>Okay, let me make this perfectly clear: I do NOT advocate the banning of
>video games. I am pretty much a first amendment absolutist when it comes to
>these kinds of things. Neither do I think that video games (or movies, or
>music, or skywriting for that matter) can CAUSE a person to do the kind of
>thing that happened in Colorado.
>That being said, 60 Minutes had a very intteresting story on this issue last
>weekend, featuring an ex-military man who now does seminars for the military
>on the 'psychology of killing'. He had enough points that I am at least
>disturbed by this issue.
blame anything from gun availability to eating too many hamburgers.
>>Second, where can I purchase a gun that has a mouse interface, and a
>>remote-control active-suspension powered skateboard, controlled via
>>the same mouse, that allows me to slide sideways without any gun
>>shake.
>Again, agreed to some extent. I think the argument is maybe more against the
>arcade type games where you get a plastic gun to shoot with.
playing a cop or soldier shooting the bad guys with rather
unrealisting pistols or machine guns. Correct me if I'm wrong, but
there's no sawn-off shotgun-equipped Postal look-alike or
Carmageddon-style driving game. I loved Carmageddon, BTW, the OTT
physics and grannie pedestrians were such fun!
I believe they have a very heavily modified version. Apparently you've
just a few HPs, one or two shots and you're dead, no Stim-Packs and
certainly no SPACE BAR respawn. Apparently it's to teach the basics of
squad-level tactics in a cost-effective manner.
You can get lots of kit to enhance your flying experience, yokes, big
monitors, pilot seats, etc, at much less than the $5M or so a
full-blown hydraulic surround vision system would cost. Flying is a
very technical business, and the sims simulate all this business.
FPSes don't require you to reload your weapon correctly - Quake
doesn't have controls to move your two arms, open breech over knee,
get ammo out of belt, move into position, close weapon, etc, etc.
Yes, that's why I play racing sims. However, in my experience, they
don't translate very well. First, I am pretty bad at Quake, but we had
an office away-day at an activity centre, and I beat everyone, game
players and non-players, at both real live shotgun clay pigeon
shooting (this was the very first time I, and most others, had ever
used a real firearm - we were in the UK) and archery, again, the first
time with a bow. Second, at the same day out, we had Honda Pilot
racing - off-road buggy things - I was second fastest there as I think
my knowledge of car handling and racing enabled me to slide the thing
about a bit more. Finally, I went on a weekend away to Germany with a
bunch of F1GP fans: I was about the worst at F1GP, yet at one of the
go-kart tracks we visited I was just a whisker behind beating an
Austrian champion karter. I only ride karts about once a year, if even
that.
Tabloid hype over facts. Technically, yes, it simulates killing, just
as films (or even TV News shows) contain
how-to-actually-kill-in-real-life reenactments, or for TV News, from
what I hear about US TV, probably real life real deaths.
No I'm not. The point you, or the Talking Head on 60 Minutes, are
trying to make is that Quake somehow models real-life. Where's the
SPACE BAR in coffins?
I think I read somewhere that the guys involved made a video for a
school drama class or something about a year ago that involved them
killing people in the school.
Quake does not simulate recoil, hand shake, etc, and real life guns do
not have the benefit of big white crosses (OK, maybe a laser sight
does) that shows you where you are going to hit.
Did he also have any real-life firearms range training? Just as I be
more likely to trust a pilot who'd had 10 hours in a real plane versus
100 hours in MSFS. Of course, if she'd had both experiences, I'd
probably trust her more.
Are you going to extend the same level of supervision to TV and video?
No, because I can clearly see that Quake is just a diversion. My
chances of being confused for a mutant space cadet are rather small.
If Quake III comes out with slo-mo arty and***replays every time
you get a fraq, then yes, I will be uneasy.
I think they are now trying to sue games companies too. Video games,
however, don't have the high degree of realism that movies do.
Ken