rec.autos.simulators

N4 - I dont think it's the graphics causing the low frame rates....

drinklim

N4 - I dont think it's the graphics causing the low frame rates....

by drinklim » Fri, 16 Feb 2001 02:09:18

I've noticed that when you cause a huge wreck, as i do often, and lots of
cars are damaged, my frame rate plummets to about 10 fps ( i usually get
30-40) on my Athlon 800, and I am guessing the physics model is
concentrating too much on calculating the effects of the damage on all the
cars? I wonder if the huge hit in frame rate is worth the accuracy, i cant
even decide
Archange

N4 - I dont think it's the graphics causing the low frame rates....

by Archange » Fri, 16 Feb 2001 03:39:19

I don't think those damn Russkies could write an optimized line of code for
all the vodka in the world. All throughout it's history Papy has had this
problem. No matter what you have and what runs well on it, you throw a Papy
sim on it and it's like you have shit that's 20 years old.

Too bad the folks that write these wonderfully fluid and dynamic first
person shooters don't write code for Papy sims.


Cliff Roma

N4 - I dont think it's the graphics causing the low frame rates....

by Cliff Roma » Fri, 16 Feb 2001 04:36:06

Yea, a First Person shooter that only has to keep track of objects and
projectiles.

Compare that to a race game with True Physics that keeps track of each
wheel, momentum, attitude, weight change.. each thing completely effected by
temperature, setup of the car, movement of the wheel, the track, etc..
All of these things are computations that have to be calculated 100x a
second.

Heck, someone that knows more about a cars physics could probably list
1,000,001 things that N4 has to keep track of that a game like Quake 3 does
not.


> I don't think those damn Russkies could write an optimized line of code
for
> all the vodka in the world. All throughout it's history Papy has had this
> problem. No matter what you have and what runs well on it, you throw a
Papy
> sim on it and it's like you have shit that's 20 years old.

> Too bad the folks that write these wonderfully fluid and dynamic first
> person shooters don't write code for Papy sims.



> > I've noticed that when you cause a huge wreck, as i do often, and lots
of
> > cars are damaged, my frame rate plummets to about 10 fps ( i usually get
> > 30-40) on my Athlon 800, and I am guessing the physics model is
> > concentrating too much on calculating the effects of the damage on all
the
> > cars? I wonder if the huge hit in frame rate is worth the accuracy, i
cant
> > even decide

David G Fishe

N4 - I dont think it's the graphics causing the low frame rates....

by David G Fishe » Fri, 16 Feb 2001 05:38:50

Not only first person shooters, but other SIMS (such as Heat and I'm 100%
sure the upcoming F1RC) run better than Papy's sims. They don't seem to code
graphic engines very well.

David G Fisher


> Yea, a First Person shooter that only has to keep track of objects and
> projectiles.

> Compare that to a race game with True Physics that keeps track of each
> wheel, momentum, attitude, weight change.. each thing completely effected
by
> temperature, setup of the car, movement of the wheel, the track, etc..
> All of these things are computations that have to be calculated 100x a
> second.

> Heck, someone that knows more about a cars physics could probably list
> 1,000,001 things that N4 has to keep track of that a game like Quake 3
does
> not.



> > I don't think those damn Russkies could write an optimized line of code
> for
> > all the vodka in the world. All throughout it's history Papy has had
this
> > problem. No matter what you have and what runs well on it, you throw a
> Papy
> > sim on it and it's like you have shit that's 20 years old.

> > Too bad the folks that write these wonderfully fluid and dynamic first
> > person shooters don't write code for Papy sims.



> > > I've noticed that when you cause a huge wreck, as i do often, and lots
> of
> > > cars are damaged, my frame rate plummets to about 10 fps ( i usually
get
> > > 30-40) on my Athlon 800, and I am guessing the physics model is
> > > concentrating too much on calculating the effects of the damage on all
> the
> > > cars? I wonder if the huge hit in frame rate is worth the accuracy, i
> cant
> > > even decide

gave

N4 - I dont think it's the graphics causing the low frame rates....

by gave » Fri, 16 Feb 2001 06:01:10

 I run a PIII 866 with  Prophet I card and my framerate is excellent. The
problem is elsewhere.
 Gavel
Cliff Roma

N4 - I dont think it's the graphics causing the low frame rates....

by Cliff Roma » Fri, 16 Feb 2001 06:58:17

I really do not think that the slow down of N4 is completely related to
graphics.

For example, if there is a accident in front of you, your FPS slows down
tremendously.  I do not think that is because of the graphics, I think that
is because your processor just went from working at 40% to 150% trying to
computate all of the physics involved with the accident.

I truely believe that N4 is more indepth than NH was in the physics
department as far as how much it pays attention to and computes.



> Not only first person shooters, but other SIMS (such as Heat and I'm 100%
> sure the upcoming F1RC) run better than Papy's sims. They don't seem to
code
> graphic engines very well.

> David G Fisher



> > Yea, a First Person shooter that only has to keep track of objects and
> > projectiles.

> > Compare that to a race game with True Physics that keeps track of each
> > wheel, momentum, attitude, weight change.. each thing completely
effected
> by
> > temperature, setup of the car, movement of the wheel, the track, etc..
> > All of these things are computations that have to be calculated 100x a
> > second.

> > Heck, someone that knows more about a cars physics could probably list
> > 1,000,001 things that N4 has to keep track of that a game like Quake 3
> does
> > not.



> > > I don't think those damn Russkies could write an optimized line of
code
> > for
> > > all the vodka in the world. All throughout it's history Papy has had
> this
> > > problem. No matter what you have and what runs well on it, you throw a
> > Papy
> > > sim on it and it's like you have shit that's 20 years old.

> > > Too bad the folks that write these wonderfully fluid and dynamic first
> > > person shooters don't write code for Papy sims.



> > > > I've noticed that when you cause a huge wreck, as i do often, and
lots
> > of
> > > > cars are damaged, my frame rate plummets to about 10 fps ( i usually
> get
> > > > 30-40) on my Athlon 800, and I am guessing the physics model is
> > > > concentrating too much on calculating the effects of the damage on
all
> > the
> > > > cars? I wonder if the huge hit in frame rate is worth the accuracy,
i
> > cant
> > > > even decide

Dan Belch

N4 - I dont think it's the graphics causing the low frame rates....

by Dan Belch » Fri, 16 Feb 2001 07:03:21

Every racing sim I have that's worth a damn runs just about the same as any
Papy sim I have in the frame rate department.  I am actually surprised at the
frame rates I get in N4 with my ancient PII 400mhz and Voodoo2 card (25fps in a
26 car race at Daytona).

-----------------------------------------
Dan Belcher
Team Racing Unlimited
http://simcrash.00game.com

Tom Hanse

N4 - I dont think it's the graphics causing the low frame rates....

by Tom Hanse » Fri, 16 Feb 2001 12:40:26

I run a 1.1GHZ athalon and a Prophet ULTRA card, about as quick as you can
get.  I get 140fps at Martinsville until I come off the corners and spin the
rear wheels with traffic about me.  This drops it a lot.  The counter never
shows under 45fps, but I can tell we are well below that.  I think the
physics of the wheel spin or perhaps the sound is the killer.
/TomH

Andre Warrin

N4 - I dont think it's the graphics causing the low frame rates....

by Andre Warrin » Fri, 16 Feb 2001 18:57:05


25fps in a PII400 V2 ??? Please give some more specs, what settings
did you use, how many cars on the road, etc? I get lower fps on my
PIII500 v3..

Andre

Cliff Roma

N4 - I dont think it's the graphics causing the low frame rates....

by Cliff Roma » Sat, 17 Feb 2001 00:04:36

Sound can actually effect the FPS in N4.


Mr. Nospa

N4 - I dont think it's the graphics causing the low frame rates....

by Mr. Nospa » Sat, 17 Feb 2001 01:08:35

In my opinion there is such as thing as having too much similation in a game
(realistic or not).  I know all the bouncing around the car does now really
annoys me and takes away the fun of racing/driving.  Guess you can blame the
simulation fanatics for it, they probably asked for it.  But that my
opinion.


Kevin Anderso

N4 - I dont think it's the graphics causing the low frame rates....

by Kevin Anderso » Sat, 17 Feb 2001 06:33:02

When I tried the Demo, I hated the bouncing. But now after racing awhile in
the game, I don't even notice the car bouncing. The track ahead is steady
and that is all I am looking at.

--
Kevin Anderson


> In my opinion there is such as thing as having too much similation in a
game
> (realistic or not).  I know all the bouncing around the car does now
really
> annoys me and takes away the fun of racing/driving.  Guess you can blame
the
> simulation fanatics for it, they probably asked for it.  But that my
> opinion.



> > I've noticed that when you cause a huge wreck, as i do often, and lots
of
> > cars are damaged, my frame rate plummets to about 10 fps ( i usually get
> > 30-40) on my Athlon 800, and I am guessing the physics model is
> > concentrating too much on calculating the effects of the damage on all
the
> > cars? I wonder if the huge hit in frame rate is worth the accuracy, i
cant
> > even decide

Dan Belch

N4 - I dont think it's the graphics causing the low frame rates....

by Dan Belch » Mon, 19 Feb 2001 05:44:33

World Detail:  0%
Car Detail:  High
No Lighting or Reflections
26 Cars
Roof cam view
No Mirror (I will turn it on whenever I absolutely need to, or I just check
what's going on around me with the Arcade view)

In other words, turn everything waaaaaay down.  :)

-----------------------------------------
Dan Belcher
Team Racing Unlimited
http://simcrash.00game.com

daxe

N4 - I dont think it's the graphics causing the low frame rates....

by daxe » Mon, 19 Feb 2001 15:16:05


Umm..Dan....

~daxe


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