I get good fps (14 start, 25-35 rest)
on PII 400 V2, with high detail settings:
800x600 viewing distance high, textures high,
player detail max, other car detail high.
Environment mapping, specular hightlights, shadows on.
Just about all track details on.
Here's how:
1) Mirrors off, set a button on the wheel for rearview.
2) skids, smoke, particles, LOW.
Higher doesn't look any better and kills the fps.
3 ) I only race against 11 cars. More cars need
lower quality texture, fewer cars can have max texture.
3.5) Must set the number of cars drawn to 12,
the exact total for all cars, NOT LESS. This seems to
make a difference in reducing stutters. In otherwords,
that particular optimization is a non-finished feature
that only gets in the way and stalls the framerate.
4) Play only ONE TRACK per session. I can
change cars, change from test day to racing, etc.
But I always restart the game before changing tracks.
The more tracks I load, the slower it gets. I'm not just
talking about loading times, I mean gameplay.
It almost seems like the game keeps a thread when
quiting a track, and then opens and shares a new one
when loading the next track. Or a memory leak.
5) Take a look at \F1 2000\Config.ini line SystemRating=2
The programs that test your system and decide which
optimizations will work best for you where last modified
back in March. They set mine up for a rating of 2 and
it works great. Others have posted that changing theirs
to 5 gives a big improvement in gameplay. I tried 5 and
got (and I'm not kidding) no more than 9 fps at all times
with awful gfx. So you might try different values.
6) Set track billboards off.
This will dump most of the EA Spurts signs, but
leave most of the others. It also dumps most of
the fencing at Monza.
Tom
eventerke wrote;