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Couldn't find either RAS-Factor server on Saturday

33 posts by 13 people · 18 Sep 2005 12:53 UTC - 20 Sep 2005 17:35 UTC

rFactor matchmaker outages and ISI's response

Users could not find the RAS-Factor servers because rFactor's online server list was unreliable. Alan Bernardo argued that LFS's online infrastructure was far better. ISI's Joe (Scoob Droolins) replied that it was unfair to compare a two-week-old release with LFS and said ISI was working to fix it. Others shared ini tweaks to show more servers and praised ISI's community engagement.

With Joe 'Scoob Droolins' (Image Space Incorporated)

online racing/leaguestech supportrFactorLive for Speed

Automated summary.

elrikk 18 Sep 2005 12:53 UTC#17037
On Saturday afternoon I could not get any server listing at all from inside rFactor itself. Couldn't see a race with "RAS" in the title on the RaceCast server list. The RASCAR site seemed to be down. (still does.) Retried each ot these several times between 2:30 and 4:30 EST. I know people raced but how the heck did they get there ? ;o) Elrikk
elrikk wrote:
Quoted text (13 lines)> On Saturday afternoon I could not get any server listing at all from inside > rFactor itself. > > Couldn't see a race with "RAS" in the title on the RaceCast server list. > > The RASCAR site seemed to be down. (still does.) > > Retried each ot these several times between 2:30 and 4:30 EST. > > I know people raced but how the heck did they get there ? ;o) > > > Elrikk
The race list was up and down like the proverbial whores drawers... It took me 30 mins before I eventually got a list and then a few refreshes before the RASFactor server showed up. The racelist seems rather flaky at the moment. Despite the limited number of opponents my victory was nonetheless sensational :) Cheers Tony
"Tony Rickard" <[email hidden]> wrote in message news:0FfXe.110850$[email hidden]...
Quoted text (27 lines)> elrikk wrote: >> On Saturday afternoon I could not get any server listing at all from >> inside rFactor itself. >> >> Couldn't see a race with "RAS" in the title on the RaceCast server list. >> >> The RASCAR site seemed to be down. (still does.) >> >> Retried each ot these several times between 2:30 and 4:30 EST. >> >> I know people raced but how the heck did they get there ? ;o) >> >> >> Elrikk > > The race list was up and down like the proverbial whores drawers... > > It took me 30 mins before I eventually got a list and then a few refreshes > before the RASFactor server showed up. The racelist seems rather flaky at > the moment. > > Despite the limited number of opponents my victory was nonetheless > sensational :) > > Cheers > Tony >
Let's compare: the LFS servers verses rFactor. The LFS servers and the game's overall online stability is excellent. rFactor's servers and overall online stability is poor. I'm truly glad that ISI has backed up its previous assurances that its online component would be much better, compared to GTR. It's very sad that some companies, once its game has been released, totally abandon the community. Alanb
Alan Bernardo wrote:
Quoted text (10 lines)> Let's compare: the LFS servers verses rFactor. > > The LFS servers and the game's overall online stability is excellent. > rFactor's servers and overall online stability is poor. > > I'm truly glad that ISI has backed up its previous assurances that its > online component would be much better, compared to GTR. > > It's very sad that some companies, once its game has been released, totally > abandon the community.
I think it is early days to suggest the community has been abandoned. In comparison to previous ISI efforts I think rFactor multi is heading the right way, though for sure it isn't there yet. In general though I have found rFactor multi to be pretty stable, just the racelist side seems hit or miss. Cheers Tony
elrikk wrote:
Quoted text (13 lines)> On Saturday afternoon I could not get any server listing at all from inside > rFactor itself. > > Couldn't see a race with "RAS" in the title on the RaceCast server list. > > The RASCAR site seemed to be down. (still does.) > > Retried each ot these several times between 2:30 and 4:30 EST. > > I know people raced but how the heck did they get there ? ;o) > > > Elrikk
Mitch was probably too busy jacking off to the military channel
You making another joke Alan ;) Whooosh, right over my head, again. Other than the demo's Ive not run LFS but based on my limited experience LFS is targeting ex NFS players while GTR was targeting ex GPLers and rFactor is a compromise between the two. Online stability has been excellent in rFactor in my experience. In ways much better than even Papy's. No matter how good LFS's netcode is it cant make up for the arcade game feel (ala NFS series). Personally Id prefer GTR offline over LFS online. But then again Im a SIMMER not a gamer... Mitch "Alan Bernardo" <[email hidden]> wrote in message news:jfadneMBO-sTE7DeRVn-> Let's compare: the LFS servers verses rFactor.
Quoted text (12 lines)> > The LFS servers and the game's overall online stability is excellent. > rFactor's servers and overall online stability is poor. > > I'm truly glad that ISI has backed up its previous assurances that its > online component would be much better, compared to GTR. > > It's very sad that some companies, once its game has been released, > totally abandon the community. > > Alanb >
Very impressive win Tony! Mistake free, at least big mistake free run. Wish I could have said the same, grrr ;) Mitch "Tony Rickard" <[email hidden]> wrote in message news:TkgXe.110872$[email hidden]...
Quoted text (21 lines)> Alan Bernardo wrote: > >> Let's compare: the LFS servers verses rFactor. >> >> The LFS servers and the game's overall online stability is excellent. >> rFactor's servers and overall online stability is poor. >> >> I'm truly glad that ISI has backed up its previous assurances that its >> online component would be much better, compared to GTR. >> >> It's very sad that some companies, once its game has been released, >> totally abandon the community. > > I think it is early days to suggest the community has been abandoned. In > comparison to previous ISI efforts I think rFactor multi is heading the > right way, though for sure it isn't there yet. In general though I have > found rFactor multi to be pretty stable, just the racelist side seems hit > or miss. > > Cheers > Tony
Mitch_A wrote: > Other than the demo's Ive not run LFS but based on my limited experience LFS > is targeting ex NFS players while GTR was targeting ex GPLers and rFactor is > a compromise between the two. LFS is a pretty good sim, Mitch. Just that the way it is packaged tends to appeal to the younger kids which in turn makes the online experience less appealing to the more hardcore simmer. After 10 restarts and a torrent of abusive chat the appeal here certainly wanes. I would imagine an organised group could have a good race with LFS. I think rFactor has a better physics model but that is fairly subjective, LFS is developing quite nicely. Considering LFS's alpha status and rFactors published status there are areas where the two are remarkably close... Cheers Tony
Eldred 18 Sep 2005 19:58 UTC↳ reply to elrikk#16807
On Sun, 18 Sep 2005 08:53:57 -0400, "elrikk" <[email hidden]> wrote:
Quoted text (14 lines)>On Saturday afternoon I could not get any server listing at all from inside >rFactor itself. > >Couldn't see a race with "RAS" in the title on the RaceCast server list. > >The RASCAR site seemed to be down. (still does.) > >Retried each ot these several times between 2:30 and 4:30 EST. > >I know people raced but how the heck did they get there ? ;o) > > >Elrikk >
There is a setting for how many races show up in the RaceCast list. If your number is too low, it might take a refresh or two before your desired server shows. You can raise the number to allow all the servers to show. Unfortunately, I can't find what setting that is at the moment. If I find it, I'll post the fix. Eldred
Go into your player folder, open the multplayer file, and edit the concurrent server updates line. It's located about 20 lines down from the top of the page. -- David G Fisher "Eldred" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 18 Sep 2005 08:53:57 -0400, "elrikk" <[email hidden]> > wrote: > >>On Saturday afternoon I could not get any server listing at all from >>inside >>rFactor itself. >> >>Couldn't see a race with "RAS" in the title on the RaceCast server list. >> >>The RASCAR site seemed to be down. (still does.) >> >>Retried each ot these several times between 2:30 and 4:30 EST. >> >>I know people raced but how the heck did they get there ? ;o) >> >> >>Elrikk >> > > There is a setting for how many races show up in the RaceCast list. > If your number is too low, it might take a refresh or two before your > desired server shows. You can raise the number to allow all the > servers to show. Unfortunately, I can't find what setting that is at > the moment. If I find it, I'll post the fix. > > Eldred
Mitch_A 18 Sep 2005 20:12 UTC↳ reply to Eldred#16809
In \rfactorpath\userdata\yourprofile locate the multiplayer.ini and change the line "Concurrent Server Updates" from 40 to 150. Anyone have a fix for the F3 steering wheel outline in your side view mirrors? Does everyone see it? Mitch "Eldred" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> On Sun, 18 Sep 2005 08:53:57 -0400, "elrikk" <[email hidden]> > wrote: > >>On Saturday afternoon I could not get any server listing at all from >>inside >>rFactor itself. >> >>Couldn't see a race with "RAS" in the title on the RaceCast server list. > > There is a setting for how many races show up in the RaceCast list. > If your number is too low, it might take a refresh or two before your > desired server shows. You can raise the number to allow all the > servers to show. Unfortunately, I can't find what setting that is at > the moment. If I find it, I'll post the fix. > > Eldred
I guess Ive never overcome the fact that I could beat most people with a KB when I was running LFS. I gave it a chuckle then quickly moved on ;) Mitch "Tony Rickard" <[email hidden]> wrote in message news:QchXe.110911$[email hidden]...
Quoted text (14 lines)> LFS is a pretty good sim, Mitch. Just that the way it is packaged tends to > appeal to the younger kids which in turn makes the online experience less > appealing to the more hardcore simmer. > > After 10 restarts and a torrent of abusive chat the appeal here certainly > wanes. I would imagine an organised group could have a good race with LFS. > I think rFactor has a better physics model but that is fairly subjective, > LFS is developing quite nicely. > > Considering LFS's alpha status and rFactors published status there are > areas where the two are remarkably close... > > Cheers > Tony
"Mitch_A" <[email hidden]> wrote in news:_SjXe.123$[email hidden]:
Quoted text (8 lines)> In \rfactorpath\userdata\yourprofile locate the multiplayer.ini and > change the line "Concurrent Server Updates" from 40 to 150. > > Anyone have a fix for the F3 steering wheel outline in your side view > mirrors? Does everyone see it? > > Mitch >
I have already done that, but the matching servers appear to be offline. I have attempted to join via racecast and from the sim and both either show no servers at all(sim) or time out when I try and join via racecast. I was able to connect to a league server, but only thru the ip#
Yea Dave sometime this afternoon the matchmaker went down again. OK earlier though. Mitch "Dave Henrie" <[email hidden]> wrote in message > > I have already done that, but the matching servers appear to be offline. > I have attempted to join via racecast and from the sim and both either > show > no servers at all(sim) or time out when I try and join via racecast. I > was > able to connect to a league server, but only thru the ip#
Looks like its back up now. Mitch "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> "Mitch_A" <[email hidden]> wrote in > news:_SjXe.123$[email hidden]: > >> In \rfactorpath\userdata\yourprofile locate the multiplayer.ini and >> change the line "Concurrent Server Updates" from 40 to 150. >> >> Anyone have a fix for the F3 steering wheel outline in your side view >> mirrors? Does everyone see it? >> >> Mitch >> > > I have already done that, but the matching servers appear to be offline. > I have attempted to join via racecast and from the sim and both either > show > no servers at all(sim) or time out when I try and join via racecast. I > was > able to connect to a league server, but only thru the ip#
"Tony Rickard" <[email hidden]> wrote in message news:TkgXe.110872$[email hidden]...
Quoted text (18 lines)> Alan Bernardo wrote: > >> Let's compare: the LFS servers verses rFactor. >> >> The LFS servers and the game's overall online stability is excellent. >> rFactor's servers and overall online stability is poor. >> >> I'm truly glad that ISI has backed up its previous assurances that its >> online component would be much better, compared to GTR. >> >> It's very sad that some companies, once its game has been released, >> totally abandon the community. > > I think it is early days to suggest the community has been abandoned. In > comparison to previous ISI efforts I think rFactor multi is heading the > right way, though for sure it isn't there yet. In general though I have > found rFactor multi to be pretty stable, just the racelist side seems hit > or miss.
That's probably true. But if you compare the stability of LFS' online operations, you'd notice that ISI's is downright crappy. Connection wise there may not be a big difference, but orgainizing everything and getting the community involved in the online experience has so far been a failure for ISI. GTR failed, and I was hoping (as were a lot of other people) that rFactor would be different. Take a look at what LFS offers with its desktop (not the greatest but not bad) and it's statistics and hot-lapping section. ISI is nowhere near this. The developers of LFS are out in the open with the community; I saw one ISI developer here (a token visit) and rarely see them on the RSC forums. It's as if they have released their product and washed their hands of it. Alanb
"Mitch_A" <[email hidden]> wrote in message news:WDgXe.62$[email hidden]... > You making another joke Alan ;) Whooosh, right over my head, again. > > Other than the demo's Ive not run LFS but based on my limited experience > LFS is targeting ex NFS players while GTR was targeting ex GPLers and > rFactor is a compromise between the two. > Whomever LFS is targetting is not the issue, unless you're saying that LFS is more like NFS and rFactor is more like GPL. LFS is an excellent simulator, especially when it comes to tire grip. With my limited knowledge of what a car on the track should feel like, I think LFS' tire grip modeling is way ahead of both GTR and rFactor. I never felt the tires in GTR. With rFactor at least it is a little better, but nothing compared to LFS. > Online stability has been excellent in rFactor in my experience. In ways > much better than even Papy's. No matter how good LFS's netcode is it cant > make up for the arcade game feel (ala NFS series). Personally Id prefer > GTR offline over LFS online. But then again Im a SIMMER not a gamer... > This is total BS. LFS' feel is nowhere near NFS'. The game is very good. I've yet to even get a flat tire or any kind of mechanical failure in rFactor. In LFS tire wear and grip surpasses rFactor by a good mile, though I think rFactor is an improvement. But then again I'm pretty open-minded and not apt to have feelings of my own superiority over others. I like both sims. The problem I have with rFactor is that it just appears that ISI is going to abandon ship now that their game is out. I wonder, will LFS S2 (complete)be released before the first rFactor patch? Right now, all rFactor has on LFS is its moddability, but even this is getting rather comical, as some are calling even the slightest chance a mod. I'm just waiting around here for someone to change the tint of the green exit pit lights and then call it a new mod. (This is all a part of this superiority complex, is the way I see it.) All in all though I'm racing rFactor rather than LFS right now, mainly because there is sure to be some nice new cars and tracks to be released. Once LFS gets a track and car maker, rFactor will be forgotten. The developers of LFS are taking their time and doing it right; ISI is interested in something else, like making some quick cash. Alanb
"Mitch_A" <[email hidden]> wrote in message news:_SjXe.122$[email hidden]... >I guess Ive never overcome the fact that I could beat most people with a KB > when I was running LFS. I gave it a chuckle then quickly moved on ;) > > Mitch > You know once I played a game of golf with a guy with one arm. He kicked my arse. I gave a chuckle then, too, but I was laughing at myself. Alanb
Alan Bernardo wrote:
Quoted text (36 lines)> "Tony Rickard" <[email hidden]> wrote in message > news:TkgXe.110872$[email hidden]... > > Alan Bernardo wrote: > > > >> Let's compare: the LFS servers verses rFactor. > >> > >> The LFS servers and the game's overall online stability is excellent. > >> rFactor's servers and overall online stability is poor. > >> > >> I'm truly glad that ISI has backed up its previous assurances that its > >> online component would be much better, compared to GTR. > >> > >> It's very sad that some companies, once its game has been released, > >> totally abandon the community. > > > > I think it is early days to suggest the community has been abandoned. In > > comparison to previous ISI efforts I think rFactor multi is heading the > > right way, though for sure it isn't there yet. In general though I have > > found rFactor multi to be pretty stable, just the racelist side seems hit > > or miss. > > That's probably true. But if you compare the stability of LFS' online > operations, you'd notice that ISI's is downright crappy. Connection wise > there may not be a big difference, but orgainizing everything and getting > the community involved in the online experience has so far been a failure > for ISI. GTR failed, and I was hoping (as were a lot of other people) that > rFactor would be different. > > Take a look at what LFS offers with its desktop (not the greatest but not > bad) and it's statistics and hot-lapping section. ISI is nowhere near this. > > The developers of LFS are out in the open with the community; I saw one ISI > developer here (a token visit) and rarely see them on the RSC forums. It's > as if they have released their product and washed their hands of it. > > Alanb
Alan, your post is nonsense. To compare the online infrastructure of rFactor (which has been out two weeks) to the that of LFS (which has been out a couple of years) is quite unfair. We are working hard to improve things, and do have a major involvement with the community on the RSC forums. As far as r.a.s. goes, well, I do read these forums alot, and frankly, between the childish bickering and endless cursing amongst supposedly mature people, I'm hesitant to get involved. Washed our hands of it? Hardly. We have a very small dev group of only five people, and have to use our time carefully. A major update will be out shortly, so if you'll just hang with us ...
Like I said I have limited LFS (and even less nfs) experience and I agree Im not the one to judge it. And I doubt I ever will be based on my early KB wins, LOL. Like I said (and Im not judging anyone) Im a simmer not a gamer, no roof riding (my prob with that is its an unfair advantage better known as a cheat) no driving aids no nothing but pure sim, as close to RL as possible. Interpret THAT any way you'd like.. "Alan Bernardo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> This is total BS. LFS' feel is nowhere near NFS'. The game is very good. > I've yet to even get a flat tire or any kind of mechanical failure in > rFactor. In LFS tire wear and grip surpasses rFactor by a good mile, > though > I think rFactor is an improvement. But then again I'm pretty open-minded > and not apt to have feelings of my own superiority over others.
Based on the posts Ive read of yours you come across much different than you percieve yourself... > > Alanb >
I'm really not at all surprised at that... I laugh at you too. "Alan Bernardo" <[email hidden]> wrote in message news:_uadnQgFVNvnv7PeRVn- I gave a chuckle then, too, but I was laughing at myself. > > Alanb >
Keep in mind Scoob some of us are extremely pleased and very appreciative of your teams hard work. I hope sales are going well for you guys. Thanks for popping in under the noise ;) Mitch "Scoob Droolins" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Alan, your post is nonsense. To compare the online infrastructure of > rFactor (which has been out two weeks) to the that of LFS (which has > been out a couple of years) is quite unfair. We are working hard to > improve things, and do have a major involvement with the community on > the RSC forums. As far as r.a.s. goes, well, I do read these forums > alot, and frankly, between the childish bickering and endless cursing > amongst supposedly mature people, I'm hesitant to get involved. Washed > our hands of it? Hardly. We have a very small dev group of only five > people, and have to use our time carefully. A major update will be out > shortly, so if you'll just hang with us ... >
"Alan Bernardo" <[email hidden]> wrote in news:McCdnT- [email hidden]: > The problem I have with rFactor is that it just appears > that ISI is going to abandon ship now that their game is out. you haven't seen the ISI business model then I take it. The biggest advantage that ISI now has is NOT being under the thumb of a corporate parent. They don't HAVE to have rFv2 out by Christmas. They don't have to have v3 out by fall. They can concentrate on rF just like the LFS guys are doing. You will see mod support, not just by the modders but to the modders by ISI. And you will see unsupported mods as well. If somebody like the old SIMBIN team can find a way to whip more out of the programing package, then we'll see another step forward. I understand ISI may have some private sim projects for other entities, but rFactor is going to be their cash cow...if they have one. I will be hugely suprised if rF just fades away. I do wonder what they will do to continue the cash flow..do we have to buy rf sp2 or will it be free as a patch? This won't affect us end users this year, but what about next year? dave henrie
>"Dave Henrie" <[email hidden]> wrote > You will see mod support, not just by the modders but to the modders by > ISI. And you will see unsupported mods as well. Bah. With the fuckup that iRacing has done to the community, there's nothing holding ISI to do the same, just to back up their arse in case of some legal action by some entity,stopping some mods to be released. How can we be so sure? What's telling you somebody ain't gonna slap a no-release legal paper on a mod? What's telling you Mods aren't going to start charging money for mods that will be supported by rFactor? Like they are going to take the chance and support let's say, an F1 mod on racecast Let's not celebrate until we see how truly third-party friendly they are. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Scoob Droolins wrote:
Quoted text (7 lines)> As far as r.a.s. goes, well, I do read these forums > alot, and frankly, between the childish bickering and endless cursing > amongst supposedly mature people, I'm hesitant to get involved. Washed > our hands of it? Hardly. We have a very small dev group of only five > people, and have to use our time carefully. A major update will be out > shortly, so if you'll just hang with us ... >
Sccob, a number of RASers are really having a blast with rFactor. I think there are some fair points about the "completeness" of the package (espacially as an offline sim) and the matchmaker service is suffering some teething trouble. However, sim enthusiasts always want to get their hands on a product as eealy as possible so fair play for getting it out and planning to update it. Unfortunatley the same people that want it early can often critisize the most the missing features - so there is an element of risk even with an enthusiast group :( For those of us who have organised leagues and are trying rFactor the missing features become unimportant and we have workarounds for connecting. Generally the experience is good, especially with the OW cars. No doubt there are some issues with flags and pace car laps that need sorting but the most important thing for a sim racer is the underlying engine and flags and other features can always (hopefully) be fixed. As long as there is a belief ISI will fix these issues (we have had enough experience here where they haven't) then I believe the hardcore community (which this group represents) will be on board. As you will no doubt have noticed this is an unmoderated board and inevitably will have some rogue posters (!). Look beyond those and you will discovers some diamonds within the rough :) Cheers Tony
Dave Henrie wrote:
Quoted text (11 lines)> "Alan Bernardo" <[email hidden]> wrote in news:McCdnT- > [email hidden]: > > > The problem I have with rFactor is that it just appears > > that ISI is going to abandon ship now that their game is out. > > you haven't seen the ISI business model then I take it. The biggest > advantage that ISI now has is NOT being under the thumb of a corporate > parent. They don't HAVE to have rFv2 out by Christmas. They don't have to > have v3 out by fall. They can concentrate on rF just like the LFS guys are > doing.
And let's not forget that if I buy rFactor in the UK, £25 of the £30 goes straight to ISI (the rest is tax). Compare that to off-the-shelf games, which I usually buy at around the £17 mark (eg RBR), and after the retailer, publisher and other people have taken their share, the developer is lucky to get 1-2%. Of course, rFactor will never be mainstream, because it's not in shops, doesn't have advertising, and doesn't simulate a real life race series (all things which get random people to buy your product in HMV). So ISI will only make their money from us. They can afford to sell a lot fewer copies because they make so much money per copy, but if they screw us over, that's it. So I would imagine they would be *very* interested in keeping us happy and not abandoning ship.
> Alan, your post is nonsense. To compare the online infrastructure of > rFactor (which has been out two weeks) to the that of LFS (which has > been out a couple of years) is quite unfair. We are working hard to > improve things, and do have a major involvement with the community on > the RSC forums. Is it not so that this so-called infrastructure of rFactor has really been in place (or at least your core group has been in place) since F1C? LFS, as soon as the first MP build was released, was years ahead of rFactor. Your estimation of LFS and it being out a couple of years is the reason for the difference, is bogus. >As far as r.a.s. goes, well, I do read these forums > alot, and frankly, between the childish bickering and endless cursing > amongst supposedly mature people, I'm hesitant to get involved. Endless cursing? Childish bickering? I think a lot of the conversations we have here about racing simulators is oftentimes cogent and civil. I never recall using profanities or bickering. Maybe you've taken a few posts and generalized them into a few hundred in order to justify non-involvement. >Washed our hands of it? Hardly. We have a very small dev group of only >five > people, and have to use our time carefully. A major update will be out > shortly, so if you'll just hang with us ... > Don't misinterpret my posts, I do like rFactor and am glad to see an update might be coming soon. I'm hoping for the best and do appreciate the work you guys have done thus far. You must understand that too often users are promised certain things and these things never materialize. Keep up the decent work. BTW, are there any plans for a manual? Also, as much as you wish to reveal, what are the planned fixes or enhancements that might be coming in the next and future updates? I'd really like to see a better, more stable online statistics gathering mechanism along the lines of LFS. :) Thanks for the reply, Alanb
"Mitch_A" <[email hidden]> wrote in message news:PPpXe.205$[email hidden]...
Quoted text (11 lines)> I'm really not at all surprised at that... I laugh at you too. > > > "Alan Bernardo" <[email hidden]> wrote in message > news:_uadnQgFVNvnv7PeRVn- I gave a chuckle then, too, but I was laughing > at myself. >> >> Alanb >> > >
Certainly. But the key here is being able to laugh at yourself, which some who have elitist attitudes are unable to do. Top-posters, mainly. :) Alanb
"elrikk" <[email hidden]> wrote in news:_kdXe.989$[email hidden]:
Quoted text (11 lines)> On Saturday afternoon I could not get any server listing at all from > inside rFactor itself. > > Couldn't see a race with "RAS" in the title on the RaceCast server > list. > > The RASCAR site seemed to be down. (still does.) > > Retried each ot these several times between 2:30 and 4:30 EST. > > I know people raced but how the heck did they get there ? ;o)
Create a "Friends List" and build up your "Bookmarks", you can use either to connect to servers even if the list is down. From the readme: On the Join page (found under the Connect icon in the main options), you will find three tabs at the top - Server List, Friends List, and Chat. The Server List is where you are taken to by default and lists the games you can join. Under Friends List, you can specify friends by their profile name and clicking the Plus icon to add them. Later on, you will be able to see which of your friends are racing right now. In the right pane you will see games you have bookmarked. Once you are in a race, you can bookmark the server by pressing the call-vote button in the bottom-left portion of the monitor and then pressing the "Bookmark" button. From then on, just go to the Friends List, pick the bookmarked server and hit Join Race.
"Mitch_A" <[email hidden]> wrote in message news:_SjXe.123$[email hidden]...
Quoted text (9 lines)> In \rfactorpath\userdata\yourprofile locate the multiplayer.ini and change > the line "Concurrent Server Updates" from 40 to 150. > > Anyone have a fix for the F3 steering wheel outline in your side view > mirrors? Does everyone see it? > > Mitch > >
I've seen it. At first it looked like a single, white thread, spinning slowly in the air. When you mentioned it here, I took a closer look, and indeed the thread moves as my wheel moves. Not much of an annoyance anymore: I'm just ignoring it. Alanb
"Alan Bernardo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> > "Mitch_A" <[email hidden]> wrote in message > news:_SjXe.123$[email hidden]... > > In \rfactorpath\userdata\yourprofile locate the multiplayer.ini and change > > the line "Concurrent Server Updates" from 40 to 150. > > > > Anyone have a fix for the F3 steering wheel outline in your side view > > mirrors? Does everyone see it? > > > > Mitch > > > > > > I've seen it. At first it looked like a single, white thread, spinning > slowly in the air. When you mentioned it here, I took a closer look, and > indeed the thread moves as my wheel moves. Not much of an annoyance > anymore: I'm just ignoring it. > >
yep, same here. hardly enough to be a distraction though.
Mitch_A 20 Sep 2005 00:47 UTC↳ reply to Dave#16859
Initially it was annoying but after I applied all the mirror fixes and got in some lap time I don't notice now either. Mitch "Dave" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> > "Alan Bernardo" <[email hidden]> wrote in message > news:[email hidden]... >> >> "Mitch_A" <[email hidden]> wrote in message >> news:_SjXe.123$[email hidden]... >> > In \rfactorpath\userdata\yourprofile locate the multiplayer.ini and >> > change >> > the line "Concurrent Server Updates" from 40 to 150. >> > >> > Anyone have a fix for the F3 steering wheel outline in your side view >> > mirrors? Does everyone see it? >> > >> > Mitch >> > >> > >> >> I've seen it. At first it looked like a single, white thread, spinning >> slowly in the air. When you mentioned it here, I took a closer look, and >> indeed the thread moves as my wheel moves. Not much of an annoyance >> anymore: I'm just ignoring it. >> >> > yep, same here. > hardly enough to be a distraction though. > >
"Nick" <[email hidden]> wrote in news:[email hidden]:
Quoted text (9 lines)> Dave Henrie wrote: >> "Alan Bernardo" <[email hidden]> wrote in news:McCdnT- >> [email hidden]: >> >> > The problem I have with rFactor is that it just appears >> > that ISI is going to abandon ship now that their game is out. >> > >
from RSC which has seen at least 3 of the 5 ISI guys interacting. Here is the message that has just been posted: *************** Hi - Just wanted to stop by and thank everyone who posted a bug report. Many of the reports were quite detailed, and will make it alot easier to find and fix these problems. We're trying to address as many bugs as we can and hope to have an update real soon. *************** There may be other replies also, but you will not receive any more notifications until you visit the forum again. Yours, ISI_Joe

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