rec.autos.simulators

In the NR2003 demo...

William Bradsha

In the NR2003 demo...

by William Bradsha » Sat, 25 Jan 2003 02:13:07

...there is a option to turn on/off "Boost steering at low speeds".
Apparently, it's used enter and exit the pits more quickly/safely. By
default, it's turned on. Check under the Advanced Tab for control
assignments, that is if you haven't seen it yet.

I turned it off, but I didn't care for crappy handling. Can anyone tell me
if it's realistic to have such a effect? I've never driven a stock car, so I
can't really say. Nor do I recall any drivers making comments about it.

-Will

Marc Collin

In the NR2003 demo...

by Marc Collin » Sat, 25 Jan 2003 04:27:05

Of course it is not in a real car of any description.  It's a software thing
to make it easier for those who can't find reverse gear when boxed into a
pit stall.

Marc


Gerry Aitke

In the NR2003 demo...

by Gerry Aitke » Sat, 25 Jan 2003 05:10:59


> ...there is a option to turn on/off "Boost steering at low speeds".
> Apparently, it's used enter and exit the pits more quickly/safely. By
> default, it's turned on. Check under the Advanced Tab for control
> assignments, that is if you haven't seen it yet.

> I turned it off, but I didn't care for crappy handling. Can anyone tell me
> if it's realistic to have such a effect? I've never driven a stock car, so I
> can't really say. Nor do I recall any drivers making comments about it.

It's not realistic.

Gerry

Gerry Aitke

In the NR2003 demo...

by Gerry Aitke » Sat, 25 Jan 2003 05:12:31


> Of course it is not in a real car of any description.  It's a software thing
> to make it easier for those who can't find reverse gear when boxed into a
> pit stall.

and for joystick driver!
Larr

In the NR2003 demo...

by Larr » Sat, 25 Jan 2003 05:48:41

Yeah, the dash switch took up too much room :)

Larry



> > ...there is a option to turn on/off "Boost steering at low speeds".
> > Apparently, it's used enter and exit the pits more quickly/safely. By
> > default, it's turned on. Check under the Advanced Tab for control
> > assignments, that is if you haven't seen it yet.

> > I turned it off, but I didn't care for crappy handling. Can anyone tell
me
> > if it's realistic to have such a effect? I've never driven a stock car,
so I
> > can't really say. Nor do I recall any drivers making comments about it.

> It's not realistic.

> Gerry

Marc Collin

In the NR2003 demo...

by Marc Collin » Sat, 25 Jan 2003 08:27:51

No, that's the non-linear steering option, which desensitises the input near
centre, to make the top-heavy nature of the joystick input less dramatic in
the sim.  But the combination of the two makes driving next to impossible
for me it is so unrealistic and unnatural and un-car-like.

Marc



> > Of course it is not in a real car of any description.  It's a software
thing
> > to make it easier for those who can't find reverse gear when boxed into
a
> > pit stall.

> and for joystick driver!

Gerry Aitke

In the NR2003 demo...

by Gerry Aitke » Sat, 25 Jan 2003 08:47:02


> No, that's the non-linear steering option, which desensitises the input near
> centre, to make the top-heavy nature of the joystick input less dramatic in
> the sim.  But the combination of the two makes driving next to impossible
> for me it is so unrealistic and unnatural and un-car-like.

> Marc

No.
Marc Collin

In the NR2003 demo...

by Marc Collin » Sat, 25 Jan 2003 13:27:27

Yes, the low-speed override is for getting out of the pits and has nothing
to do with joystick vs. wheel, like the linear adjustment does.

Yes.



> > No, that's the non-linear steering option, which desensitises the input
near
> > centre, to make the top-heavy nature of the joystick input less dramatic
in
> > the sim.  But the combination of the two makes driving next to
impossible
> > for me it is so unrealistic and unnatural and un-car-like.

> > Marc

> No.

Mar

In the NR2003 demo...

by Mar » Sat, 25 Jan 2003 21:21:05



> > ...there is a option to turn on/off "Boost steering at low speeds".
> > Apparently, it's used enter and exit the pits more quickly/safely. By
> > default, it's turned on. Check under the Advanced Tab for control
> > assignments, that is if you haven't seen it yet.

> > I turned it off, but I didn't care for crappy handling. Can anyone tell me
> > if it's realistic to have such a effect? I've never driven a stock car, so I
> > can't really say. Nor do I recall any drivers making comments about it.

> It's not realistic.

> Gerry

That's why there's an option to turn it off.  Traction control and ABS
aren't realistic either.  My *** wheel only has something like 270
degrees lock to lock so this is (AFAIK) the only *aid* I use.  I
*guess* a WC car have enough lock on the wheel to make negotiating the
pits "easy" yet not be twitchy when on track.

Regards,

Mark

MadDAW

In the NR2003 demo...

by MadDAW » Sun, 26 Jan 2003 00:00:50

The worst part is Papy's games won't even use the full 270 degrees. Watch
when you run the calibration and note when the numbers stop changing vs.
when the wheel stops moving. I'm guessing only about 240 degrees get used.

MadDAWG

Marc Collin

In the NR2003 demo...

by Marc Collin » Sun, 26 Jan 2003 07:15:51

I'll bet you $100 that's a limitation of your wheel, not NR2003.  Does it
register a wider sweep in the GPL calibration screen?  Many wheels turn
farther in reality than they transmit signals electronically.  Annoying, I
agree, but I doubt it's a limitation Papy put in.  Tooo bad there are no
other games with a detailed, accurate calibration procedure to test it with.

Marc


MadDAW

In the NR2003 demo...

by MadDAW » Mon, 27 Jan 2003 11:17:25


Nope its just the Papy based games.  The Ratbag DTR series games have a very
simular calibration as Papy and their value keeps going until I hit the
stops, and in F1/GTR2002 the red slider maxes out right at the end of my
wheel travel.  Only the Papy games stop so early. Guess I should have taken
your bet. :)

MadDAWG

Marc Collin

In the NR2003 demo...

by Marc Collin » Mon, 03 Feb 2003 01:24:37

Interesting.  I haven't heard of anyone reporting this problem in 4 years of
GPL, despite all the range of wheels out there.

Marc




> > I'll bet you $100 that's a limitation of your wheel, not NR2003.  Does
it
> > register a wider sweep in the GPL calibration screen?  Many wheels turn
> > farther in reality than they transmit signals electronically.  Annoying,
I
> > agree, but I doubt it's a limitation Papy put in.  Tooo bad there are no
> > other games with a detailed, accurate calibration procedure to test it
> with.

> > Marc

> Nope its just the Papy based games.  The Ratbag DTR series games have a
very
> simular calibration as Papy and their value keeps going until I hit the
> stops, and in F1/GTR2002 the red slider maxes out right at the end of my
> wheel travel.  Only the Papy games stop so early. Guess I should have
taken
> your bet. :)

> MadDAWG

Jason Moy

In the NR2003 demo...

by Jason Moy » Mon, 03 Feb 2003 02:35:07

On Fri, 24 Jan 2003 10:00:50 -0500, "MadDAWG"


>The worst part is Papy's games won't even use the full 270 degrees. Watch
>when you run the calibration and note when the numbers stop changing vs.
>when the wheel stops moving. I'm guessing only about 240 degrees get used.

Weird.  My MS Precision Wheel has a similar amount of travel and
Papy's calibration routine recognizes all of it.

Jason


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