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Developers / Game developers and publishers

Live for Speed developers

discussed in 38 posts, 2002-2007 · overall tone very positive

Posts per month

12 posts9 posts0 posts0 posts0 posts2003: 0 posts20030 posts0 posts0 posts0 posts0 posts5 posts0 posts0 posts1 posts0 posts3 posts2004: 0 posts20040 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2005: 0 posts20050 posts0 posts0 posts0 posts0 posts0 posts2 posts2 posts1 posts0 posts0 posts2006: 0 posts20060 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2007: 0 posts20070 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts3 posts

How the mood changed

Starts at zero. Every post that spoke well of them moves the line up, every critical post moves it down (weighted −2 to +2).

2002: +302003: +342005: +422007: +4520022007

Key threads

  • West Racing vows Racing Legends will be completed 2002-09-18 · 49 posts
    Dave Cook quoted West Racing's forum statement that Racing Legends would be completed no matter what. Sceptics pointed to years without working code and the teddy-bear shop, while supporters such as Doug Ellison and Dan Leach defended the brothers and blamed Empire for the cancellation of their earlier World Sports Cars project. Many contrasted the West brothers with the Live for Speed team, which had quietly released a working demo.
  • Live for Speed key codes spark product activation debate 2003-12-11 · 62 posts
    A user complained that the LFS team had not answered his request for a new unlock key after a hard drive crash; others pointed out the website's self-service unlock and that a spare key is added each month. The thread turned into a broad argument about product activation, especially Windows XP, software ownership under EULAs and Microsoft's dominance. It included some insults, such as frederickson's abuse of Alan Bernardo, but was mostly a heated disagreement.
  • Live for Speed demo praise and comparison with Racing Legends 2002-08-28 · 25 posts
    Peter Nilsson raved about doing doughnuts in the Live for Speed demo's RWD XR GT, and others praised the quick multiplayer and dual-axis patch, saying they would pay for the demo. Doug Ellison pointed out the hypocrisy of attacking the West brothers for proposing a paid beta for Racing Legends. Others replied that LFS had appeared quietly with a working demo while RL had years of publicity and nothing to drive, and the exchange grew snippy.
  • Pessimism over the supposed revival of sim racing 2005-10-11 · 53 posts
    ymenard argued that the so-called revival was hollow, citing tiny rFactor online numbers and flaws in GTL and other sims. Replies discussed fragmentation across many titles, the rise of console sims like GT4 and Richard Burns Rally, NR2003 superspeedway pickup racing still drawing hundreds of players, and whether rFactor's mod potential would eventually draw everyone in. Some also discussed importing GT Legends from Sweden.
  • rFactor matchmaker outages and ISI's response 2005-09-18 · 33 posts
    Users could not find the RAS-Factor servers because rFactor's online server list was unreliable. Alan Bernardo argued that LFS's online infrastructure was far better. ISI's Joe (Scoob Droolins) replied that it was unfair to compare a two-week-old release with LFS and said ISI was working to fix it. Others shared ini tweaks to show more servers and praised ISI's community engagement.
  • Hoax claim that Racing Legends was cancelled 2005-08-21 · 136 posts
    An anonymous poster claimed the West brothers had cancelled Racing Legends, and long-time critics such as redTed said they had predicted it. Others found no announcement and called it a hoax, and team members Gregor Veble and Todd Wasson flatly denied it. A heated argument followed over whether calling the project a 'scam' was libellous. Wasson argued that community abuse had driven the developers to stop communicating.
  • Will rFactor's multiplayer beat GTR's, and how netcode works 2005-07-24 · 50 posts
    A user asked why rFactor would be better online than GTR if it used the same engine. Answers noted that rFactor used ISI's newer gMotor2 engine, while Jan Verschueren argued its netcode was essentially no better than GTR's. A long technical discussion followed, with flight-sim netcode programmer Nick explaining client-server prediction. Byron Forbes and others debated whether NR2003 and GPL 'warp' crashes were caused by crude prediction.
  • Which racing sims should be in every collection 2003-10-17 · 38 posts
    Rich listed his mostly arcade and older Papyrus titles and asked what to add. The consensus was Grand Prix Legends, F1 Challenge 99-02 and NR2003, with Live for Speed, netKar, NASCAR Heat and Ratbag's dirt racing games also suggested. A dispute over whether Live for Speed is arcade-like gave way to discussion of motorcycle games and real motorcycle safety.
  • netKar versus LFS versus GPL debate continues 2003-07-21 · 63 posts
    Starting from a question about netKar add-on tracks, the thread debated whether netKar or Live for Speed deserved the 'new GPL' title. Some found netKar's loss of grip unpredictable, while others praised LFS's tyre model, especially for front-wheel-drive cars. Bruce Kennewell argued GPL's appeal lay in its historical setting, and tips covered force feedback strength and unlocking LFS cars.
  • Live for Speed AI learns tracks over time 2002-08-21 · 23 posts
    Willem noticed Live for Speed's AI got faster the more it ran, and Andreas Nystrom found it stores learned knowledge per driver in a data folder and uses the same physics as the player. Posters compared it with NASCAR Heat's and GPL's AI and debated GPL's AI quality.

Sentiment by year

YearPostsPositiveNegativeTone
200221170very positive (+1.43)
2003943positive (+0.44)
2005550very positive (+1.60)
2007330very positive (+1.00)

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