rec.autos.simulators

F1 2000 graphics settings for adequate framerate?

evente..

F1 2000 graphics settings for adequate framerate?

by evente.. » Tue, 11 Jul 2000 04:00:00

Went ahead and picked up F1-2K to see what all the fuss was about.  Out
of the box the framerate is kinda crappy on my PIII-733/Voodoo5.
Between the card and the game I've now got *so* many settings to choose
from  - and yes, I'm being lazy ;).
Anybody got settings they can share?

TIA!
Kendt

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

N..

F1 2000 graphics settings for adequate framerate?

by N.. » Tue, 11 Jul 2000 04:00:00


Geez there are a lot of options you can play with so will probably
miss a few. I'm playing it on a P3 800 with a Voodoo5 too. Even at
640x480 with 4X FSAA I found it a bit slow with a full field. At
800x600 2X FSAA it is ok if you turn off smoke and dust particles,
mirrors on with no eye candy added, turn off billboards and pit lane
objects, high texture detail not maximum, own car to max quality and
other cars low, allow only 8 cars to be drawn. Viewing distance I use
the non documented changes available in the 1.09 or 1.06 patch (button
on far right) and set fog and all other distances to 100%.Sound set to
medium, don't use EAX or Aureal 3D sound (takes up more cpu
resources). I think that about does it and should give you a decent
enough frame rate.
--
Nos

mas..

F1 2000 graphics settings for adequate framerate?

by mas.. » Wed, 12 Jul 2000 04:00:00


>Went ahead and picked up F1-2K to see what all the fuss was about.  Out
>of the box the framerate is kinda crappy on my PIII-733/Voodoo5.
>Between the card and the game I've now got *so* many settings to choose
>from  - and yes, I'm being lazy ;).
>Anybody got settings they can share?

Biggest hitter is the mirrors.  But that's a tough one to have to lose.

If it is only the start, consider mirrors off and/or no-cockpit.

After that, consider dropping the textures off of max as well as opponent
detail level.

Jason Mond

F1 2000 graphics settings for adequate framerate?

by Jason Mond » Wed, 12 Jul 2000 04:00:00

Your best bet is too use the tool at www.fraps.com so you can see what FPS
your getting.  I have a P3/550, V3-2000, 256mb and I can get 22fps (on the
grid with mirrors) to 100+ fps.  My settings are 640x480, low***pit, low
other cars detail, drawing distance medium (then adjusted to 55% using the
alien head on the main page V1.09 patch), fog low, no smoke, no dust, no
spectacular highlights.  Keep biliner filtering on or just use FSAA :-)  Use
'R' to toggle the mirrors on/off when desired.

A true sim racer doesn't need eye candy to enjoy their sim :-)

I recommend running full length races by using the multipliers.  Set the race
distance to 20% and the fuel/tire wear to 5x.  You'll have all the strategy
of pit stops and the tires will actually wear down.  Now, that's where the
fun begins!

Get the patch at www.3dfiles.com or maybe www.avault.com

Enjoy!
Jason.



> >Went ahead and picked up F1-2K to see what all the fuss was about.  Out
> >of the box the framerate is kinda crappy on my PIII-733/Voodoo5.
> >Between the card and the game I've now got *so* many settings to choose
> >from  - and yes, I'm being lazy ;).
> >Anybody got settings they can share?

> Biggest hitter is the mirrors.  But that's a tough one to have to lose.

> If it is only the start, consider mirrors off and/or no-cockpit.

> After that, consider dropping the textures off of max as well as opponent
> detail level.

--
Jason Monds
http://www.racesimcentral.net/ - Pro Racing Club! (N3, GPL)
http://www.racesimcentral.net/
(Please remove 'no extra spork' when replying)
DO

F1 2000 graphics settings for adequate framerate?

by DO » Wed, 12 Jul 2000 04:00:00

What is FSAA and how do I use it with a TNT2?

Rene

SKur

F1 2000 graphics settings for adequate framerate?

by SKur » Wed, 12 Jul 2000 04:00:00

... u don't

TNT2 doesn't support FSAA Full Screen Anti Aliasing, i don't think.  U need
Geforce or Voodoo5 for FSAA

Martyn_D


> What is FSAA and how do I use it with a TNT2?

> Rene

> >> After that, consider dropping the textures off of max as well as opponent
> >> detail level.

TToomm

F1 2000 graphics settings for adequate framerate?

by TToomm » Wed, 12 Jul 2000 04:00:00

I get good fps (14 start, 25-35 rest)
on PII 400 V2, with high detail settings:
800x600 viewing distance high, textures high,
player detail max, other car detail high.  
Environment mapping, specular hightlights, shadows on.
Just about all track details on.
Here's how:
1)  Mirrors off, set a button on the wheel for rearview.

2) skids, smoke, particles, LOW.
Higher doesn't look any better and kills the fps.

3 ) I only race against 11 cars.  More cars need
lower quality texture, fewer cars can have max texture.

3.5)  Must set the number of cars drawn to 12,
the exact total for all cars, NOT LESS.  This seems to
make a difference in reducing stutters.  In otherwords,
that particular optimization is a non-finished feature
that only gets in the way and stalls the framerate.

4)  Play only ONE TRACK per session.  I can
change cars, change from test day to racing, etc.
But I always restart the game before changing tracks.
The more tracks I load, the slower it gets.  I'm not just
talking about loading times, I mean gameplay.
It almost seems like the game keeps a thread when
quiting a track, and then opens and shares a new one
when loading the next track.  Or a memory leak.

5)  Take a look at \F1 2000\Config.ini  line SystemRating=2
The programs that test your system and decide which
optimizations will work best for you where last modified
back in March.  They set mine up for a rating of 2 and
it works great.  Others have posted that changing theirs
to 5 gives a big improvement in gameplay.  I tried 5 and
got (and I'm not kidding) no more than 9 fps at all times
with awful gfx.  So you might try different values.

6)  Set track billboards off.
This will dump most of the EA Spurts signs, but
leave most of the others.  It also dumps most of
the fencing at Monza.

Tom

eventerke  wrote;

N..

F1 2000 graphics settings for adequate framerate?

by N.. » Thu, 13 Jul 2000 04:00:00

On Wed, 12 Jul 2000 20:30:51 +0100, Weaver

No comment.
--
Nos

Ronald Stoeh

F1 2000 graphics settings for adequate framerate?

by Ronald Stoeh » Fri, 14 Jul 2000 04:00:00


> On Wed, 12 Jul 2000 20:30:51 +0100, Weaver

> >P3 733EB 133FSB 128Mb

> >GTS - slightly overclocked :)

> >1024x768

> >No FSAA

> >The whole shebang - I take no prisoners...

> No comment.

Baaaah baaaah    (c) flamingo
;)

l8er
ronny

--
        |\      _,,,---,,_        I want to die like my Grandfather,
 ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
      |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
     '---''(_/--'  `-'\_)            screaming their heads off!

* Leon

F1 2000 graphics settings for adequate framerate?

by * Leon » Fri, 14 Jul 2000 04:00:00

hi

setting to 11 cars is actually
"display / draw 11 cars"
but actually has the full 22 cars
racing right ??

I did the latest patch but still the end of the
race you will see the full 22 positions
or you could have the progress bar
and see the 22 cars positions while
in the race...


> 3 ) I only race against 11 cars.  More cars need
> lower quality texture, fewer cars can have max texture.

> 3.5)  Must set the number of cars drawn to 12,
> the exact total for all cars, NOT LESS.  This seems to
> make a difference in reducing stutters.  In otherwords,
> that particular optimization is a non-finished feature
> that only gets in the way and stalls the framerate.

TToomm

F1 2000 graphics settings for adequate framerate?

by TToomm » Sat, 15 Jul 2000 04:00:00

Leong wrote;

No, no, no.
The game menu options let you choose how many
AI cars to race against.  For Testday I think it's in
the "rules" section.  (for some races it might
be in the "unsupported features" section)
So if you choose 3, then the game randomly might
have your opponents be 2 Minardi and 1 Ferrari,
and that is all!  The computer only has to do the
calculations for 3 AI.  You will only see 4 drivers
listed at the end of the race. (3 AI plus yours)

Racing against only 11 AI drivers and drawing all
12 (including yours) is much faster framerate than
all 22 AI and drawing only 5.

In fact, for me, racing against 11 AI and drawing all
12 seems smoother and faster than drawing
only 5 of those 12. (In both the race and replay).
I don't know why.  Maybe every time the game
decides to switch drawing a different car, it swaps
textures in and out of my only 12mb V2, even if
it doesn't need to.

Tom


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.