> | Hm, maybe you're right and GT's videos don't get as stale as replays
> | usually do after a week - there's a few hundred cars and eleven tracks
> | to watch, after all. I've still got a bad feeling about considering
> | replays as part of the graphics score but that's personal opinion, of
> | course.
> I'm not happy with Randy's two graphics scores, too, but he does have
> a point, since most replays shown to bystanders are not in***pit/
> bumper perspective, which I think is the most often used for racing.
While I share Karlheinz' enthusiasm for NFS3's roadside scenery,
overall, I think Randy's graphics scores are pretty reasonable. Yes
GT's replays are dazzling if you choose to watch them, but the in-game
graphics, in particular the car models are also very good. More than
anything else though, the thing that blows me away about GT's graphics
is the way that the cars ride on their suspension. No other PSX racer
that I've seen has portrayed this anywhere near as realistically as does
GT. Very, very impressive.
Now, if I wanted to take issue with Randy's comparative scores of GT and
NFS3, it would be with the audio. An 80+ for NFS3 and a 90+ for GT?
I'd reverse them, no doubt about it. Sorry Randy. That's why you write
'em and I read 'em. On balance, I think you did a great job on both.
*Very* well said.
Sorry Marcus, I've missed your point here. What technical standard is
not up to the rest of what?
What fog? I know it lists the conditions as foggy, but I've yet to see
it. Is there actually fog in V-Rally that I've yet to see? That would
be cool.
The snow is well done and the lens flare in V-Rally is the most
convincing yet. I know it's used in too many games but it's just so
cool here.
Rearranging your words, 'a technically brilliant arcade racer' pretty
much sums up NFS3 IMO.
Not foremost of course, but IMO it adds considerably to the immersive
quality of the game.
Why not? That would be the best of all possible worlds.
No, but your'e talking game structure now as opposed to technical
attributes like light sourcing.
Skid marks that vary in intensity and have little plumes of smoke rise
up from them when you lay them down.
And the roadsign thing is one of the coolest. Ever glance in your
rear-view and watch 'em fly?
I'm with you here. Marcus, have you seen the way damage is modeled in
Rally Cross? It's very well done.
I think you'll be impressed.
LOL. Will you post pictures for all to see? ;>)
Strange how we sometimes do that isn't it?
As will any racing fan worth his/her salt.
Well said again. Although my exposure to GT has been limited, so far
I'm in the minority that agrees with you.
It doesn't.
You may or may not change your mind after you've seen NFS3.
As you should. ;>)
Pete