rec.autos.simulators

Steering probs with F1 2001

Ed Bens

Steering probs with F1 2001

by Ed Bens » Wed, 24 Oct 2001 12:05:24

I just got F1 2001 and I'm fairly impressed except for one major
problem that's making it virtually unplayable.

I'm getting major steering lag. That is, I turn the wheel, and a beat
later the onscreen steering wheel and wheels move. After reading up on
this NG I though maybe it was a dead zone problem, but it happens even
if I turn the wheel to say, 10:00 and hold it, then turn it in either
direction. There's a clear delay between my movements and the
movements in the game.

I've also tried a wide variety of settings in the sensitivity sliders,
and while that can go a good ways towards making the thing more
drivable, the lag is still there. And yes, I get the same results no
matter what steering help is set to.

I'm using a fairly unique controller setup, but I don't think it's the
problem. I have an MSFF wheel with the gameport connection, but since
the pedals died I've been using the pedals from a Logitech GP wheel
(USB). Both controllers show up fine in Windows and in F1 2001. Just
for kicks I tried using the Logi wheel but the lag was still there.

Any clues, hints, fixes out there?

Haqsa

Steering probs with F1 2001

by Haqsa » Wed, 24 Oct 2001 12:14:55

That sounds more like poor frame rate than a steering problem per se.
What kind of system are you running on and what are your graphics
settings?


Joe Marque

Steering probs with F1 2001

by Joe Marque » Wed, 24 Oct 2001 12:40:51

Good call, I'm betting fps as well.  I find the steering superb.  Probably
the best control I've experienced next to GPL.  I can even admit it doesn't
NEED force feedback (although I'd love some).

--
Joe Marques


> That sounds more like poor frame rate than a steering problem per se.
> What kind of system are you running on and what are your graphics
> settings?



> > I just got F1 2001 and I'm fairly impressed except for one major
> > problem that's making it virtually unplayable.

> > I'm getting major steering lag. That is, I turn the wheel, and a beat
> > later the onscreen steering wheel and wheels move. After reading up on
> > this NG I though maybe it was a dead zone problem, but it happens even
> > if I turn the wheel to say, 10:00 and hold it, then turn it in either
> > direction. There's a clear delay between my movements and the
> > movements in the game.

> > I've also tried a wide variety of settings in the sensitivity sliders,
> > and while that can go a good ways towards making the thing more
> > drivable, the lag is still there. And yes, I get the same results no
> > matter what steering help is set to.

> > I'm using a fairly unique controller setup, but I don't think it's the
> > problem. I have an MSFF wheel with the gameport connection, but since
> > the pedals died I've been using the pedals from a Logitech GP wheel
> > (USB). Both controllers show up fine in Windows and in F1 2001. Just
> > for kicks I tried using the Logi wheel but the lag was still there.

> > Any clues, hints, fixes out there?

Kevin Clar

Steering probs with F1 2001

by Kevin Clar » Wed, 24 Oct 2001 18:09:04


> I just got F1 2001 and I'm fairly impressed except for one major
> problem that's making it virtually unplayable.

> I'm getting major steering lag. That is, I turn the wheel, and a beat
> later the onscreen steering wheel and wheels move. After reading up on
> this NG I though maybe it was a dead zone problem, but it happens even
> if I turn the wheel to say, 10:00 and hold it, then turn it in either
> direction. There's a clear delay between my movements and the
> movements in the game.

> I've also tried a wide variety of settings in the sensitivity sliders,
> and while that can go a good ways towards making the thing more
> drivable, the lag is still there. And yes, I get the same results no
> matter what steering help is set to.

> I'm using a fairly unique controller setup, but I don't think it's the
> problem. I have an MSFF wheel with the gameport connection, but since
> the pedals died I've been using the pedals from a Logitech GP wheel
> (USB). Both controllers show up fine in Windows and in F1 2001. Just
> for kicks I tried using the Logi wheel but the lag was still there.

> Any clues, hints, fixes out there?

I had that too. I also have a MSFF wheel.
Get dxtweak. It allows you to remove the large deadzone that the
wheel/game combo has. Sharpened up my steering no end and virtually
eliminated the lag.

Kev

Ed Bens

Steering probs with F1 2001

by Ed Bens » Thu, 25 Oct 2001 07:55:58

Thanks for the input, but I don't believe it's a framerate problem. My
fault, I should've covered that possibility in my OP.
I have an Athlon 800 (SlotA) on an Asus K7V MB, Geforce2MX400 video,
SBLive! sound, 256mb ram, running Windows Me, Detonator drivers v.
21.81. I tried setting video to Low and it had no effect on the
steering lag. And my framerate seems solid anyway. I've mostly tested
this with the car sitting still, but I first became aware of it
because of how difficult it was to control the car at speed. I'm not
talking about high-speed turns here either, just trying to move to one
side of the track on a straight can be disastrous as the car keeps
going straight for a moment, by which time I have turned the wheel
more the neccesary, so that I start to veer to the side. By then I
have to react quickly to keep from running off the track which means
that I end up swinging from side to side before either running off the
track or spinning, or both. It's kind of like in a Flight Sim, where
there is supposed to be control lag, and you keep oscillating the
pitch up and down, trying to get it level.
I've been racing driving sims since Indy 500 and while I'm not the
best driver out there I know what I'm doing well enough to know that
this is not incompetent driving or poor framerate. I've driven racing
sims with very low framerates while testing my settings and I know how
that feels. I've tested the current problem at high speeds, low
speeds, and at a complete stop. At low speeds I can see the picture
moving in the brief time before the wheel starts to move.
I do, however, appreciate any and all responses.
Another poster has suggested that it is in fact a deadzone problem.
Although I'm skeptical because of the way the lag is present even if I
hold the wheel at different degrees of lock and then move it, as
others have posted of this problem with MSFF wheels it seems the most
likely culprit so far. I'll try DXTweak and see if it makes any
difference.

Ed


> That sounds more like poor frame rate than a steering problem per se.
> What kind of system are you running on and what are your graphics
> settings?



> > I just got F1 2001 and I'm fairly impressed except for one major
> > problem that's making it virtually unplayable.

> > I'm getting major steering lag. That is, I turn the wheel, and a beat
> > later the onscreen steering wheel and wheels move. After reading up on
> > this NG I though maybe it was a dead zone problem, but it happens even
> > if I turn the wheel to say, 10:00 and hold it, then turn it in either
> > direction. There's a clear delay between my movements and the
> > movements in the game.

> > I've also tried a wide variety of settings in the sensitivity sliders,
> > and while that can go a good ways towards making the thing more
> > drivable, the lag is still there. And yes, I get the same results no
> > matter what steering help is set to.

> > I'm using a fairly unique controller setup, but I don't think it's the
> > problem. I have an MSFF wheel with the gameport connection, but since
> > the pedals died I've been using the pedals from a Logitech GP wheel
> > (USB). Both controllers show up fine in Windows and in F1 2001. Just
> > for kicks I tried using the Logi wheel but the lag was still there.

> > Any clues, hints, fixes out there?

Haqsa

Steering probs with F1 2001

by Haqsa » Thu, 25 Oct 2001 08:31:03

I'm not up to speed on Detonators but I know F1 2001 has issues with
some versions.  Also I have heard of two tricks that supposedly help
playability with Geforce's, one is running in a window (can still be
full screen) and the other is running fraps 1.4 while playing.  I know
you said it isn't a frame rate issue but honestly the people that are
using these tricks were complaining about problems similar to yours, and
the problems went away after using these workarounds.  Again, I don't
use nVidia stuff so I can't be of any more help, but there is a lot of
info on this in the High Gear forums at
http://dynamic2.gamespy.com/~hg/forums/.


> Thanks for the input, but I don't believe it's a framerate problem. My
> fault, I should've covered that possibility in my OP.
> I have an Athlon 800 (SlotA) on an Asus K7V MB, Geforce2MX400 video,
> SBLive! sound, 256mb ram, running Windows Me, Detonator drivers v.
> 21.81. I tried setting video to Low and it had no effect on the
> steering lag. And my framerate seems solid anyway. I've mostly tested
> this with the car sitting still, but I first became aware of it
> because of how difficult it was to control the car at speed. I'm not
> talking about high-speed turns here either, just trying to move to one
> side of the track on a straight can be disastrous as the car keeps
> going straight for a moment, by which time I have turned the wheel
> more the neccesary, so that I start to veer to the side. By then I
> have to react quickly to keep from running off the track which means
> that I end up swinging from side to side before either running off the
> track or spinning, or both. It's kind of like in a Flight Sim, where
> there is supposed to be control lag, and you keep oscillating the
> pitch up and down, trying to get it level.
> I've been racing driving sims since Indy 500 and while I'm not the
> best driver out there I know what I'm doing well enough to know that
> this is not incompetent driving or poor framerate. I've driven racing
> sims with very low framerates while testing my settings and I know how
> that feels. I've tested the current problem at high speeds, low
> speeds, and at a complete stop. At low speeds I can see the picture
> moving in the brief time before the wheel starts to move.
> I do, however, appreciate any and all responses.
> Another poster has suggested that it is in fact a deadzone problem.
> Although I'm skeptical because of the way the lag is present even if I
> hold the wheel at different degrees of lock and then move it, as
> others have posted of this problem with MSFF wheels it seems the most
> likely culprit so far. I'll try DXTweak and see if it makes any
> difference.

> Ed




- Show quoted text -

> > That sounds more like poor frame rate than a steering problem per
se.
> > What kind of system are you running on and what are your graphics
> > settings?



> > > I just got F1 2001 and I'm fairly impressed except for one major
> > > problem that's making it virtually unplayable.

> > > I'm getting major steering lag. That is, I turn the wheel, and a
beat
> > > later the onscreen steering wheel and wheels move. After reading
up on
> > > this NG I though maybe it was a dead zone problem, but it happens
even
> > > if I turn the wheel to say, 10:00 and hold it, then turn it in
either
> > > direction. There's a clear delay between my movements and the
> > > movements in the game.

> > > I've also tried a wide variety of settings in the sensitivity
sliders,
> > > and while that can go a good ways towards making the thing more
> > > drivable, the lag is still there. And yes, I get the same results
no
> > > matter what steering help is set to.

> > > I'm using a fairly unique controller setup, but I don't think it's
the
> > > problem. I have an MSFF wheel with the gameport connection, but
since
> > > the pedals died I've been using the pedals from a Logitech GP
wheel
> > > (USB). Both controllers show up fine in Windows and in F1 2001.
Just
> > > for kicks I tried using the Logi wheel but the lag was still
there.

> > > Any clues, hints, fixes out there?

John Benso

Steering probs with F1 2001

by John Benso » Fri, 26 Oct 2001 03:30:46

Another thing to try is reinstalling DX8 as this seemed to work for me
after I changed the drivers to the Nvidea 7.58. which seem to be a
popular choice for in Win98SE for GF2 cards (also the 12.90). Before
it was impossable to play even though the frame rate was about 40.
Hope this helps



>I'm not up to speed on Detonators but I know F1 2001 has issues with
>some versions.  Also I have heard of two tricks that supposedly help
>playability with Geforce's, one is running in a window (can still be
>full screen) and the other is running fraps 1.4 while playing.  I know
>you said it isn't a frame rate issue but honestly the people that are
>using these tricks were complaining about problems similar to yours, and
>the problems went away after using these workarounds.  Again, I don't
>use nVidia stuff so I can't be of any more help, but there is a lot of
>info on this in the High Gear forums at
>http://dynamic2.gamespy.com/~hg/forums/.



>> Thanks for the input, but I don't believe it's a framerate problem. My
>> fault, I should've covered that possibility in my OP.
>> I have an Athlon 800 (SlotA) on an Asus K7V MB, Geforce2MX400 video,
>> SBLive! sound, 256mb ram, running Windows Me, Detonator drivers v.
>> 21.81. I tried setting video to Low and it had no effect on the
>> steering lag. And my framerate seems solid anyway. I've mostly tested
>> this with the car sitting still, but I first became aware of it
>> because of how difficult it was to control the car at speed. I'm not
>> talking about high-speed turns here either, just trying to move to one
>> side of the track on a straight can be disastrous as the car keeps
>> going straight for a moment, by which time I have turned the wheel
>> more the neccesary, so that I start to veer to the side. By then I
>> have to react quickly to keep from running off the track which means
>> that I end up swinging from side to side before either running off the
>> track or spinning, or both. It's kind of like in a Flight Sim, where
>> there is supposed to be control lag, and you keep oscillating the
>> pitch up and down, trying to get it level.
>> I've been racing driving sims since Indy 500 and while I'm not the
>> best driver out there I know what I'm doing well enough to know that
>> this is not incompetent driving or poor framerate. I've driven racing
>> sims with very low framerates while testing my settings and I know how
>> that feels. I've tested the current problem at high speeds, low
>> speeds, and at a complete stop. At low speeds I can see the picture
>> moving in the brief time before the wheel starts to move.
>> I do, however, appreciate any and all responses.
>> Another poster has suggested that it is in fact a deadzone problem.
>> Although I'm skeptical because of the way the lag is present even if I
>> hold the wheel at different degrees of lock and then move it, as
>> others have posted of this problem with MSFF wheels it seems the most
>> likely culprit so far. I'll try DXTweak and see if it makes any
>> difference.

>> Ed



>> > That sounds more like poor frame rate than a steering problem per
>se.
>> > What kind of system are you running on and what are your graphics
>> > settings?



>> > > I just got F1 2001 and I'm fairly impressed except for one major
>> > > problem that's making it virtually unplayable.

>> > > I'm getting major steering lag. That is, I turn the wheel, and a
>beat
>> > > later the onscreen steering wheel and wheels move. After reading
>up on
>> > > this NG I though maybe it was a dead zone problem, but it happens
>even
>> > > if I turn the wheel to say, 10:00 and hold it, then turn it in
>either
>> > > direction. There's a clear delay between my movements and the
>> > > movements in the game.

>> > > I've also tried a wide variety of settings in the sensitivity
>sliders,
>> > > and while that can go a good ways towards making the thing more
>> > > drivable, the lag is still there. And yes, I get the same results
>no
>> > > matter what steering help is set to.

>> > > I'm using a fairly unique controller setup, but I don't think it's
>the
>> > > problem. I have an MSFF wheel with the gameport connection, but
>since
>> > > the pedals died I've been using the pedals from a Logitech GP
>wheel
>> > > (USB). Both controllers show up fine in Windows and in F1 2001.
>Just
>> > > for kicks I tried using the Logi wheel but the lag was still
>there.

>> > > Any clues, hints, fixes out there?

Mar

Steering probs with F1 2001

by Mar » Mon, 05 Nov 2001 04:20:29


> I just got F1 2001 and I'm fairly impressed except for one major
> problem that's making it virtually unplayable.

> I'm getting major steering lag. That is, I turn the wheel, and a beat
> later the onscreen steering wheel and wheels move. After reading up on
> this NG I though maybe it was a dead zone problem, but it happens even
> if I turn the wheel to say, 10:00 and hold it, then turn it in either
> direction. There's a clear delay between my movements and the
> movements in the game.

> I've also tried a wide variety of settings in the sensitivity sliders,
> and while that can go a good ways towards making the thing more
> drivable, the lag is still there. And yes, I get the same results no
> matter what steering help is set to.

> I'm using a fairly unique controller setup, but I don't think it's the
> problem. I have an MSFF wheel with the gameport connection, but since
> the pedals died I've been using the pedals from a Logitech GP wheel
> (USB). Both controllers show up fine in Windows and in F1 2001. Just
> for kicks I tried using the Logi wheel but the lag was still there.

> Any clues, hints, fixes out there?

 It's not just you, and it's not framerate. My system is a Athlon
1.2Ghz, Geforce2 Pro, 512MB ram. The frame rate is fine, but I also
get the lag you describe. I find that if I exit the game and re-enter
numerous times (seems somewhat random, 5 to 10 times usually does the
trick), the problem will suddenly go away. I've tried numerous
combinations of resolutions color depths and settings. Nothing seems
to help other than restarting again and again, and suddenly...poof! it
works.

 Of course by the time I get it working I don't feel much like playing
anymore :-(


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