rec.autos.simulators

NR2003 demo/preview

MadDAW

NR2003 demo/preview

by MadDAW » Wed, 22 Jan 2003 10:33:55

Now thats a kite cam! I needed an air sickness bag.

It does look good with everything cranked up, but it will bring all but the
best systems to its knees with those settings. My XP1800/GF3 would only pull
mid to upper 20s in DX at 1024x768x32.  Also for me DX was faster by about
10fps. Thats all straight up Papy settings. O didn't try any of the Nr2002
file tweaks.

I think I need some new hardware <sigh>

MadDAWG

Steve Blankenshi

NR2003 demo/preview

by Steve Blankenshi » Wed, 22 Jan 2003 11:48:45


Odd; on my XP1800/Ti4400 box, Open GL was much better FPS-wise than D3D.  I
gained about 30FPS sitting in the pits in testing mode without doing
anything but switching rasterizers in the 3D config, so that's what I used
from then on; D3D was in the ***S.  But yes, even in OGL it'll still bring
your PC to it's knees if you turn all the eye candy up.  Hard to compare
settings with all the new options, but it definitely is tougher on the
system (at least for this leaked build).  The Solar effects in particular
will bring you to single-digit FPS for a second or so when the sun gets into
the***pit.  Couldn't handle that so I turned it off.  Overall, the game
looks ***y good, though..

More importantly, how's it go?  Note that traction control and ABS are on by
default in this demo, and you can't shut 'em off.  But 'round the track, you
can really feel the new tire model.  There's a much more pronounced "edge"
to the grip than in any previous Papy sim (GPL-onwards).  No more floating;
you definitely feel hooked up now.  And you notice the surface bumps more
too, even though they're not going to do much on the banking at Talladega.
Seems easier to drive, all in all, and my laps were quicker in '03 going
back and forth with '02, by about a second or so.  The sound is new, with a
higher pitched engine sound (no go for 3D in-car engine sound with the
Audigy - surprise!), and there's less tire squeal at low slip angles.  Don't
know if that's the tire model or the sound, though.

At first glance, the AI look a lot better.  Running in a pack at Dega, we
were lined up running high when Bodine dropped out of line 4 back from the
front.  Benson was ahead in 2nd and dropped out to form a low line with him.
Nice mirror-watching!  Nadeau thought he'd join the fun down low from 5th
but Kenseth got down there first from 6th and closed the gap on him.  Those
three hooked up and hung the high line guys out to dry.  The high line then
dropped back and slotted in behind, ready to repay the favor.  Nice.

Back to the track...  ;-)

SB

Zodia

NR2003 demo/preview

by Zodia » Wed, 22 Jan 2003 12:54:45



I`m getting avg of 125 fps on my AMD 2700,Radeon 9700 Pro with most
settings on med except cars detail on high

Glen Pittma

NR2003 demo/preview

by Glen Pittma » Wed, 22 Jan 2003 12:02:01

I was able to shut off traction control, didn't try ABS.  I knew it wouldn't
affect me much at Tally.  Going back for Michigan now, so I will try turning
that off.




> > Now thats a kite cam! I needed an air sickness bag.

> > It does look good with everything cranked up, but it will bring all but
> the
> > best systems to its knees with those settings. My XP1800/GF3 would only
> pull
> > mid to upper 20s in DX at 1024x768x32.  Also for me DX was faster by
about
> > 10fps. Thats all straight up Papy settings. O didn't try any of the
Nr2002
> > file tweaks.

> > I think I need some new hardware <sigh>

> Odd; on my XP1800/Ti4400 box, Open GL was much better FPS-wise than D3D.
I
> gained about 30FPS sitting in the pits in testing mode without doing
> anything but switching rasterizers in the 3D config, so that's what I used
> from then on; D3D was in the ***S.  But yes, even in OGL it'll still
bring
> your PC to it's knees if you turn all the eye candy up.  Hard to compare
> settings with all the new options, but it definitely is tougher on the
> system (at least for this leaked build).  The Solar effects in particular
> will bring you to single-digit FPS for a second or so when the sun gets
into
> the***pit.  Couldn't handle that so I turned it off.  Overall, the game
> looks ***y good, though..

> More importantly, how's it go?  Note that traction control and ABS are on
by
> default in this demo, and you can't shut 'em off.  But 'round the track,
you
> can really feel the new tire model.  There's a much more pronounced "edge"
> to the grip than in any previous Papy sim (GPL-onwards).  No more
floating;
> you definitely feel hooked up now.  And you notice the surface bumps more
> too, even though they're not going to do much on the banking at Talladega.
> Seems easier to drive, all in all, and my laps were quicker in '03 going
> back and forth with '02, by about a second or so.  The sound is new, with
a
> higher pitched engine sound (no go for 3D in-car engine sound with the
> Audigy - surprise!), and there's less tire squeal at low slip angles.
Don't
> know if that's the tire model or the sound, though.

> At first glance, the AI look a lot better.  Running in a pack at Dega, we
> were lined up running high when Bodine dropped out of line 4 back from the
> front.  Benson was ahead in 2nd and dropped out to form a low line with
him.
> Nice mirror-watching!  Nadeau thought he'd join the fun down low from 5th
> but Kenseth got down there first from 6th and closed the gap on him.
Those
> three hooked up and hung the high line guys out to dry.  The high line
then
> dropped back and slotted in behind, ready to repay the favor.  Nice.

> Back to the track...  ;-)

> SB

MadDAW

NR2003 demo/preview

by MadDAW » Wed, 22 Jan 2003 12:07:19

Once you set your brake and accerator to an axis instead of a button you can
turn them off.

MadDAWG

Bill Kenned

NR2003 demo/preview

by Bill Kenned » Wed, 22 Jan 2003 12:05:15

Anyone notice your windshield gets dirty as
you drive?
I'm running an AMD 1.4 with a GF3 ti500
and it runs 60 to 90 fps at 1024x 768 .
For me it runs better then 2002 !
So far i like it
Bill K
Dave Henri

NR2003 demo/preview

by Dave Henri » Wed, 22 Jan 2003 12:11:58



  Wait til you blow a motor...THat dang jasper setup blew up twice already
at Michigan.
  I got higher framerates with D3D but I think it's because the 3d config
program would only let me select 32bit color with opengl.  With d3d I used
16bit and got about 10 more fps.  However, I had to turn off the sun glare,
that brought the framerate down to near single digits as I turn into and
out of view of the extra glare.

dave henrie

Doug Hoo

NR2003 demo/preview

by Doug Hoo » Wed, 22 Jan 2003 12:57:22




> > Now thats a kite cam! I needed an air sickness bag.

> > It does look good with everything cranked up, but it will bring all
> > but the best systems to its knees with those settings. My XP1800/GF3
> > would only pull mid to upper 20s in DX at 1024x768x32.  Also for me DX
> > was faster by about 10fps. Thats all straight up Papy settings. O
> > didn't try any of the Nr2002 file tweaks.

> > I think I need some new hardware <sigh>

> > MadDAWG

> I`m getting avg of 125 fps on my AMD 2700,Radeon 9700 Pro with most
> settings on med except cars detail on high

Why would you have ANYTHING set to medium with those specs???
ymenar

NR2003 demo/preview

by ymenar » Wed, 22 Jan 2003 13:33:01


> Why would you have ANYTHING set to medium with those specs???

Because some people relate fps to *** size ;-)

(that's a joke, Zodiac)

--
-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Steve Blankenshi

NR2003 demo/preview

by Steve Blankenshi » Wed, 22 Jan 2003 14:00:59


Thx Dawg; figured that one out after I'd posted.  Duh...  Messing around
with the graphics a bit more, I'm back to the 5-6 FPS improvement for OGL
over D3D I saw in NR2002, but both are well below my NR2002 numbers.  Can't
seem to duplicate the big difference I saw before, which is odd.  D3D
definitely looks better, and different options hit the different
rasterizers, er, differently.  The specular lighting is a small hit with
D3D, but about 10FPS in OGL.  The solar effect is a killer too, and as it
seems to be a must for "***" mode races, I can see a problem there if
that can't be avoided/fixed.

I run NR2002 in OGL at 12X9X16 w/4XAA and 4XAniso, all in-game eye candy on
max and get decent, playable FPS: mid 30's at the start and more as things
thin out, maybe high 50's.  Gotta turn a LOT of the in-game stuff down/off
in this demo to get anywhere near that, even with only 11 cars.

Guess it'll soon be FX time...  ;-)

SB

PS - are those Jasper setups uh, special or what?  Definitely not
Huttu-spec.  ;-)

Jay Taylo

NR2003 demo/preview

by Jay Taylo » Wed, 22 Jan 2003 14:22:29

Solar effects are no long forced in *** mode due to the performance hit
it could cause.

Jay Taylor




> > Once you set your brake and accerator to an axis instead of a button you
> can
> > turn them off.

> > MadDAWG

> Thx Dawg; figured that one out after I'd posted.  Duh...  Messing around
> with the graphics a bit more, I'm back to the 5-6 FPS improvement for OGL
> over D3D I saw in NR2002, but both are well below my NR2002 numbers.
Can't
> seem to duplicate the big difference I saw before, which is odd.  D3D
> definitely looks better, and different options hit the different
> rasterizers, er, differently.  The specular lighting is a small hit with
> D3D, but about 10FPS in OGL.  The solar effect is a killer too, and as it
> seems to be a must for "***" mode races, I can see a problem there if
> that can't be avoided/fixed.

> I run NR2002 in OGL at 12X9X16 w/4XAA and 4XAniso, all in-game eye candy
on
> max and get decent, playable FPS: mid 30's at the start and more as things
> thin out, maybe high 50's.  Gotta turn a LOT of the in-game stuff down/off
> in this demo to get anywhere near that, even with only 11 cars.

> Guess it'll soon be FX time...  ;-)

> SB

> PS - are those Jasper setups uh, special or what?  Definitely not
> Huttu-spec.  ;-)

Steve Blankenshi

NR2003 demo/preview

by Steve Blankenshi » Wed, 22 Jan 2003 15:14:58

Excellent; Thanks!


> Solar effects are no long forced in *** mode due to the performance
hit
> it could cause.

> Jay Taylor





> > > Once you set your brake and accerator to an axis instead of a button
you
> > can
> > > turn them off.

> > > MadDAWG

> > Thx Dawg; figured that one out after I'd posted.  Duh...  Messing around
> > with the graphics a bit more, I'm back to the 5-6 FPS improvement for
OGL
> > over D3D I saw in NR2002, but both are well below my NR2002 numbers.
> Can't
> > seem to duplicate the big difference I saw before, which is odd.  D3D
> > definitely looks better, and different options hit the different
> > rasterizers, er, differently.  The specular lighting is a small hit with
> > D3D, but about 10FPS in OGL.  The solar effect is a killer too, and as
it
> > seems to be a must for "***" mode races, I can see a problem there
if
> > that can't be avoided/fixed.

> > I run NR2002 in OGL at 12X9X16 w/4XAA and 4XAniso, all in-game eye candy
> on
> > max and get decent, playable FPS: mid 30's at the start and more as
things
> > thin out, maybe high 50's.  Gotta turn a LOT of the in-game stuff
down/off
> > in this demo to get anywhere near that, even with only 11 cars.

> > Guess it'll soon be FX time...  ;-)

> > SB

> > PS - are those Jasper setups uh, special or what?  Definitely not
> > Huttu-spec.  ;-)

MadDAW

NR2003 demo/preview

by MadDAW » Wed, 22 Jan 2003 20:13:16

Thats what I was thinking. If you gonna turn everything down might as well
stick with N3.  lol

MadDAWG

John Simmon

NR2003 demo/preview

by John Simmon » Wed, 22 Jan 2003 20:27:10

I find it kind of funny that nobody so far has the hardware to
support the graphical features that everyone is so pumped up about
(sun glare and shadows "on the car"). Has anyone turned off the blimp
and helicopter?
Doug Hoo

NR2003 demo/preview

by Doug Hoo » Wed, 22 Jan 2003 22:40:49

If thats the case I guess I'll have to upgrade my GF2 GTS 64  to a GF FX
ASAP!!!



> > Why would you have ANYTHING set to medium with those specs???

> Because some people relate fps to *** size ;-)

> (that's a joke, Zodiac)

> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...


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