>I see where you are coming from, but the statement felt more like "All
>PC racing simulations are now worthless,
Not worthless -- the phrase I used was "second-rate". I also was
thinking, though I didn't come out and say it, mostly of any CAR
racing sim moreso than the Formula-style racing sims. After all, they
are very different. Nothing in GPL or F1RS will let you drive a Dodge
Viper, a Mazda Miata or a Toyota Celica. The suspensions are so
totally different. And I've invested a lot of hours into PC racing
sims, including F1RS and I love it, but those cars are so incredibly
stiff that you don't get that same 'leaning' feel that you get in a
sports car. So there's a whole dimension to the visual aspect of the
sim and the replay cameras that are missing in these PC sims, and that
doesn't even touch the lighting in the GT replay.
I frown on neither (read my review of F1RS <G>).
Is it really beside the point? Or is it exactly the point. Not being
able to put a car upside down has not been a big drawback for Indy Car
II or NASCAR 2.
We must agree to disagree on this one. I like a good damage model,
too, but I absolutely refuse to buy into the theory that damage =
simulation and no damage = arcade. It's a basic philosophical
difference in what defines a simulation and I don't think either of us
will convince the other. Aside from that, in many cases, even those
sims that DO have damage models end up with them turned off for many
online leagues because the AI is often so reckless it results in
unbelievable amounts of damage for things that aren't the driver's
fault.
I agree with you on***pit view and stated this in the review.
Again, doesn't make it less of a 'sim' though.
Unnecessary? Well, given the Playstation's limitations, they may have
been VERY necessary. Hopefully a PC version of GT will come out and
have these things.
I really don't think so. I've been following GT for some time now and
I've read in numerous places that car manufacturers are far less
interested in signing on if they are going to see their cars get
trashed. Remember that car manufacturers are interested in selling
cars, and that means they want them to be seen at their shiny best.
Formula One and the IRL similarly have made developers limit damage
models beyond reason (though F1 has loosened up on this a great deal
and it shows in the most recent sims).
That's a very valid point....at a certain level I guess that people
who want realism in a sim are not going to be satisfied using walls to
get better times. To me there's nothing more disgusting than seeing
my car bounce of a wall in replay -- to me that's a "you screwed up"
indicator, regardless of my time. Obviously the fact that there is an
arcade mode in the game means Sony is trying to appeal to the broadest
possible audience but lets just admit that even in the most ***
sims you can turn off the damage and bounce off walls and other cars
all you want, often gaining advantages in the process. Usually its
the user who decides that they are going to drive the car the way it
was meant to be driven, regardless of whether damage is or isn't an
option in the game.
Well, it isn't competing directly with them because its a sports car
simulation rather than a Formula racer.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.racesimcentral.net/