|
| Great review, again, Randy! What I find strange though is that you
| (and about every other reviewer) rates GT's graphics as close to
| perfect, higher than NFS3's in fact. Sure, the cars look
| mindbogglingly good during instant replay. But racers are not about
| watching instant replays (ok, actually I spend nearly as much time
| doing this as I'm racing :) but in the long run that'll change), they
| are about racing.
|
| During the actual races, however, Gran Turismo just can't compete with
| NFS3. It can't compete technically (there's slight polygon distortion,
| some serious pixel problems especially in the backdrop images, and
| more visible pop-up than in NFS3, the trees along the track look not
| at all convincing, and finally there's nothing to compete with NFS3's
| abundant light sourcing - GT's night races look embarrassingly close
| to Motor Toon GP2's night races (ie. the 2nd track) which were cool
| back then but that was two years ago). It can't compete in terms of
| track design and roadside objects. I'm not sure if it would be
| appropriate for a "real sim" to include donut shops with huge rotating
| donuts or a giant moving Titanic-like ship and so on, but even if you
| think away these objects GT's tracks still can't compete with the
| visual richness of eg. Atlantica or the Mexican tracks. And since GT
| doesn't try to mimic real-life race tracks like F1'97 there's no
| reason why the designers shouldn't have included some really beautiful
| places (apart from a lack of imagination, maybe :) ). They tried with
| tunnels and bridges, but, again, these look nowhere as convincing as
| in NFS3 (or even in Rage Racer).
|
| You're mentioning some of this in your review, too, yet you're
| concluding with a higher graphics score than for NFS3 which IMHO looks
| far better.
|
| BTW. I hope this doesn't look like I don't like GT's graphics. They
| are crisp, look good, and hide the PSX's typical weaknesses well.
| I just don't think they can compete with NFS3's. Am I all alone
| with this opinion?
|
| Karlheinz
Hi Karlheinz !
I've seen only some screen-shots of NFS3, so I can't really compare them.
But I'd like to comment about your minor quibbles with GT.
1.) You are right, there are some polygon distortions, but not that much.
The 'missing' pixels between polygons is much worse and IMHO can't
be ignored. NFS3 is graphically impressive - this can be seen from the
screen-shots alone, and it's even more impressive if they have no
'technical errors'.
2.) You stated that GT is about racing and you therefore don't really need
the replays. O.K. thats a pure opinion-thing - I like it very much
because
it's very entertaining and best of all you can save them, too.
3.) GT is about realistic racing, so IMHO its tracks are nearly perfect -
they
give a great feeling of realism. Of course they could've designed
some
textures/sprites better but the memory of the PSX is rather limited
and
the simulation aspects surely take their toll, too.
Combined with great sounds and handling the tracks do for sports-car
racing what F1 did for formula one racing, maybe even more.
I don't want lush landscapes or cable cars on streets (like in
Porsche
Challenge) in a closed circuit racing simulation. I want realistic
tracks,
if they are *not* based on real tracks - even better (I'm no racing
groupie :)
4.) Light-sourcing is great - when appropriate. In an arcade-racer nearly
everything is possible and blue and red tinted screens because of
police lights are great. But in a realistic racing simulation there
are
other things which have to be taken care of first. Does NFS3 simulate
dust on the cars (not essential - but adds to realism), do you have
to
change the tires ? Add more horsepower to your car ?
A night race is the only good example of light-sourcing for a
simulation
that comes to my mind. But I think the courses in NFS3 are rather
'abandoned' whereas the GT-night course is a well lit city course.
And I must add that I was absolutely STUNNED when I saw pictures
and the promo trailer of this game.
GT has its quibbles - no damage model and mostly japanese cars, as all
have noticed by now. But the good things by far outweight them.
NFS3 has its merits as all can see, but GT has them, too. It depends on
personal liking which you find better - for me it's realistic simulation
and I
instantly jumped into the shop to buy it (full price). But if NFS3 is
available
for a discount I won't hesitate either ;-)
--
Marcus Heuser
(Remove 'MakeMyDay' from address !)