rec.autos.simulators

Schumacher On Sims

Marty U'Re

Schumacher On Sims

by Marty U'Re » Sat, 18 Aug 2001 03:46:13


> David, you are the one that jumped the gun and pounced on the guy.

> He specifically stated in the original post "that I have ever personally
> watched were"

> It stated right up front for you to see.. so if in your words " Uh, what's
> the point of listing the best drivers you've seen", why did you even comment
> then?  Were you just trolling?

DF a troll? LOL


> > How stupid of me to make that mistake.

> > Uh, what's the point of listing the best drivers you've seen.......in
> > person? You can see a hell of a lot more on TV than you can at an actual
> > race, or a baseball game, or an NFL game, or.........

> > David G Fisher



> > > On Wed, 15 Aug 2001 23:11:56 GMT, "David G Fisher"


> > > >By not including Schumacher on the list as one of the greatest drivers,
> > I'm
> > > >afraid to say that you MUST be living in the past just a little too
> much.

> > > Settle down David. I listed the drivers I thought were best of
> > > those I had personally WATCHED race. As in --- 'In Person'.

> > > Sheesh.

Graeme Nas

Schumacher On Sims

by Graeme Nas » Sat, 18 Aug 2001 02:29:07

On a semi-related note, did you see Ralf's first season in F1?

--
Cheers!
Graeme Nash

Nick

Schumacher On Sims

by Nick » Sat, 18 Aug 2001 03:59:55

as any racing driver knows, the most important sense when driving a car
near/on the limit is feel. you feel the rear wheels begin to lose grip long
before anybody could see it visually. you correct movements imperceptible to
the human eye. most racing is reacting to things which cannot be taught by a
computer simulation.

so don't tell me gpl is realistic. yeah sure it can help a retard on how to
go round corners, but not how to adjust the car using weight distribution
when the feel through the steering wheel and seat, and the slightly altering
tyre noises tell you alot more than plain visuals can.

one of the most obvious points is how many racing games (especially rally
games) model the clutch? gpl does but using it or not makes little
difference. side-stepping the clutch, double-declutching and heel-toe
movements are all required to get fast times in a rally car, but does any
racing sim model the clutch? does any set of steering wheel/pedals have a
clutch pedal? i think not. electronics are bad, semi-auto 'boxes and
suchlike should be outlawed, wings removed, and no traction control, abs,
esc or any other electronical aids should be allowed. then the best driver
in the world can be named.

Nick

Schumacher On Sims

by Nick » Sat, 18 Aug 2001 04:05:10

ok. having only watched the grand prix championships for the last 10-15
years with utter fanaticism (being a younger member of the group), going to
silverstone every year and monaco also, does this mean as i never actually
saw the great fangio 'in person', that i can't rate him as one of the
greatest racers of all time? bollox mate.
Nick

Schumacher On Sims

by Nick » Sat, 18 Aug 2001 04:17:04

the easiest way to sum up all these posts is to say this:

if you see somebody claiming that racing sims are great and a realistic
driving experience, then they have never raced a car, and the only high
speed cornering they have ever experienced was in a bog-standard 1.1 fiesta
around the outskirst of town at 25mph.

if you see somebody claiming that racing and simulating are too different to
even compare them, then believe them - they know what they are talking
about. things like gpl are great for the layman to see roughly what racing a
car requires, but stick the world champion gpl racer in even a 996 turbo
somewhere like oulton park, and they will be soooo ***it will be pathetic.

take the most recent evo magazine. there is a report on two magazine
journalists who raced a 24hr race in a nissan skyline in a le mans game. so
nissan uk phoned them and asked if they would like to borrow a real skyline
and take a trip via le mans and spa to the nurburgring. they jumped at the
chance. first time down the mulsanne straight, approaching indianapolis,
they lost control and took out the offside wing. they weren't even racing!
so, racing games weren't even good enough to teach the gamesplayers to drive
a skyline at a normal roadgoing speed! and you tell me sims are realistic.
admittedly it was a v-spec, but indianapolis isn't exactly the bumpiest
corner in the world, is it?

Marty U'Re

Schumacher On Sims

by Marty U'Re » Sat, 18 Aug 2001 04:17:33


> <snip>
> Without the electronics, no driver would be able to drive those cars near
> their limit. 18,000rpm. 850 hp. Advances in aerodynamics. Grooved tires.
> Incredible braking power. Technology has now made a car which outpaces the
> abilities of a human driver, and that's why the electronic aids exist. I
> want to see what the cars are truly capable of, and the aids make that
> possible.

So you think racing is about technology of the car more than about the ability
of the driver.  I guess that is the only way to really enjoy F1 these days.

That would be fine if we were privy to the details of the technology being used
by each car. Don't kid yourself into thinking you know much about what's going
on under the body work of those cars.

For many, like myself, who think racing is primarily about driving and
secondarily about technology (and I do love the technology) F1 today has become
the prime example of how technology can hurt the racing by reducing the range of
performance variables controlled by the driver. Thus the kind of F1 races we see
today with little over taking.

I could go on to comment on how I think a race fan's preference for technology
over driver ability relates to the driving ability of the race fan....but I
won't.  :)

Marty

Gerry Aitke

Schumacher On Sims

by Gerry Aitke » Sat, 18 Aug 2001 04:29:23


> so don't tell me gpl is realistic.

GPL is realistic.

Gerry

Gerry Aitke

Schumacher On Sims

by Gerry Aitke » Sat, 18 Aug 2001 04:49:57


> first time down the mulsanne straight, approaching indianapolis,

If drive down the Mulsanne, the first corner you approach is, in fact,
Mulsanne corner!

If you don't even know the name of the corner at the end of the most
famous straight in motor racing...

Thom j

Schumacher On Sims

by Thom j » Sat, 18 Aug 2001 04:59:12

Sure you are Nick, Rate away! Won't be any better or any worse then
anyone here.. It's all subjective anyway!! :)

| ok. having only watched the grand prix championships for the last 10-15
| years with utter fanaticism (being a younger member of the group), going
to
| silverstone every year and monaco also, does this mean as i never actually
| saw the great fangio 'in person', that i can't rate him as one of the
| greatest racers of all time? bollox mate.
|
|

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David G Fishe

Schumacher On Sims

by David G Fishe » Sat, 18 Aug 2001 05:07:32


I had a feeling someone would say this. Here's some more facts. I know, it's
r.a.s. :-)

RS has six retirements due to car failure or being crashed out by another
driver.

JM has six retirements due to car failure or being crashed out by another
driver. Two more retirements due to his own mistakes.

They've both had the exact same "horrible luck".

I'd say not following RS's lead and taking it a bit easy on the engine at
Hockenheim was a mistake (maybe the long pit stop wouldn't of caused the
engine to go), but we'll let that one slide.

David G Fisher (Can't wait to see what brilliant comments Gerry and Thom can
add to this discussion)

David G Fishe

Schumacher On Sims

by David G Fishe » Sat, 18 Aug 2001 05:07:32

Did you read any of the posts in the thread previous to the one you replied
to? Yep, I really pounced on him. Probably made him cry.

"By not including Schumacher on the list as one of the greatest drivers, I'm
afraid to say that you MUST be living in the past just a little too much."

Amazing how r.a.s. can take one fairly irrelevent comment and make WW3 out
of it.

David G Fisher


> David, you are the one that jumped the gun and pounced on the guy.

> He specifically stated in the original post "that I have ever personally
> watched were"

> It stated right up front for you to see.. so if in your words " Uh, what's
> the point of listing the best drivers you've seen", why did you even
comment
> then?  Were you just trolling?



> > How stupid of me to make that mistake.

> > Uh, what's the point of listing the best drivers you've seen.......in
> > person? You can see a hell of a lot more on TV than you can at an actual
> > race, or a baseball game, or an NFL game, or.........

> > David G Fisher



> > > On Wed, 15 Aug 2001 23:11:56 GMT, "David G Fisher"


> > > >By not including Schumacher on the list as one of the greatest
drivers,
> > I'm
> > > >afraid to say that you MUST be living in the past just a little too
> much.

> > > Settle down David. I listed the drivers I thought were best of
> > > those I had personally WATCHED race. As in --- 'In Person'.

> > > Sheesh.

David G Fishe

Schumacher On Sims

by David G Fishe » Sat, 18 Aug 2001 05:13:38

Was he driving the the equivalent of the 2001 Williams?

Was he an F1 test driver and CART champion before his first season in F1?
They are both the same age BTW.

Excuses can be made for Montoya, but the fact is RS has had significantly
better results in the same car.

David G Fisher


Jan Verschuere

Schumacher On Sims

by Jan Verschuere » Sat, 18 Aug 2001 06:19:25

"David G Fisher" wrote...

> <snip>
> You don't think that a 32 year old man who had a privileged
> upbringing in Germany, and loves auto racing, knows what
> driving sims/games are, and what it would take to evaluate
> them?

Quite ironic you should jump to the defense of Schum as a game reviewer. <g>

> I knew these things before I was even that interested in
> driving sims because they're so obvious. Racing games are
> hardly recent inventions.

Older racing titles were as good as they could technically get. Nowadays the
computing power is there if the developers and publishers are willing to put
simulation before eyecandy and with the latest systems and titles even that
is no longer necessarily a pre-requisite. There can be no more excuses.
Anything billed as a sim should be one.

> > <snip>
>  I've seen kids sit down in front of driving games and
> drive them with ease, including GPL. Your making the
> same mistake a lot of adult sim racers make, which is
> to take these things so seriously that we "talk" ourselves
> into believing they are more difficult than they really are,
> sometimes in order to justify our (what many people would
> call childish) hobby to ourselves and others.

Kids do have the advantage of not having a pre-set idea what's possible, but
nevertheless you must live around some extremely talented people and kids...
of the 20 odd non-simracers (some of them experienced gamers) I sat down in
front of my PC none could drive their way out of a paper bag in a simulation
(even with driver aids on).

> All he's saying, is that without the physical effects of
> driving a race car, most of the simulation is gone. Driving
> a car (sim or real) isn't that hard.

Just driving around isn't. Going fast, racing and winning is bloody hard in
both disciplines.

> Everybody does it. Simulating a real F1 car without the
> physical effects is like simulating sex. Will any computer
> program ever come within a million miles of satisfying you
> in the same way real sex with Cameron Diaz would?

How would you know? -Did you have sex with her?<g> My guess is you had sex
with her just as many times as I've driven a real '67 Grand Prix car, i.e.
none. In the absense of the real thing....

> All I'm saying is let's not take this stuff so damn seriously
> that we actually think we could mimic what we do on screen
> if we were "just given the chance".

Of course not, but let's take it seriously in it's own right.

> Let's not put down real life drivers because we think we know
> "what it takes".

I don't know if I know what it takes (I have an opinion, though <g>), but I
have sure gained a deeper appreciation of it through simming.

> How about not ripping the shit out of one sim, and praising
> another as if it's our religion? Perspective.

That's a bit rich coming from someone admitting to not being able to watch
anything but the top level any given sport has to offer.

Again, I take issue with your generalisation. Name the offenders or use
"some".

> > <snip>
> I rarely EVER rolled the cars in RC. It was never an issue
> with me or many other people who drove RC. Real rally cars
> actually do roll fairly easily though. You should know that.

To a certain extend, yes. I never seen one go up on two wheels and then roll
onto it's roof without the side ever touching the ground though.

> How do you explain the different experiences that some had?

For RC I used to think it was a framerate/resolution issue. Having gone back
to it with a more powerfull PC, I've concluded it's not that. Perhaps a
matter of viewpoint, with me using cockpit only.

Actually, I never really compared my experience to others as, on the whole,
it wasn't the actual driving quirks that bothered me much.

> There is only one answer and that is that some people drove
> them correctly, and kept them on a part of the track which
> wouldn't cause the car to roll over in real life. Some people
> drove them at realisitic speeds, while others had no idea
> what their speed was as they were going around a sharp turn.

There's no way you're ever going to get close to the AI if you drive the
cars properly and at "realistic speeds", i.e. as if you don't know exactly
what's coming and leave a certain margin at dangerous spots. You're back to
"practising until you know what's possible and what isn't". This is not what
rallying is about. Rallying is done somewhat "on the fly" and therefore I
didn't really want to get to know the stages by heart by playing the game
continuously, instead returning to it from time to time when the stages
faded from memory a little. Then again, if one doesn't have changable track
conditions the only way to put some sort of lasting challenge into one's
game ('cos some people are going to practise the stages to death) is to put
the AI out of "easy" reach. Can't say I agree with that decision, but: fair
enough.

> I saw so many replays of people rolling or crashing their car,
> and blaming the game. They had no idea how fast they were
> going, or what they hit. They simply blamed the game.

The game is not to blame for me not getting long time enjoyment from it. Not
the game's fault, I'm just the wrong player for it.

The driving model on the whole is not too bad. Not as immediate and poised
as I would like, but it's a lot more like rallying than CMR2, for example.
Pace notes could have been better, again: not terrible. The only areas where
I think Magnetic Fields really dropped the ball are on setting just the one
difficulty level and making a mess of the settings/repair system.

They ended up with a game where, if one respects the stages and the
conditions one gets humiliated by the AI and pasted with a completely
unreasonable wear-rate to boot.

> As for GPL, the reason I lost interest in it was because IT did
> things that the real life footage showed was not accurate. Mainly,
> the excess sliding and drifting. Good, practiced drivers criss-
> crossing the driving line all the way around the track. They
> looked nothing like the AI or the real life footage.

Yes, if one only moves in the fastest circles I can understand that
sentiment.... having to destroy the illusion to keep up. Align yourself with
those who mostly treat it as playable history, however and things change
dramatically. Which is not to say it shouldn't have been possible to do that
in the first place. I don't think even the "diehard GPL heads" would deny
that. It's just, all things considered, some people still prefer GPL as a
vehicle for their simracing hobby. How much of that is "comfort" is for each
of those individuals to come to terms with, not for you to condemn, IMO.

If I were just running off-line, I pretty sure GPL would have been deleted
and I would feed my habit solely with a mix of SBK2001, MBTR, F!RC and N4.
However, I happen to like the bunch that races GPL online and I derive great
enjoyment from pitting myself against them using this ageing sim, while
GPLRank keeps practising fun. Nice compromise as far as I'm concerned.

> > <snip>
> I'm glad to hear you noticed this about F1RC, but unfortunately,
> this group which is supposedly the most knowlegeable collection
> of sim racers on the planet has spent little time discussing
> F1RC's excellent simulation of an F1 car's behavior, and more
> time bickering over a bunch of bullshit.

I noticed a whole bunch of stuff about F1RC... as with F1RS and MGPRS2, I
really like Ubisoft's latest offering. I'm having trouble compiling all the
info into a coherent report, but if the muze decides to visit I will expand
on the subject.

> > <snip>
> Without the electronics, no driver would be able to drive those
> cars near their limit. 18,000rpm. 850 hp. Advances in
> aerodynamics. Grooved tires. Incredible braking power. Technology
> has now made a car which outpaces the abilities of a human driver,
> and that's why the electronic aids exist.

The same situation occurred in Rallying in the 80's... Walter Rohrl on the
Audi Quattro Turbo: "One nearly couldn't think quickly enough to keep pace
with that car." The electronics probably weren't there to remedy this, but
all the same the governing body simply banned the cars. Result: cars are
still high-tech, but the excess is gone and drivers still take the fight to
eachother.

If the manufacturers build racing cars which are beyond the capability of a
human to drive they are conceptually on the wrong track. I can understand
dynamically unstable jet fighters beying kept aloft by computers. After all,
war is a matter of life and death. Racing is not, it's supposed to be a
competition between drivers, *using* cars.

> I want to see what the cars are truly capable of, and the aids
> make that possible.

So you rather see the interests of the machines served than those of the
men?

> There's the limit, and then there's *the limit*. The true
> limit is still only reached by the best drivers, so nothing
> has really changed. The driver who reaches that true limit
> the most consistently, lap after lap and race after race is
> MS.

MS will only go as quickly as he needs to go to win, just like any other
professional racing driver in one of the best cars.

> MS always outperforms his teammates.  RS outperforms JPM.
> MH is still probably a bit faster than DC. Zanardi
> dominated CART and his teammate, but couldn't do much in
> F1. Within a team, there is usually one driver who is
> consistently faster than another. Aids don't prevent that
> fact from showing through.

True, not exactly rivetting, but true.

Jan.
=---

David G Fishe

Schumacher On Sims

by David G Fishe » Sat, 18 Aug 2001 06:31:21

I think if anyone here at r.a.s. actually had the guts (impossible) to tell
one of todays F1 drivers that modern F1 was all car and little driver, that
driver would laugh in their face and then tell them to "piss off you fool".
If someone here told them that what they were doing was easy compared to
drivers in the past, they'd call them an old timer who's stuck in the past
and doesn't have a clue.

Whenever I hear someone try and put down what an F1 driver of today is
doing, I'm reminded of an old time NFL star player named Chuck Bednarick.
Whenever he's given the chance, he goes on and on about how the players in
his era (the 60's) were better and tougher than today's players. Senile
Chuck doesn't have a clue that he wouldn't even sniff a roster spot on a
modern NFL team. He'd be lucky to be allowed to paint the lines on the
field.

Just like Chuck, I don't think many of the drivers from the past would be
able to compete in today's F1.

Old time brain surgeons were better than those of today because all they
needed to operate was a rusty butter knife. Astronauts of today don't really
do anything because of all the technology. They just sit there and drink
Tang. Fred Flintstone was the greatest driver of all time. That guy could do
it all in the most basic car ever created.

Ed, to be honest, I think you and just about everyone else here at r.a.s.
would probably shit your pants on the first lap if given the chance to drive
MS's Ferrari. Your head would feel like it's being ripped off. Your body
would be battered and bruised. You'd rather have your nuts cut off then even
consider braking at the 100 meter mark when doing 180mph. You wouldn't get
within a million miles of pushing *the limit*, and therefor still wouldn't
have any idea what an F1 driver of today is doing. They are the best drivers
in the world. The cars are the best in the world. That's why F1 draws 350
million viewers per race. It's an ENORMOUS success. Name another sporting
event which even comes close. NASCAR draws a measly (in comparison) 8-13
million per race.

To all the Fred Flintsones in this group, please stop living in the past.

David G Fisher


Thom j

Schumacher On Sims

by Thom j » Sat, 18 Aug 2001 06:55:10

I am and will not "say" one word.. It's hard as hell but worthless..
As "George Jetson" would say: "Consider the source!" :o)~

| David G Fisher (Can't wait to see what brilliant comments Gerry and Thom
can
| add to this discussion)

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