the road...?
Marc
> Someone else suggested shadows as well for the fps hit and I realise now
> that I had some of them on...which wouldn't be a fair comparison to
NR2002.
> I'll re-try it with them off and see what the results are... May be that
we
> can't use shadows for a year or so... Not the end of the world for me if
> the rest of the stuff is improved.
> Did you feel any "bumps" on the tracks (like you can in F12002/GTR2002 so
> easily)? That's the one and only item I was really looking forward to.
> Marc
> > For the first time I find Dx to be faster than OpenGL in a Papy sim (Dx9
> > here) and also to look better.
> > I actually think the main fps killers are the three 'On Cars' shadow
> > settings and 'Track Lighting and Shading' - I've disabled these four
> > settings as they visually don't make much of a difference, but cause a
> > severe fps hit. All other settings I've enabled and to highest quality.
> > All the other settings which can be disabled without drastically
changing
> > the image quality didn't cause much of an fps hit for me, including
> > Reflections etc.
> > I'm getting between 35 and 48 fps (these two being the min/max numbers
> > appearing briefly once or twice, usually it's somewhere in-between these
> two
> > extremes) at 1280x960x32, with 2xFSAA and 4xAniso enabled and the
graphics
> > options of the Nvidia drivers optimised for quality. There is btw a
'fog'
> > setting in the player.ini, I've enabled it without seeing an fps hit -
but
> > also without seeing much of an effect yet.
> > As for the FF, it's IMHO more detailed than before. I have created a
> > symetric setup to be able to judge this fairly, because when you're
using
> > someone elses setup you can't really tell in the first hours what the
car
> > should feel like and whether the FF transports the car's reactions well.
> I,
> > for one, think the FF has improved.
> > I don't know whether the physics have been improved or not, but the car
> > feels more like what I'd expect such a Nascar to drive like. I like it
how
> > the steering feels now, this is definitely different from before. I am
> under
> > the impression that the snappiness of the car is more within realistic
> > boundaries now, and I seem to feel the car and the track more directly.
A
> > few little exaggerations have also been removed (like the rev drop when
> > putting a wheel underneath the line). The car's engine power and
> revvability
> > feels perfectly right, exactly like what I'd expect from such a car,
more
> so
> > than it did in N2002 for example.
> > The laptimes are indeed pretty low, maybe this demo has a tad too much
> > horsepower? Perhaps to make it more fun for the reviewers? This wouldn't
> > look like the Papyrus I know at all, but the laptimes are indeed pretty
> low
> > as compared to N2002.
> > Since I'm not a Nascar fan, could anyone comment on what the real life
> > laptimes are like?
> > My one sad point is the in-car engine sound, and also sometimes the
> external
> > sound from the other cars. It still doesn't give me the belly feeling I
> > think it should give me, going by what Nascars sound like on TV. Another
> > issue is, when you disable the menu click-plonk-boing sounds <g> (thanks
> > Papy for letting us disable it) you still get Garage sounds when
tweaking
> > the setup. I find that unnecessary as well, since they're pretty
> repetitive.
> > And where are those 'hey who took my allen wrench' and 'oh shut up and
> look
> > in your own pocket' and 'hurry up guys it's time, we're behind schedule
> > already' and all the other sentences you'd definitely hear in a garage
at
> a
> > racetrack? _That_ would have been something to listen to while tweaking
> the
> > setup :-)
> > One thing I miss are the Credits - I'd really like to know who's been
> > working on this one. Has anyone found those Credits screens?
> > Anyway, it appears to be a high price for an improved N2002, but after
> > having played with the demo for an hour, I've found so much detail
'under
> > the hood' that I think the price is justified. It's not the graphics
that
> > I'll be paying for, it's a lot of detail and expertise that has gone
into
> > the core features of a racing sim.
> > Achim