legitimate version of GPL was going to require a P2-350 to run a full field
of cars or whether a high end Pentium 1 (like my K6-233) class chip would do
it. I had heard reports both ways, but for me the crucial point was what
processing power was needed to achieve the frame rate sweet spot (I would
think mid 20's or higher) AND allow a full and "proper" race--which is why
we are going to buy GPL. I am happy to turn down graphics to get realistic
gameplay--it just happens that on my system I did not need to do that.
Could you comment on which CPU's will allow for a full field of cars at mid
20's frame rates, in the final version, assuming a top-flight graphics card?
After being burned so many times, people would like to know what the actual
requirements are as opposed to the minimum requirements...which usually mean
graphics that don't resemble anything on the outside of the box or on the
Web site and in the case of driving controls, accuracy like Test Drive 4
instead of the sophisticated physics model of GPL and 5 cars in the field in
stead of 20.
I know that every system varies, blah, blah, but it is obvious that even the
lamented warez version has very well optimized graphics...allowing a lot of
detail and special effects for a relatively tiny frame hit. How far have
you geniuses (and I say that completely seriously after seeing the warez
version in action) been able to optimize the AI processor requirements?
Thanks in advance for any information,
Marc.
>That shows that on your system its the CPU (pipelined floating point
>calculations are not the strong point of non-Intel chips) and not the
>video card that is the bottleneck.
>- Eric
>>Except that the whole point of my thread was that graphics options
>amount to
>>twiddle. The only way to achieve any frame rate results is to lower
>the #
>>of cars in the field (and to avoid driving anywhere near them on the
>track
>>:) ). That can't be done (nor would we expect or want to) on the fly.