I did a DejaNews search and read everybody's posts on the texture corruption
problems.
I found that using setting FX_GLIDE_TMU_MEMSIZE to 8 alone did not eliminate
all the graphic problems in GPL. For example, in one replay, I noticed that
all the drivers appeared to be wearing clear visors. Ha! Amusing, but not
what we're looking for!
To fix this, I had to use the Banshee fix/Glide2x.DLL wrapper, but then
found it unnecessary to limit texture memory in any way.
From what I gathered, the consensus seems to be that a limit on texture
memory is necessary. Did I miss something, or has it just not blown up on me
yet? Thanks!
Jack Rambo