...is that these guys will never be around to finish the project!! This is
such a stunning work of genius by such a tiny group of individuals that they
will inevitably get the rewards they are due, by being snapped up by some
big developer.
Unless we all buy LFS, I guess...then perhaps they can stay independent.
I have only two tiny complaints. I'd like a tach that works (or if the tach
is accurate, then engines that would properly blow up if you revved them
that high!). The FFB is a bit weak with my MOMO Racing wheel...which
doesn't mean it is weak on other wheels, just that like every other title, a
bit of tweaking here and there can make a big difference. Either it can be
programmed in or controlled through an .ini file like GPL.
Otherwise it is terrific fun--just that perfect balance between realistic
enough to hold your interest, but not a crushingly accurate sim. We all
need that sometimes. It's what the original Need For Speed was initially
(in its day), but then that title just got worse and worse with each
release. I can't wait for more tracks.
Marc
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On Sat, 26 Jul 2003 11:49:06 -0400, "Marc Collins"
<[email hidden]> wrote:
>...is that these guys will never be around to finish the project!! This is
>such a stunning work of genius by such a tiny group of individuals that they
>will inevitably get the rewards they are due, by being snapped up by some
>big developer.
Didn't they all work for Peter Molyneaux on the original Black and
White? Or maybe I'm thinking of someone else.
Jason
On Sat, 26 Jul 2003 16:10:44 GMT, [email hidden] (jason moyer)
wrote:
>Didn't they all work for Peter Molyneaux on the original Black and
>White? Or maybe I'm thinking of someone else.
>
>Jason
Only Eric Bailey and Scawen Roberts worked on Black & White.
I found this on some website about LFS,
"Created by Scawen Roberts (programmer), Eric Bailey (artist) both
formerly from Lionhead Studios and Victor van Vlaardingen (musician
and webmaster) formerly known in the Demo Scene"
In article <[email hidden]>, [email hidden]
(Fido) wrote:
> Only Eric Bailey and Scawen Roberts worked on Black & White.
More importantly in terms of hardcore sim credentials, Scawen worked on
Digital Integration's *superb* simulation of the Soviet "Hind"
helicopter gunship.
It's still a classic, almost in the same league as Longbow2.
Andrew McP


































