Okay, let me make this perfectly clear: I do NOT advocate the banning of
video games. I am pretty much a first amendment absolutist when it comes to
these kinds of things. Neither do I think that video games (or movies, or
music, or skywriting for that matter) can CAUSE a person to do the kind of
thing that happened in Colorado.
That being said, 60 Minutes had a very intteresting story on this issue last
weekend, featuring an ex-military man who now does seminars for the military
on the 'psychology of killing'. He had enough points that I am at least
disturbed by this issue.
To elaborate:
>On Tue, 27 Apr 1999 10:00:28 -0400, "Keith Meyer"
>>Agreed, but computer games have an interactive element that movies and
music
>>don't. They also allow people to practice the skills that make them more
>>effective killers.
>First, this is rec.autos.sims - the only killing I do is running over
>the 2-D marshalls, or suicide runs the wrong way round the circuit.
>Or, of course, just wiping myself out in the armco. Has every drunk
>driver been honing his/her skills in GPL?
Agreed - this is way off topic. But I didn't start the thread, just
responded to it.
Again, agreed to some extent. I think the argument is maybe more against the
arcade type games where you get a plastic gun to shoot with. However, 60
Minutes also showed footage of marines using DOOM to train with. While the
translation to real life is not exact, apparently there is some substance to
it. Did anyone read about the navy pilot who sped up his certification by
spending many hours on MS Flight Sim? The Navy is now going to adopt MSFS
for its standard training. I haven't been in many airplanes that look like
my desk, 15inch monitor and joystick, either.
But to say skills learned in a sim don't translate to real life is an
oversimplification. Otherwise, why do we play sims in the first place? To
get some sort of simulation of a real-life experience. The psych on 60
Minutes called FPS games 'killing simulators.'.....
Okay, now you're just missing the point.
Again, I don't think games can CAUSE this sort of behavior. However, I am
uncomfortable with the idea of someone who is already f'ed in the head
having access to their own personal 'training ground'.
Another example given on 60 Minutes was the shooting in the Kentucky school.
The kid who did that played many hours of FPS's. He fired 8 shots in that
school. All hit head or upper torso. The NYPD pumped 40+ at Louima, and
'only' hit him 16 times. I think they have had a little more live firearms
training then the kid in kentucky, but they can't match his prowess. (My
facts may be a little off with regard to the NYC shooting, and I don't mean
to make light of this tragedy - I use it merely as illustration.)
See above. Do I have an answer? No. But I think debate on this issue can
only be healthy. I can tell you I won't let my kids have a computer in their
room where I can't tell what they're using it for.
The movie made you uneasy? But an interactive kiling simulator doesn't?
60 Minutes also touched on a lawsuit against the producers of this movie
based on some copycat killings. I have a harder time with this - those
people would have killed anyway, they just found a 'cool' way to do it from
the movie. Movies, however, don't have the interactive element that video
games do.
Keith