bit color).

By 12x9 do you mean 1200x900?  Never saw that kind of resolution before.

I'm just curious.

Alanb


> 12X9, 16 bit color in both.



> > What resolution?

> > TK


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.