rec.autos.simulators

Trans-Am Physics in NR2003: graphic anomaly.

Bruce Kennewel

Trans-Am Physics in NR2003: graphic anomaly.

by Bruce Kennewel » Sun, 24 Aug 2003 10:52:01

I wondered why my view from the driver's seat saw me gazing at the boot-lid
of the car in front and then I went into a replay with an external camera
view...........

Has anyone noticed that the car *you* drive when in the "TPTCC" mode has
significantly lower ground clearance than all the AI units that you've
imported to race against?

Adjusting the GC in the Garage creates no visual change - the car sits as
low to the track as a ground-effects job from the past! :)

Bruce.

Scott B. Huste

Trans-Am Physics in NR2003: graphic anomaly.

by Scott B. Huste » Sun, 24 Aug 2003 12:49:58

It's a known "situation".   ;)

Scott
PA-Scott
The US Pits - http://www.theuspits.com

--
Scott B. Husted ?
http://www.Husted.cc


Bruce Kennewel

Trans-Am Physics in NR2003: graphic anomaly.

by Bruce Kennewel » Sun, 24 Aug 2003 13:09:27

Yep...I wasn't concerned about it, Scott, just wondering if I was the only
observant one!

Bruce.



> It's a known "situation".   ;)

> Scott
> PA-Scott
> The US Pits - http://www.theuspits.com

> --
> Scott B. Husted ?
> http://www.Husted.cc



> > I wondered why my view from the driver's seat saw me gazing at the
> boot-lid
> > of the car in front and then I went into a replay with an external
camera
> > view...........

> > Has anyone noticed that the car *you* drive when in the "TPTCC" mode has
> > significantly lower ground clearance than all the AI units that you've
> > imported to race against?

> > Adjusting the GC in the Garage creates no visual change - the car sits
as
> > low to the track as a ground-effects job from the past! :)

> > Bruce.


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