From :
http://www.lfsforum.net/showthread.php?t=35595
Interesting tidbits :
New demo car : Formula BMW FB02
Engine moment of inertia increased in all cars
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Clutch overheating system and display in F9 / F10
Full quote from the first post in the thread, Scawen :
/BEGIN QUOTE
We are pleased to announce... Patch Y!
The patch contains many updates including :
- New car - Formula BMW FB02
- Updated South City track
- Updated Blackwood track
- Improved AI drivers
- Improved Physics
- Interface updates
- New training lessons
The story behind the Formula BMW :
There is a new UK based company called V1 Championship whose aim is to
discover a new racing driver through a series of tests resulting in a
place in a team for the winning driver. V1 will be launched in 2008 and
shown on TV in the UK. Live for Speed will be used as part of the
selection process, before testing in real cars. V1 asked us to create a
Formula BMW to make this test as realistic as possible. BMW Motorsport
gave us permission to build the car in LFS, so we went ahead and built
it.
The V1 car is owned by Fortec Motorsport where V1 is based. Thanks to V1
and Fortec, our programmer Scawen Roberts was able to get a test day
driving the Formula BMW and that helped a lot with the realism of the
LFS version of the car.
You can watch a video of Scawen's test day and footage of the car in
LFS. Thanks to DoN for making the video. Click one of the links below to
download or stream it. If the download doesn't play on your computer,
just visit www.divx.com and install the free DivX player.
Formula BMW video LO-RES (30 MB) : www.lfs.net/file_lfs.php?
name=LFS_FBMW_LORES.zip
Formula BMW video HI-RES (69 MB) : www.lfs.net/file_lfs.php?
name=LFS_FBMW_HIRES.zip
YouTube : www.youtube.com/watch?v=b26HuguLwFI
Information about Patch Y :
Patch Y has gone through extensive testing, first in private by our
testers and then in public by our community. The Formula BMW is a great
car to drive and South City looks a lot nicer. The AI are a lot more
useful, with their ability to drive faster, make pit stops and deal with
the changing state of their car. They aren't perfect yet, more work
needs to be done to improve their awareness of other cars and overtaking
ability. But they do stay on track and can give you a good race now! All
the changes in Patch Y are listed at the end of this page.
Three ways to get Patch Y :
1) AUTO UPDATER - If you already have version V, W or X :
- Simply click on "Multiplayer" then "List of Games" in LFS and choose a
download mirror.
2) MANUAL PATCH - If you already have version X :
- Click http://www.lfs.net/file_lfs.php?name...TCH_X_TO_Y.exe and save
the patch into your LFS folder.
- With the patch correctly positioned in your LFS folder, run it and
select "Yes to all" when asked about overwriting files.
3) FULL VERSION - If you are new to LFS or making a fresh installation.
- Visit the download page www.lfs.net/?page=downloads and follow the
full version installation instructions
Updated CMX Viewer including the Formula BMW :
If you want to make skins, you'll probably need the CMX Viewer - a 3D
car model viewer with skin templates :
Download the S2 CMX Viewer version Y www.lfs.net/file_lfs.php?
name=LFS_VIEWER_S2Y.exe
Changes from X10 to Y :
Content :
New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City
AI :
AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player
Physics :
Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre
South City :
Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)
Blackwood :
Modified chicane and section after main straight
Slightly narrower track and various graphical updates
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)
Fern Bay :
Tyre stacks to stop cutting Rallycross Green Turn 1
Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)
Graphics :
Minor updates to Formula V8
FIX : XRG / XRT / XRR side mirrors
Languages :
Translatable damage display in F10 mode
Added Lithuanian and Latvian translations
Views :
Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
One button look is now adjustable from 30 to 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen
Multiplayer :
Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed
Interface :
Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Updated LFS icon in LFS.exe - thanks to ORION
LFS icon appears at top left of an LFS window
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Speedo (both types) improved text size and aspect ratio
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Codepage of rename and delete buttons in save dialog
FIX : Comma could not be used to enter interface scale
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Recalibrate axes button set all axes to "X axis"
FIX : Buffer overflow issue in SPR and MPR files
Auto update system :
Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Patch files are not deleted until user answers "Restart?"
FIX : InSim bind error on restart after auto update
Sound :
Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution
Training :
Included new full pack of lessons - thanks to GP4Flo
Racing line is drawn on ground in Test Drive lessons
No penalty for hitting objects in Test Drive lessons
Pressing ESC in test drive lessons results in a pass
Can now hit objects / cones after completing a lesson
Message is shown on screen if you hit a car overtaking
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson
InSim :
FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits
Changes from X to X10 :
Interface :
Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room
Graphics :
Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host
Multiplayer :
Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work
InSim / Programmers :
Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions
Finally...
We would like to say thanks to all those involved in creating and
testing Patch Y.
Merry Christmas and Happy New Year to all LFS racers!
/END QUOTE
MRSisson
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Uzytkownik "Michael Sisson" <[email hidden]> napisal w
> Clutch overheating
I hate it.
Protz
Protz wrote:
You know, there's always Need for Speed...
l8er
ronny
Quoted text (8 lines)
> > Uzytkownik "Michael Sisson" <[email hidden]> napisal w > >> Clutch overheating > > I hate it. > > Protz
Uzytkownik "Ronald Stoehr" <[email hidden]> napisal w
>> I hate it.
> You know, there's always Need for Speed...
I hate it, but I'm getting used to it. :)
I've just played a few races, maybe that's not that bad, just have to lift
my foot a bit when changing gear... but I don't quite get the point of this
change in the game.
Protz
Protz wrote:
Realism beats comfort... at first I thought they broke the damn controls!
Why is this stupid BMW not shifting, damn it! ;)
ronny
Quoted text (11 lines)
> > Uzytkownik "Ronald Stoehr" <[email hidden]> napisal w > >>> I hate it. > >> You know, there's always Need for Speed... > > I hate it, but I'm getting used to it. :) > I've just played a few races, maybe that's not that bad, just have to > lift my foot a bit when changing gear... but I don't quite get the point > of this change in the game.> Engine moment of inertia increased in all cars
How much effect does this really have? It's rare that a hairpin
corner is going to be taken with the engine running at high rpm.
On a higher radius turn, this effect will be negligble.
A waste of CPU bandwidth in my opinion. (So is the fixed segmented
tire model).
> Gear change auto throttle cut and blip options removed
The purpose of this is to sell more wheel and pedal sets as the
pedals get worn out from the excessive use? No problem in my case,
as I can program shift sequences on my controller, clutch,
throttle, and shift all at the touch of a single button.
> Clutch overheating system and display in F9 / F10
How often do clutches overheat in real race prepped cars?
Especially in the 15 minute or less races typical of a LFS race?
Where's the realisim in that?
In article <NAHbj.20035$[email hidden]>, [email hidden]
says...
I have a poor memory, but what I can remember, you use driver aids a lot
don't you? You would have made an excellent contemporary F1 driver. ;)
The developers are making a simulation, and the main programmer is
striving for as much realism has he can achieve. Why should he keep in
mind whether or not some cheap pedals will break when coding up
realistic car behavior?
> > Clutch overheating system and display in F9 / F10
>
> How often do clutches overheat in real race prepped cars?
> Especially in the 15 minute or less races typical of a LFS race?
> Where's the realisim in that?
>
I would imagine they don't often; as they are generally driven by
competent racers that know how to operate the throttle/brake/clutch
properly. I would hazard a guess this change in LFS is to get people to
start driving these cars more like real cars, rather than thrashing them
to over and *above* an inch of the cars (for the time being, immortal)
life to get world record laps, lap after lap.
MRSisson
--
LOAD "GPL",8
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LOADING
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Quoted text (15 lines)
> > Engine moment of inertia increased in all cars > > How much effect does this really have? It's rare that a hairpin > corner is going to be taken with the engine running at high rpm. > On a higher radius turn, this effect will be negligble. > A waste of CPU bandwidth in my opinion. (So is the fixed segmented > tire model). > > > Gear change auto throttle cut and blip options removed > > The purpose of this is to sell more wheel and pedal sets as the > pedals get worn out from the excessive use? No problem in my case, > as I can program shift sequences on my controller, clutch, > throttle, and shift all at the touch of a single button. >"Jeff Reid" <[email hidden]> wrote in message
news:NAHbj.20035$[email hidden]...
>> Clutch overheating system and display in F9 / F10
>
> How often do clutches overheat in real race prepped cars?
> Especially in the 15 minute or less races typical of a LFS race?
> Where's the realisim in that?
What real life -- as in "realism" -- series runs 15 minute races?
Quoted text (10 lines)
>> > Gear change auto throttle cut and blip options removed >> >> The purpose of this is to sell more wheel and pedal sets as the >> pedals get worn out from the excessive use? No problem in my case, >> as I can program shift sequences on my controller, clutch, >> throttle, and shift all at the touch of a single button. >> > > I have a poor memory, but what I can remember, you use driver aids a lot > don't you? You would have made an excellent contemporary F1 driver. ;)Quoted text (13 lines)
>> > Clutch overheating system and display in F9 / F10 >> >> How often do clutches overheat in real race prepped cars? >> Especially in the 15 minute or less races typical of a LFS race? >> Where's the realisim in that? >> > > I would imagine they don't often; as they are generally driven by > competent racers that know how to operate the throttle/brake/clutch > properly. I would hazard a guess this change in LFS is to get people to > start driving these cars more like real cars, rather than thrashing them > to over and *above* an inch of the cars (for the time being, immortal) > life to get world record laps, lap after lap.Quoted text (7 lines)
>>> Clutch overheating system and display in F9 / F10 >> >> How often do clutches overheat in real race prepped cars? >> Especially in the 15 minute or less races typical of a LFS race? >> Where's the realisim in that? > > What real life -- as in "realism" -- series runs 15 minute races?"Jeff Reid" <[email hidden]> wrote in message
news:8h_bj.20611$[email hidden]...
Which junior race series runs 15 minute heats?
Quoted text (13 lines)
>>>> Clutch overheating system and display in F9 / F10 >>> >>> How often do clutches overheat in real race prepped cars? >>> Especially in the 15 minute or less races typical of a LFS race? >>> Where's the realisim in that? >> >> What real life -- as in "realism" -- series runs 15 minute races? > > Clutches don't overheat even when abused. Drivers can speed shift, > and a clutch isn't going to overheat. Unless there's a flaw in LFS's > clutch physics, or bad gearing, slipping the clutch during shifts > doesn't help lap times. If there's a flaw, then that should be fixed > instead of having clutches overheat.Quoted text (13 lines)
>>>> How often do clutches overheat in real race prepped cars? >>>> Especially in the 15 minute or less races typical of a LFS race? >>>> Where's the realisim in that? >>> >>> What real life -- as in "realism" -- series runs 15 minute races? >> >> Clutches don't overheat even when abused. Drivers can speed shift, >> and a clutch isn't going to overheat. Unless there's a flaw in LFS's >> clutch physics, or bad gearing, slipping the clutch during shifts >> doesn't help lap times. If there's a flaw, then that should be fixed >> instead of having clutches overheat. > > Which junior race series runs 15 minute heats?In article <he_bj.20610$[email hidden]>, [email hidden]
says...
>
>
> So why not focus on getting the big factors (like tire physics, chassis
> dynamics) correct instead of wasting time on stuff like this?
I have no idea what priorites Scawen sets for coding. He did mention in
a thread the other day that he was 'enjoying the journey.' Seems like he
is under no pressure from publishers to get S2/S3 out and can work on
whatever takes his fancy. I don't see any of it as 'wasting time',
either. I think I just have an unusual amount of patience. ;)
>
>
> Even abused clutches in real life don't overheat. The amount of slippage
> even with a speed shift isn't going to overheat a clutch.
I don't have any knowledge in this so I can't/won't comment, other than
to clarify we are talking about the same thing :
speed shift - fast shift with small amount of clutch stab and small
amount of throttle lift
power shift - not lifting off the throttle when clutch shifting
I do know that I have only cooked the clutch once so far with patch Y,
and that was on purpose. After that, I was driving for about 20 laps the
other day (G25) and the clutch temp bar only ever got a couple of pixels
from the left. I have been lifting and blipping ever since the days of
Grand Prix Legends; for me the adjustment to this patch has been very
small.
MRSisson
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> I have been lifting and blipping ever since the days of Grand Prix Legends.
Yet most of the lap records for GPL used no lift shifts.
"Jeff Reid" <[email hidden]> wrote in message
news:5iucj.43845$[email hidden]...
>> I have been lifting and blipping ever since the days of Grand Prix
>> Legends.
>
> Yet most of the lap records for GPL used no lift shifts.
One supposes that one eventual consequence of repeated power shifts is a
burnt and slipping clutch. It makes perfect sense to simulate this is the
game, to bring a much needed dose of reality to the 15 minute hotlappers. It
would be entirely fitting to scale the accumulated damage to fit the
shortened race heats.
Wherefore if they shall
say unto you, Behold."
207Is. 5:4. Quis est quod debui ultra facere vineae meae, et non faci ei?
"What could have been done more to my vineyard, that I have not done in it?"
[208]Gal. 1:8. "But though an angel."
209Ps. 41:4. "Where is thy God?"
[210]Ps. 111:4. "Unto the upright there ariseth light in the darkness."
211"The yes and the no."
212Is. 10:1. "Woe unto them that decree unrighteous decrees."
213John 15:24. "If he had not done."
214John 15:24. "If he had not done among them the works which none other man
did."
215Prov. 26. 4-5. "Answer... Answer not."
[216]Epistle 63. "Priest of the Lord."
[217]Luke 22:26. "But ye shall not be so."
[218]John 10:30. "I and my father are one."
219John 5:7. "And these three agree in one."
220"The strictest law is the greatest injustice." Terrence, Heauton
Timorumenus, iv. 5. 47; and Cicero, De officiis, i. 10.
221John 21:17. "Feed my sheep." Not "yours."
222"The Church will never be reformed."
223Jas. 4:6. "God giveth grace unto the humble."
224"But did he not give them humility?"
225John 1:11-12. "The world knew him not; and his own received him not."
226"And were they not his?"
227Rom. 12:2 "But overcome evil with good."
2282 Tim. 4:3. "Shall they heap to themselves teachers."
229Ps. 81:6. "Ye are gods."
[230]"To your tribunal, Lord Jesus, I call."
231Wisd. of Sol. 19:4. "Doom which they deserved."
232"Most impudent Liars." See Provincial Letter xvi.
[233]Prov. 12:8. "A man shall be commended according to his wisdom."
==========================================================================
A Faithful Narrative of the Surprising Work of God
by Jonathan Edwards
-------------------------------------------------------------------------
A Faithful Narrative of the Surprising Work of God is Jonathan Edwards'
own account of the migh
scarceness."
121Luke 11:3. "Our daily bread."
122Ps. 71:9. "The enemies of the Lord shall lick the dust."
123Exod. 12:8. Cum lacticibus agrestibus. "With bitter herbs."
124Ps. 140:10. "Whilst that I withal escape."j
[125]Ps. 44:4 "O most mighty."
126Exod. 25:40. "Make them after their pattern, which was showed thee on the
mount."
127Mark 2:10, 11. "That ye may know... I say unto thee: Arise."
[128]John 4:23. "True worshippers."
[129]John 1:29. "Behold the Lamb of God, which taketh away the sin of the
world."
130"The heart is deceitful above all things and desperately wicked: who can
know it?"
131Is. 44:24. "I am the Lord."
132"I will do unto this house."
133"For I spoke not unto your fathers."
134"According to the number."
135Rev. 13:8. "The Lambs slain from the foundation of the world."
136Ps. 109:1. " Sit then at my right hand."
137Ps. 147:13. Quoniam not quia. "For he hath strengthened the bars."
[138]Acts 17:11. "They received the word with all readiness of mind, and
searched the Scriptures daily, whether those things were so."
[139]"Read what has been announced. See what has been accomplished. Meditate
on what is to be done."
[140]John 19:15. "We have no king but Caesar."
141Is. 65:2. "Arebellious people, which walketh in a way that was not good."
[142]"They have pierced."
[143]Ps. 130:8. "from all his iniquities."
144Deut. 28:29. Et palpes in meridie. "And thou shalt grope at noonday."
145Is. 29:11. Quem (librum) cum dederint scienti litteras et respondebit:
Non possum. "Which men deliver to one that is learned... and he saith, I
cannot."
146Job 19:23-25. "for I know that my redeemer liveth."
147Luke 22:32, 61. "And when thou art converted, strengthen thy brother."
"And the Lord turned, and looked upon Peter."
[148]Is. 6:10. "
Michael Sisson wrote:
> I have no idea what priorites Scawen sets for coding. He did mention in
> a thread the other day that he was 'enjoying the journey.' Seems like he
> is under no pressure from publishers to get S2/S3 out and can work on
> whatever takes his fancy. I don't see any of it as 'wasting time',
> either. I think I just have an unusual amount of patience. ;)
Then they shouldn't be charging full price for a game that is very much
a beta. The tracks in LFS are crap anyway.


































