Developers / Game developers and publishers
GT Interactive
discussed in 61 posts, 1997-2000 · overall tone mixed
Driver 1999
Posts per month
How the mood changed
Starts at zero. Every post that spoke well of them moves the line up, every critical post moves it down (weighted −2 to +2).
Press releases
Key threads
- NASCAR Racing 3 track list includes Indianapolis 1999-09-03 · 71 postsFans celebrated that Papyrus's NASCAR Racing 3 track list included the Indianapolis Motor Speedway among 28 Winston Cup and Busch tracks. Some confused it with Indianapolis Raceway Park, questioned GT Interactive's exclusive Indy licence, and noted Pocono was missing again. Posters looked forward to converting tracks such as Riverside from NASCAR Legends to other Papyrus sims, and noted that online play was quoted at 20 or more cars.
- GT Interactive signs Indy 500 and IRL game deal 1999-03-03 · 22 postsA poster reported GT Interactive's long-term global publishing agreement with IMS Properties for the Indianapolis 500 and IRL. Some doubted there was a market for an IRL sim, prompting a defensive response from an IRL supporter, and the thread became a largely civil debate about the CART/IRL split and falling attendance.
- Hasbro Interactive acquires Europress 1999-08-14 · 25 postsymenard posted news that Hasbro Interactive had acquired Europress, adding its rally titles to a portfolio that already included GP3 and GP500. Some hoped this would bring European sims to North America, while others wanted to see quality rather than quantity and doubted Hasbro could match GPL. Posters also debated whether NASCAR Racing 3 was more than a facelift of N2.
- Proposal for a moderated group for sim developers 1998-06-11 · 21 postsAfter Mark Rich was flamed, Harald van Santen suggested a space where developers could post without being attacked. Papyrus's Mike Lescault said a moderated group would make developers more willing to post because his words were often twisted. Todd Heckel of Engineering Animation introduced himself as working on TransAm Racing '68-'72, while some argued developers should simply face criticism.
- GT Interactive's Indy licence and fears of simplified NASCAR 3 1999-03-02 · 38 postsNews that GT Interactive had obtained exclusive Indy 500 and IRL rights meant NASCAR Racing 3 could not include Indianapolis. The thread became a debate over whether Sierra would make Papyrus simplify the NASCAR 3 physics after GPL's weak sales; most wanted optional difficulty levels rather than a simplified physics model, and oval and road racers argued over whether setup or driving skill matters more.
- GPL's INI-file tweaking and missing AI slider 1999-06-12 · 28 postsJoe McGinn complained that changing basics like AI strength in GPL requires editing INI files and argued a slider would have greatly boosted sales. Others doubted it would double sales but agreed lower-class seasons and easier options would have won better reviews, and pointed to an AI tweaker utility. The discussion moved to Trans Am Racing's cancellation and how popular Trans Am is in the US, with Bob Thurman reporting that GT had pulled the plug after 18 months.
- Is 1999 a poor year for racing sims? 1999-06-17 · 21 postsKai Fuller argued that GPL's weak sales had led publishers to back away from realistic sims, making 1999 disappointing. David G Fisher countered that Rally Championship, GP3, MGPRS3 and new Papyrus NASCAR titles were coming and that GPL sold poorly mainly because of its 1967 setting. Yves Menard dismissed some of those titles as old engines or vaporware, Hena Hakkinen reported a rumour that GP3 had slipped to 2000, and Fisher and Menard argued over what counts as vaporware.
- Was Grand Prix Legends a commercial failure? 1999-08-13 · 43 postsA poster asked whether GPL had sold poorly. Posters cited a figure of roughly 36,000-40,000 copies and blamed the steep difficulty, high hardware demands, the obscure 1967 era, a weak first demo and limited advertising, though others recalled magazine ads. Most agreed it fell short commercially despite being regarded as the best sim available.
- Driver demo compared with Midtown Madness 1999-09-03 · 29 postsA poster said the official PC demo of Driver was disappointing, with robotic pedestrians and building pop-up. Joe McGinn and others praised its arcade driving model and force feedback as better than Midtown Madness, while critics preferred Midtown Madness's detail. Tips covered the hidden options screen and draw distance settings.
Busiest threads
- GT Interactive, the Indy 500, and the IRL (5 posts about it)
- Random thoughts about the ACT Labs H-style shifter (rant) (3 posts about it)
- NASCAR Racing 3 track list includes Indianapolis (3 posts about it)
- Re: indy car 2000 or something close to that name (2 posts about it)
- GT Interactive signs Indy 500 and IRL game deal (2 posts about it)
- Trans Am Racing speculation (2 posts about it)
- Hasbro Interactive acquires Europress (2 posts about it)
- DTR Shots (2 posts about it)
- IRL 2000/2001 sim? (1 posts about it)
- A game called Driver (1 posts about it)
- ICR3: what happend to it? (1 posts about it)
- Indy Racing 2000 by GT Interactive... (1 posts about it)
- Re: Any Indy or Cart games in the making? (1 posts about it)
- GP3 Wishlist? (1 posts about it)
- TransAm sim (1 posts about it)
Sentiment by year
| Year | Posts | Positive | Negative | Tone |
|---|---|---|---|---|
| 1997 | 1 | 0 | 0 | mixed (+0.00) |
| 1998 | 6 | 0 | 0 | mixed (+0.00) |
| 1999 | 45 | 4 | 8 | mixed (-0.11) |
| 2000 | 9 | 1 | 1 | mixed (+0.00) |
Who talked about them most
John Bodin · 12 ymenard · 6 Steve Ferguson · 4 Dave Henrie · 3 ddjhenri · 3 (unknown) · 2 Kyle Roberts · 2 Kenneth Verburg · 2 Don Wilshe · 2 Klinn · 2 jbo.. · 2 Steven Crook-Dawkins · 1 Brett · 1 Zonky · 1 Barton Brown · 1 Scott B. Husted · 1 Todd Hecke · 1 Brian Short · 1 john moore · 1 John McClaren · 1


































