the minute it hits the shelves...but I caved and "acquired" the 0.2.0.0
warez version. All of these comments may apply only to this earlier
version, blah, blah, blah, but I doubt it.
Just wanted to comment, besides what an awesome product GPL is, that I am
not getting the hardware results that Alison Hine has described.
My Canopus Pure 3D seems to be able to chew through the graphics with
ease...the framerate hardly varies with almost all options on down through
shutting everything off (which makes things look remarkably like ICR2!!).
Forget software rendering, by the way, for those few who thought it might
actually work. Single digit framerates on my Millennium II.
The # of AI on the track, however, kills the framerates at an alarming rate.
I have a K6-233, with 64MB SDRAM. Even with the minimal 5 car field, the
framerate only reaches "adequate" (mid 20's) when there are no other cars in
the vicinity. Try to actually race and you are quickly approaching single
digits. The more cars you add slightly reduces the framerate overall, but
means that the framerate will dive to undriveable levels more frequently as
there is simply more opportunity to be near other cars on the track.
Some have suggested that optimization was done between this version and the
final. I am sure it was, but it would take a complete re-coding to address
this issue in my minimally informed opinion. But we'll see.
I am concerned for two reasons:
1) If you actually need a P2-350 (with 100MHz bus) to race the way we all
want to (and the way the game is designed and advertised), then we should
all know that before we buy. Every other driving game requires a threshold
level of processing and graphics power before you hit the "sweet spot," so
GPL will be no different. We just need to know what it is. I will buy the
game anyway (even if the final is identical to the warez version), for the
pure pleasure of driving alone on the tracks, bettering my own times.
However, this will put GPL in the same category as CART:PR--fantastic for
single car driving and useless for racing. CART:PR is useless for racing
because of its utterly incompetent AI, but GPL's super-intelligent AI may
take so much processing power that the result is the same--undriveable. Of
course, some day, the average computer will be able to run GPL and it will
be a classic. CART:PR will always be stuck with loser status. (As a side
note, though, people who have upgraded [Alison Hine, in particular] should
try CART;PR again in single car mode: you might be surprised how well it
works when there is enough processor to hit its sweet spot)
2) At least with some 3dfx cards, the graphics are largely a non-issue. So
lets not waste huge amounts of time and energy on which graphics options to
turn on and off and focus on what really affects the frame rates--if there
is anything beyond the simple (reminds me of GP2) get a more powerful
processor.
Just my 2 cents worth.
Buy GPL...like you should buy all your other software.
Let us hope that the final version has been seriously tweaked for frame
rates...or that a patch can be released to do the same. Otherwise, it will
be a shame that so few will enjoy the real benefit of all the physics and
accuracy.
Finally, congratulations to the crew on a job phenomenally well done. GPL
is the new standard in driving sims.
Marc.
-- "Change is inevitable...except from a vending machine."
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Marc Collins
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