F12K's physics are accurate? what are his credentials? Just wondering...
and once again, they could have every good physics model, but if that Sauber
drives like a VW Bug, then that's all that really matters...
(wait that sauber does drive like a VW Bug.)
> >% Not true. Comments like this are what makes the GPL crowd an annoyance
when
> >% discussing sims at r.a.s. F12000 has a physics model as complex as
GPL's.
> >% Viper has a very complex physics model. So does RC2000. So does NFS:PU.
> >% Forget opinions. Check the code and you will see.
> >While f12k may have a complex physics model, I didn't feel that it was
> >as complex as what I feel in GPL. That's the difference. Also how well
> >that complex physics model is modeled. Just because it's complex and
> >has alot of variables doesn't mean that it is modeled correctly or in as
> >fine as detail as GPL does it.
> Actually, as Gregor Veble once pointed out, the physics in F1-2000 are
> at least on par with GPL. Also the AI must abide to the same laws of
> physics as the player. What ISI did wrong, IMO, is that they didn't
> model an F1 car. The distribution of weight is off, and the suspension
> is way too soft. And then they added ABS in certain cases....all this
> to "improve" the gameplay.
> You might fix some of these problems by editing various files, but if
> I want a tool to create the ultimate sim I'll use MSVC++ 6.0...
> Ah, and I see David still is claiming a full physics model in
> RC2000...sigh
> Remco