games (or not-so-old like European Air War) to run on the Voodoo2. And it
WORKS, our beloved Grand Prix Legends looks just like it did on the Voodoo2.
Force the card to limit texture memory to 2mb. I had a feeling since it was
doing weird stuff with the textures this might work.
This is on a Windows 98 rig, may be different for Win 95 machines.
Go to Display Properties -> Settings -> Advanced -> 3dfx Tweaks Tab
On the left of the panel, select Glide / OpenGL. Below this you will see a
checkbox for "Limit Texture Memory to 2mb" - check this.
putting about Kyalami with 19 AI opponents, the frame counter seemed pretty
close to 36 even running down pit road past multiple cars, and stayed right
at 36 when running near just a few cars, definitely FELT smoother to me than
my single Voodoo2 running 800x600. Ran it at 1280x960 (or something like
that) and got a decent 28fps, and it looked quite good. Might be a good one
for
replays. There was an option for 1600x1200 but I didn't feel brave enough,
that's for the P3-700's right there :-) Not sure how much limiting the
texture
memory affects the performance, might even pick up some when it can use all
the
card's memory.
You may want to try this on any other games that give problems. On ones
that work without it, just go through the panel and uncheck it (something I
couldn't seem to do on my Voodoo2 without a restart). With the previous
Voodoo cards you could usually make a batch (.BAT) file that set variables
for the card, and there was one made up for Euro Air War that launched it
and set this automatically, and reset it after the game if I remember
correctly - maybe this can be done for GPL until a proper fix is made.
Hey rreved heres one for you! :-)
--
Ken's Sig 2.01
"Strange women lying in ponds distributing swords is no basis for a system
of government.
Supreme executive power derives from a mandate from the masses, not from
some farcical aquatic ceremony."
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com