Race Sim Central
Rec.Autos.Simulators Archive

LFS really needs damage

17 posts by 11 people · 26 Jul 2003 21:41 UTC - 31 Jul 2003 14:35 UTC

R Keating 26 Jul 2003 21:41 UTC#60097
Just got through driving LFS S1 for longer than I should have. What great work these people have done! The one thing that I hope is next on the development list, is damage that affects how the car behaves. Blown tires, misalign front end, busted radiator on front impact ... The reason I think this is important is that without damage, we drive differently (at least I do). I don't like going into a corner willing over the edge just because deep down I know if I hit or brush the wall, it really wont hurt me. I try to keep it real, but still find myself driving differently than in other sims that have a damage model. I am certainly (and obviously) not asking for a fake "slow down for x seconds after you hit the wall" solution, but real damage as mentioned above. Best wishes to the developers and thanks for the fun! Russell
"Russell Keating" <[email hidden]> wrote in message news:bfusjb$ejo$[email hidden]...
Quoted text (9 lines)> Just got through driving LFS S1 for longer than I should have. What great > work these people have done! > > The one thing that I hope is next on the development list, is damage that > affects how the car behaves. Blown tires, misalign front end, busted > radiator on front impact ... > > The reason I think this is important is that without damage, we drive > differently (at least I do). I don't like going into a corner willing
over > the edge just because deep down I know if I hit or brush the wall, itreally
Quoted text (11 lines)> wont hurt me. I try to keep it real, but still find myself driving > differently than in other sims that have a damage model. > > I am certainly (and obviously) not asking for a fake "slow down for x > seconds after you hit the wall" solution, but real damage as mentioned > above. > > Best wishes to the developers and thanks for the fun! > Russell > >
My guess is that in future releases some type of damage model will be added. Also, I hope they enhance the replay feature. So it's some damage, a better replay module, more cars, and more tracks, and then finally, a track editor. That would complete the package. :) Aalnb
In article <bfusjb$ejo$[email hidden]>, [email hidden] (Russell Keating) wrote: > The reason I think this is important is that without damage, we drive > differently (at least I do). Yes, agreed. I realised while racing yesterday I was developing some very bad habits. It takes discipline to drive like there *is* damage, but I'm trying. Andrew McP
In message <CfDUa.136396$[email hidden]>, Alan Bernardo <[email hidden]> writes
Quoted text (32 lines)> >"Russell Keating" <[email hidden]> wrote in message >news:bfusjb$ejo$[email hidden]... >> Just got through driving LFS S1 for longer than I should have. What great >> work these people have done! >> >> The one thing that I hope is next on the development list, is damage that >> affects how the car behaves. Blown tires, misalign front end, busted >> radiator on front impact ... >> >> The reason I think this is important is that without damage, we drive >> differently (at least I do). I don't like going into a corner willing >over >> the edge just because deep down I know if I hit or brush the wall, it >really >> wont hurt me. I try to keep it real, but still find myself driving >> differently than in other sims that have a damage model. >> >> I am certainly (and obviously) not asking for a fake "slow down for x >> seconds after you hit the wall" solution, but real damage as mentioned >> above. >> >> Best wishes to the developers and thanks for the fun! >> Russell >> >> > >My guess is that in future releases some type of damage model will be added. >Also, I hope they enhance the replay feature. So it's some damage, a better >replay module, more cars, and more tracks, and then finally, a track editor. >That would complete the package. :) >
I would suspect that this would come in with S2 or S3 quite nice that the game in itself is fantastic and yet they have so much more they could add in. Single seater racing, track editing, damage modelling, wear, etc Miles -- Miles Osborne Items for Sale http://members.ebay.co.uk/aboutme/talsworthy/ Southampton http://www.spampal.org.uk/ UK ICQ: 1 23270583 MSN: Miles_Osborne at hotmail.com
> The reason I think this is important is that without damage, we drive > differently (at least I do). I don't like going into a corner willingover > the edge just because deep down I know if I hit or brush the wall, itreally > wont hurt me. I try to keep it real, but still find myself driving > differently than in other sims that have a damage model. Very true, but the game runs pretty poorly now.....
In message <IWOUa.18174$[email hidden]>, Damien Smith <[email hidden]> writes
Quoted text (11 lines)>> The reason I think this is important is that without damage, we drive >> differently (at least I do). I don't like going into a corner willing >over >> the edge just because deep down I know if I hit or brush the wall, it >really >> wont hurt me. I try to keep it real, but still find myself driving >> differently than in other sims that have a damage model. > >Very true, but the game runs pretty poorly now..... > >
In what way? Miles -- Miles Osborne Items for Sale http://members.ebay.co.uk/aboutme/talsworthy/ Southampton http://www.spampal.org.uk/ UK ICQ: 1 23270583 MSN: Miles_Osborne at hotmail.com
In message <qePUa.18199$[email hidden]>, Damien Smith <[email hidden]> writes
Quoted text (7 lines)>> In what way? > >Frame rate is far lower than similar sims and too low for my tastes on my >system. (2000+, Ti4600) >Still play the game though...... > >
I'm seeing 40fps + on mine which is AMD 2.4, 512MB (PC 133), GF 3 ti 200 For that spec I would say that was not bad. Certainly playable. Netcode, I think is very good. Miles -- Miles Osborne Items for Sale http://members.ebay.co.uk/aboutme/talsworthy/ Southampton http://www.spampal.org.uk/ UK ICQ: 1 23270583 MSN: Miles_Osborne at hotmail.com
> I'm seeing 40fps + on mine which is > > AMD 2.4, 512MB (PC 133), GF 3 ti 200 > > For that spec I would say that was not bad. Certainly playable. 40fps on a 2400+ is awful really. With 8 players, I get 15-20fps - not really playable. I dread to think what 16 players would be like. Netkar runs at least double the speed even with detailed addon tracks like Suzuka and doesn't suffer a big penalty when there's lots of cars on screen. It's the only fly in the ointment for LFS - hope they can optimize it a bit.
On Mon, 28 Jul 2003 10:13:03 GMT, "Damien Smith" <[email hidden]> wrote: >> AMD 2.4, 512MB (PC 133), GF 3 ti 200 >> >> For that spec I would say that was not bad. Certainly playable. > >40fps on a 2400+ is awful really. You could run it on a supercomputer, but with a GF3 TI 200 doing the graphics it ain't going to get much faster. Andrew.
> You could run it on a supercomputer, but with a GF3 TI 200 doing the > graphics it ain't going to get much faster. Actually between my friend's Ti200 and my Ti4600 there's hardly any difference in LFS. Must be a CPU heavy game. F1C is another story......
"Damien Smith" <[email hidden]> wrote in message news:PT7Va.19544$[email hidden]... > > You could run it on a supercomputer, but with a GF3 TI 200 doing the > > graphics it ain't going to get much faster. > > Actually between my friend's Ti200 and my Ti4600 there's hardly any > difference in LFS. Must be a CPU heavy game. F1C is another story...... I've found that setting the user LOD to about half-way and choosing 'simple car (no reflections)' really help the framerate but the framerate is still much lower with alot of cars about. It uses a hell of alot of memory too. I noticed my HD light flickering at the start of the race when I had a (full) mixed car grid. gpl had this problem when it was new too, and it's still a pretty demanding title for the CPU. I guess it will put alot of people off lfs right now, but hopefully when the hardware catches up in a year or so it'll be pretty sweet ;-) Pretty graphics are a nice thing to have, but I guess most of us will have to wait a while for that. FYI I've got an XP2000, 384Mb & a 128Mb Gf4 4200. I get about 50-60fps hotlapping, dipping to around 20-25fps at the back of a 12 car (AI) grid. Malc.
"Damien Smith" <[email hidden]> wrote in news:PG6Va.19412$[email hidden]: > 40fps on a 2400+ is awful really. With 8 players, I get 15-20fps - > not really playable. I dread to think what 16 players would be like. > Netkar runs at least double the speed even with detailed addon tracks > like Suzuka and doesn't suffer a big penalty when there's lots of cars > on screen. It's the only fly in the ointment for LFS - hope they can > optimize it a bit. Yes, sadly this game is a monster. You don't even want to know my system spec and framerate with a full grid, at the back of the pack. I still love it though.
Fab 29 Jul 2003 19:14 UTC↳ reply to Malc#59491
"Malc" <[email hidden]> wrote in message news:ni8Va.50451$[email hidden]...
Quoted text (7 lines)> "Damien Smith" <[email hidden]> wrote in message > news:PT7Va.19544$[email hidden]... > > > You could run it on a supercomputer, but with a GF3 TI 200 doing the > > > graphics it ain't going to get much faster. > > > > Actually between my friend's Ti200 and my Ti4600 there's hardly any > > difference in LFS. Must be a CPU heavy game. F1C is another
story...... > > I've found that setting the user LOD to about half-way and choosing'simple > car (no reflections)' really help the framerate but the framerate is still > much lower with alot of cars about. It uses a hell of alot of memory too.I > noticed my HD light flickering at the start of the race when I had a(full) > mixed car grid. > > gpl had this problem when it was new too, and it's still a prettydemanding > title for the CPU. I guess it will put alot of people off lfs right now,but > hopefully when the hardware catches up in a year or so it'll be prettysweet
Quoted text (11 lines)> ;-) > > Pretty graphics are a nice thing to have, but I guess most of us will have > to wait a while for that. > > FYI I've got an XP2000, 384Mb & a 128Mb Gf4 4200. I get about 50-60fps > hotlapping, dipping to around 20-25fps at the back of a 12 car (AI) grid. > > Malc. > >
I know you all love the game and say so, so your observations are not taken as destructive criticism. But I think you need to get things in perspective (no pun intended). There are just three developers. Three. Between them they have produced an awesome product which is not only a dream to play but is graphically superb. The South City tracks, and all of the track textures, are pure works of art. I'm guessing, but the one luxury large developers have is that they can afford teams of people to optimise the code to squeeze every last frame from the engine. Scawen and the boys just can't do this. I can't thank them enough for giving me the one thing my otherwise perfect life lacked [;-)] a true sim that lets me race wheel to wheel without leaving the comfort of my own home or risking physical or financial harm. Now I KNOW there is a God. And He plays LFS!
In article <IWOUa.18174$[email hidden]>, Damien Smith says... > > Very true, but the game runs pretty poorly now..... What do you mean? I found a slight increase in performance (FPS) with every new demo patch and S1 is the fastest. -- Never underestimate the power of stupid people in large groups. ICQ: 138579247
In article <qePUa.18199$[email hidden]>, Damien Smith says... > > In what way? > > Frame rate is far lower than similar sims and too low for my tastes on my > system. (2000+, Ti4600) > Still play the game though...... There's a problem only at the starting line with many cars that will probably be fixed. Other then that, I have a 50-65fps constant with XP1700@2200 and poor man's GF4 MX440SE at 1024x768x32bit which is IMHO more then acceptable. -- Never underestimate the power of stupid people in large groups. ICQ: 138579247
On Mon, 28 Jul 2003 22:58:07 GMT, Ped Xing <[email hidden]> wrote:
Quoted text (15 lines)>"Damien Smith" <[email hidden]> wrote in >news:PG6Va.19412$[email hidden]: > > >> 40fps on a 2400+ is awful really. With 8 players, I get 15-20fps - >> not really playable. I dread to think what 16 players would be like. >> Netkar runs at least double the speed even with detailed addon tracks >> like Suzuka and doesn't suffer a big penalty when there's lots of cars >> on screen. It's the only fly in the ointment for LFS - hope they can >> optimize it a bit. > >Yes, sadly this game is a monster. You don't even want to know my system >spec and framerate with a full grid, at the back of the pack. > >I still love it though.
For info, I notice on my GeForce MX400 thingy, that turning off antialisaing adds around 20fps. -- Suck The Goat

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy