Thanks for the input, but I don't believe it's a framerate problem. My
fault, I should've covered that possibility in my OP.
I have an Athlon 800 (SlotA) on an Asus K7V MB, Geforce2MX400 video,
SBLive! sound, 256mb ram, running Windows Me, Detonator drivers v.
21.81. I tried setting video to Low and it had no effect on the
steering lag. And my framerate seems solid anyway. I've mostly tested
this with the car sitting still, but I first became aware of it
because of how difficult it was to control the car at speed. I'm not
talking about high-speed turns here either, just trying to move to one
side of the track on a straight can be disastrous as the car keeps
going straight for a moment, by which time I have turned the wheel
more the neccesary, so that I start to veer to the side. By then I
have to react quickly to keep from running off the track which means
that I end up swinging from side to side before either running off the
track or spinning, or both. It's kind of like in a Flight Sim, where
there is supposed to be control lag, and you keep oscillating the
pitch up and down, trying to get it level.
I've been racing driving sims since Indy 500 and while I'm not the
best driver out there I know what I'm doing well enough to know that
this is not incompetent driving or poor framerate. I've driven racing
sims with very low framerates while testing my settings and I know how
that feels. I've tested the current problem at high speeds, low
speeds, and at a complete stop. At low speeds I can see the picture
moving in the brief time before the wheel starts to move.
I do, however, appreciate any and all responses.
Another poster has suggested that it is in fact a deadzone problem.
Although I'm skeptical because of the way the lag is present even if I
hold the wheel at different degrees of lock and then move it, as
others have posted of this problem with MSFF wheels it seems the most
likely culprit so far. I'll try DXTweak and see if it makes any
difference.
Ed
> That sounds more like poor frame rate than a steering problem per se.
> What kind of system are you running on and what are your graphics
> settings?
> > I just got F1 2001 and I'm fairly impressed except for one major
> > problem that's making it virtually unplayable.
> > I'm getting major steering lag. That is, I turn the wheel, and a beat
> > later the onscreen steering wheel and wheels move. After reading up on
> > this NG I though maybe it was a dead zone problem, but it happens even
> > if I turn the wheel to say, 10:00 and hold it, then turn it in either
> > direction. There's a clear delay between my movements and the
> > movements in the game.
> > I've also tried a wide variety of settings in the sensitivity sliders,
> > and while that can go a good ways towards making the thing more
> > drivable, the lag is still there. And yes, I get the same results no
> > matter what steering help is set to.
> > I'm using a fairly unique controller setup, but I don't think it's the
> > problem. I have an MSFF wheel with the gameport connection, but since
> > the pedals died I've been using the pedals from a Logitech GP wheel
> > (USB). Both controllers show up fine in Windows and in F1 2001. Just
> > for kicks I tried using the Logi wheel but the lag was still there.
> > Any clues, hints, fixes out there?