rec.autos.simulators

GPL Framerate Hit Caused by AI, not graphics

kane

GPL Framerate Hit Caused by AI, not graphics

by kane » Thu, 01 Oct 1998 04:00:00

You truly have no idea of what you are talking about... The 3dfx Voodoo 1 is
a perfect candidate for P120 to 233...(these are the processors that the
cards are designed for NOT PII's-Vice Versa for VII).  The Voodoo1 will
naturally scale performance according to CPU speed.  It can do this because
the CPU is the limiting factor not the 3dfx chip.  I doubt you would see
this increase in performance with the Rendition chip.

The 3dfx cards are a graphics accelerator they take the load off your CPU.
The only thing the CPU needs to do is pass the geometry information to the
3d card.   This is the same for the Rendition chipset, it is however widely
acknowledged that 3dfx Voodoo1 was the best performing of the first
generation of 3d video accelerators.


>You don't have to be concerned, and I'll explain why:
>The combination of a CPU-hungry 3dfx card and a CPU hungry racing sim is a
>baaaaad combination, in particular when you have a slowish P133. The 3dfx
cards
>are simply not the best around for the slow processors! The 3dfx cards put
a
>heay workload on your CPU. When the AI cars are simulated as well, things
just
>seems to stop. Put in a rendition card and you'll see things will change...

>On hardware requirements, I think I might be able to sum things up:
>1) The slow processors (I'd say up to around P200) positively need
Rendition
>cards in order to play at any decency (I think the Stealth II and Thriller
might
>work even with your P133...)
>2) The faster processors (PII) can use Voodoo I and II, and Rendition with

asgeir nes?e

GPL Framerate Hit Caused by AI, not graphics

by asgeir nes?e » Thu, 01 Oct 1998 04:00:00



>  <snipped own stuff>

> No, No, NO.  3dfx cards and Rendition cards are hardware accelarators, they
> remove the onerous job of rendering from the CPU.  Therefore no hardware
> graphics accelerator is harder on a CPU than any other.

Nope, that's wrong. The graphics boards have lots of differences when it comes to
how hard they are on the CPU. It is widely known that Rendition works best with the
slower processors and that 3dfx works best with faster cpus.

No, that simply is wrong! GPL is NOT optimized for Rendition, it comes with graphic
engines for Rendition AND 3dfx! To say that ALL graphic boards REMOVE all graphic
load from the CPU is totally bullocks. The thing is that the 3dfx is harder on the
cpu, that's all! This has to do with how the Glide and RRedline are implemented
through buffers etc.

I don't understand you 3dfx users, you think that your boards are the best in ALL
contexts. This time it isn't, because:
1) GPL has for once been written in the native language of Rendition, if you can
call any API  native, and thus takes advantage of the RRedline API (not many games
use RRedline, unfortunately)
2) GPL is so *** the CPU that the graphics API becomes crucial.
3) The 3dfx and Voodoo II is harder on the cpu than Rendition...

I have to point to Allisons site, explaining how this works in practice... She
simply says that the Thriller (Rendition) works best all the way up to PII300 (I
don't remember the exact numbers).

That is because the Rendition cards are doing well in this context (and that is
lucky for us Rendition owners ;-), but not others...

---Asgeir---
PS: I don't want to get involved in another "3dfx or Rendition - who's
best"-argument

Michael E. Carve

GPL Framerate Hit Caused by AI, not graphics

by Michael E. Carve » Thu, 01 Oct 1998 04:00:00


% No, No, NO.  3dfx cards and Rendition cards are hardware accelarators, they
% remove the onerous job of rendering from the CPU.  Therefore no hardware
% graphics accelerator is harder on a CPU than any other.  The only difference
% is that a faster accelerator will render each frame more quickly and
% therefore be ready for the next one that much quicker. Having said that, in
% the case of GPL I understand that it has been optimized to work with
% rendition cards, therefore there is a performance hit when using a 3dfx card.
%  This means that with lower specc'd machines, you will see better framerates
% from a Rendtion card.  Indeed with all but the highest end machines (~333 PII
% and up) the rendition is better.

Actually I think the Rendition cards have a leg up over the Voodoo cards
because of the way they use DMA to handle the transfers.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Grant Reev

GPL Framerate Hit Caused by AI, not graphics

by Grant Reev » Fri, 02 Oct 1998 04:00:00


> No, that simply is wrong! GPL is NOT optimized for Rendition, it comes with graphic
> engines for Rendition AND 3dfx!

actually, the design of the graphics engine IS kind of optimised
towards the Rendition card... since it does depth sorting of all
the polygons via CPU. 3DFX doesn't really need that since it could
use Z-Buffer and thus go faster. But on the other hand it does allow
3dfx users to run their cards a whole resolution higher than in
most other 3dfx games.
asgeir nes?e

GPL Framerate Hit Caused by AI, not graphics

by asgeir nes?e » Sat, 03 Oct 1998 04:00:00



> <snipped my own old stuff>
> > I have to point to Allisons site, explaining how this works in practice... She
> > simply says that the Thriller (Rendition) works best all the way up to PII300

> (I Since you mention Alison's site you will probably notice that she says the
> way GPL is programmed takes advantage of the Rendition method of texture
> addressing, in my book that is optimised to use Rendition and not 3dfx.

Papyrus selected one method of texture addressing (like the mirrors for instance),
and implemented this on two systems, one works great, and the other works ok... On
lower specs puters that is! I'm not sure if this can be called opimizing or not.
What came first, the rendering method or the API? Same thing with eggs and hens...
Or top-down programming vs. down-up progr...

Voodoo II is a marvellous product, with a very specific customer target, namely the
top-end users... It is not the best product in all contexts, as you rightfully agree
with. The wierd thing is that the 3dfx users seem to have a religious relation to
their graphic cards with all the ***that brings along... Fanatism etc...

---Asgeir---
PS: I will try to run GPL on my P 250, and Stealth II, and if that should proove
bad, I simply have to upgrade... GPL, must be enjoyed, no matter cost!!!

Ronald Stoeh

GPL Framerate Hit Caused by AI, not graphics

by Ronald Stoeh » Sat, 03 Oct 1998 04:00:00


snip

> Voodoo II is a marvellous product, with a very specific customer target, namely the
> top-end users... It is not the best product in all contexts, as you rightfully agree
> with. The wierd thing is that the 3dfx users seem to have a religious relation to
> their graphic cards with all the ***that brings along... Fanatism etc...

You obviously never listened to some of the nVidia fans...

l8er
ronny

--
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kiddo?"

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       '---''(_/--'  `-'\_)            screaming their heads off!

David Ript

GPL Framerate Hit Caused by AI, not graphics

by David Ript » Sat, 03 Oct 1998 04:00:00



>Voodoo II is a marvellous product, with a very specific customer target, namely the
>top-end users... It is not the best product in all contexts, as you rightfully agree

You keep arguing this, but that doesn't make it correct.

Go look at some comparative 3D card benchmarks.  (There's a big
3D card comparison on www.tomshardware.com, for example, which
uses several different benchmarks with several different CPUs with
several different cards.)  Voodoo and Voodoo 2 cards do very well
on lower-end systems in most games, and scale less with CPU than
most other 3D cards in most games.  Papyrus games are an unusual
case, as they were originally written for Rendition's strengths
(like unified video memory) and weaknesses (like no Z-buffer) and
then ported to 3Dfx.  You just can't make general statements about
3D card CPU scalability from one engine's results.

The statement you make about the Voodoo 2 is much more applicable
to, say, the TNT.  Crazy fast on high-end systems; not a very
good choice on low-end systems.  (And unusable in GPL, sigh.
I hope Papyrus sees the light and makes an OpenGL or Direct3D
version of their engine.)

--

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