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The only big problem with LFS that I can see...

4 posts by 4 people · 26 Jul 2003 15:49 UTC - 27 Jul 2003 07:26 UTC

Marc Collins 26 Jul 2003 15:49 UTC#60168
...is that these guys will never be around to finish the project!! This is such a stunning work of genius by such a tiny group of individuals that they will inevitably get the rewards they are due, by being snapped up by some big developer. Unless we all buy LFS, I guess...then perhaps they can stay independent. I have only two tiny complaints. I'd like a tach that works (or if the tach is accurate, then engines that would properly blow up if you revved them that high!). The FFB is a bit weak with my MOMO Racing wheel...which doesn't mean it is weak on other wheels, just that like every other title, a bit of tweaking here and there can make a big difference. Either it can be programmed in or controlled through an .ini file like GPL. Otherwise it is terrific fun--just that perfect balance between realistic enough to hold your interest, but not a crushingly accurate sim. We all need that sometimes. It's what the original Need For Speed was initially (in its day), but then that title just got worse and worse with each release. I can't wait for more tracks. Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
On Sat, 26 Jul 2003 11:49:06 -0400, "Marc Collins" <[email hidden]> wrote: >...is that these guys will never be around to finish the project!! This is >such a stunning work of genius by such a tiny group of individuals that they >will inevitably get the rewards they are due, by being snapped up by some >big developer. Didn't they all work for Peter Molyneaux on the original Black and White? Or maybe I'm thinking of someone else. Jason
On Sat, 26 Jul 2003 16:10:44 GMT, [email hidden] (jason moyer) wrote: >Didn't they all work for Peter Molyneaux on the original Black and >White? Or maybe I'm thinking of someone else. > >Jason Only Eric Bailey and Scawen Roberts worked on Black & White. I found this on some website about LFS, "Created by Scawen Roberts (programmer), Eric Bailey (artist) both formerly from Lionhead Studios and Victor van Vlaardingen (musician and webmaster) formerly known in the Demo Scene"
In article <[email hidden]>, [email hidden] (Fido) wrote: > Only Eric Bailey and Scawen Roberts worked on Black & White. More importantly in terms of hardcore sim credentials, Scawen worked on Digital Integration's *superb* simulation of the Soviet "Hind" helicopter gunship. It's still a classic, almost in the same league as Longbow2. Andrew McP

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