My guess is it's related to the fact that AI makes it's decisions something
like 15 times per second, and has no real memory of previous decisions.
There are times where a decision 1/15th of a second ago, and the adjustment
for it now puts the AI in a position where the opposite decision makes sense
this 1/15th of a second. The jiggle is there to imply body roll. It's as
if the AI diver can't make up it's mind and is doing micro zig-zags.
I usually see it when the AI comes up behind a slower car and hasn't decided
a clear way to pass, and/or has a car outside so it can't pass.
> I THINK it is part of the sim intended to show the cars getting
> unstable when their air is disturbed. Rumor has it improved in the
> upcoming patch.
> > I have a problem in N3 that is driving me crazy, and I'll appreciate
> any
> > advice.
> > Using the in-car view, when following the AI cars closely on the
> track in
> > the corners, the AI cars vibrate or jiggle. The problem goes away
> when
> > going in a straight line, and is not apparent when using the arcade
> > (external) views. It's especially noticeable (and annoying!)
> at 'Dega when
> > drafting, but even occurs on pace laps.
> > My system is a PIII 450 w/ 128mb, SLI Voodoo2 & Herc Thriller 8mb PCI.
> > BUT, a friend of mine with a AMD 600 w/ 128mb and TNT2 Ultra has the
> same
> > problem, so I don't believe it to be system related.
> > Thanks
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> Before you buy.