It was definitely a delay, if I turned the wheel then held steady, about
0.5s later the game did the same thing. Anyway I patched it and the problem
has gone away. I probably need to re-introduce some sort of deadzone, as the
Force Feedback starts oscillating down the fast straights!
Stuart
> The last person I had say they had a delay actually had a deadzone
> problem.
> I assume you have the F1 2001 patch:
> http://f12001.phosworks.se/dynpage.asp?page_id=769
> and read the advanced doc.
> and have used the dxtweak thing from:
> http://www.wingmanteam.com/latest_software/gadgets.htm
> to remove the deadzone in dx.
> > I got this game, just splashed out on an Audigy to make it work at all,
> > but I find that the steering action is delayed by about 0.5s. This of
> > course makes it ease to spin off a straight piece of track! System:
> > Celeron 450A, Geforce 3 MX, Audigy, LWFF (serial connection). I wondered
> > about latency caused by the serial connection of the wheel, though this
> > has never been a problem in SCGT, CMR2, RC2000 or GP2!!
> > Any ideas?
> > Stuart