the way and not easily done.
> > Jochen Heistermann wrote...
> > > Just let me start with the fact that I play GPL since
> > > it came out and I still enjoy it.
> > > What bothers me really is the reaction of the GPL fans
> > > to all kinds of critics to GPL.
> > Here we go again.
> > > For example I loaded the D3D patch and got bad
> > > performance, I read through the readme and changed
> > > the parameters as Papy recommended. I ended with bad
> > > performance.
> > If you really liked GPL you wouldn't have bought an incompatible card in
> the
> > first place.
> GPL should of been compatible with more cards.
> > > I just asked here in the newsgroup and got a bunch of
> > > flames from the "experts".
> > Calling a labour of love "crap" will get you that.
> Labor of love? You guys must be very close to know each other so
intimately.
> There's quite a few developers who's "labor of love" has been called much
> worse than ***by fans of GPL (understatement of the decade).
> > > This is not an exception. SOme time ago someone posted
> > > that he liked the driving model of NFS Porsche - he
> > > got flamed a lot, because "only GPL has an acceptable
> > > driving model".
> > A lot of people commented favourably on NFS:PU, myself included. EA
Sports
> > definately made a step in the rigth direction with this release. I'm
sure
> > anyone saying it had better physics than GPL got a pasting though,
because
> > it just hasn't. GPL, at 18 months old, still has the most advanced
physics
> > found in PC racing simulators. This is not about to change, not before
N4
> > and WSC are released anyway. Might want to get used to that notion.
> Not true. Comments like this are what makes the GPL crowd an annoyance
when
> discussing sims at r.a.s. F12000 has a physics model as complex as GPL's.
> Viper has a very complex physics model. So does RC2000. So does NFS:PU.
> Forget opinions. Check the code and you will see.
> > > I am also annoyed by the quality - or lack thereof - of
> > > the GPL patches. They work only with some of the drivers
> > > and the game tends to be unstable with lots of drivers
> > > that work with other graphic cards. Even mentioning of
> > > those problems generates lots of protests from the GPL
> > > community.
> > Yeah well, unsupported sort of implies "don't come crying if it doesn't
> work
> > on your machine".
> > > Here are some of mine opinions:
> > > -GPL is a great game
> > We already knew that. ;-)
> > > -GPL is too driver sensitive and the patches were not tested properly
> > But on the other hand, no other game allows you to tailor the car to
your
> > own preferences quite as profoundly as GPL.
> Not true again. There are a number of sims which let you do that.
> > > - The game runs too slow in comparison to better looking
> > > games like NFS Porsche.
> > NFS:PU has a lot less to calculate behind the scenes, a lot less often.
To
> > quote Keammer:"it's about how many CPU cycles you're willing to spend on
> > eye-candy".
> Wrong yet again. See above.
> > > -The GPL community defends their game with religious
> > > intolerance, I already know how sensible they will react
> > > to people who will like GP3.
> > 1) Please don't associate religion with intolerance, although the two
> might
> > go together with some (loud) minorities, this is not the case for the
vast
> > majority of people who actively subscribe to a religion.
> > 2) The GPL community is not intolerant towards people with different
> > opinions unless they make a nuiscance of themselves first.
> LOL.
> >The way things
> > are shaping up GP3 might well receive a harsh reception here. However,
> > should this occur, it won't be a reaction of intolerance, rather one of
> > disappointment.
> The harsh reception will be for the same boring reasons as always.
> David G Fisher