>> Jochen Heistermann wrote...
>> > Just let me start with the fact that I play GPL since
>> > it came out and I still enjoy it.
>> > What bothers me really is the reaction of the GPL fans
>> > to all kinds of critics to GPL.
>> Here we go again.
>> > For example I loaded the D3D patch and got bad
>> > performance, I read through the readme and changed
>> > the parameters as Papy recommended. I ended with bad
>> > performance.
>> If you really liked GPL you wouldn't have bought an incompatible card in
>the
>> first place.
>GPL should of been compatible with more cards.
>> > I just asked here in the newsgroup and got a bunch of
>> > flames from the "experts".
>> Calling a labour of love "crap" will get you that.
>Labor of love? You guys must be very close to know each other so
intimately.
>There's quite a few developers who's "labor of love" has been called much
>worse than ***by fans of GPL (understatement of the decade).
>> > This is not an exception. SOme time ago someone posted
>> > that he liked the driving model of NFS Porsche - he
>> > got flamed a lot, because "only GPL has an acceptable
>> > driving model".
>> A lot of people commented favourably on NFS:PU, myself included. EA
Sports
>> definately made a step in the rigth direction with this release. I'm sure
>> anyone saying it had better physics than GPL got a pasting though,
because
>> it just hasn't. GPL, at 18 months old, still has the most advanced
physics
>> found in PC racing simulators. This is not about to change, not before N4
>> and WSC are released anyway. Might want to get used to that notion.
>Not true. Comments like this are what makes the GPL crowd an annoyance when
>discussing sims at r.a.s. F12000 has a physics model as complex as GPL's.
>Viper has a very complex physics model. So does RC2000. So does NFS:PU.
>Forget opinions. Check the code and you will see.
>> > I am also annoyed by the quality - or lack thereof - of
>> > the GPL patches. They work only with some of the drivers
>> > and the game tends to be unstable with lots of drivers
>> > that work with other graphic cards. Even mentioning of
>> > those problems generates lots of protests from the GPL
>> > community.
>> Yeah well, unsupported sort of implies "don't come crying if it doesn't
>work
>> on your machine".
>> > Here are some of mine opinions:
>> > -GPL is a great game
>> We already knew that. ;-)
>> > -GPL is too driver sensitive and the patches were not tested properly
>> But on the other hand, no other game allows you to tailor the car to your
>> own preferences quite as profoundly as GPL.
>Not true again. There are a number of sims which let you do that.
>> > - The game runs too slow in comparison to better looking
>> > games like NFS Porsche.
>> NFS:PU has a lot less to calculate behind the scenes, a lot less often.
To
>> quote Keammer:"it's about how many CPU cycles you're willing to spend on
>> eye-candy".
>Wrong yet again. See above.
>> > -The GPL community defends their game with religious
>> > intolerance, I already know how sensible they will react
>> > to people who will like GP3.
>> 1) Please don't associate religion with intolerance, although the two
>might
>> go together with some (loud) minorities, this is not the case for the
vast
>> majority of people who actively subscribe to a religion.
>> 2) The GPL community is not intolerant towards people with different
>> opinions unless they make a nuiscance of themselves first.
>LOL.
>>The way things
>> are shaping up GP3 might well receive a harsh reception here. However,
>> should this occur, it won't be a reaction of intolerance, rather one of
>> disappointment.
>The harsh reception will be for the same boring reasons as always.
>David G Fisher