racing sims. Its more like 3/4 of a sim than a full sim. Why? Glad you
asked. :)
If you compare todays flight sims to todays race sims, racing sims are
missing quite a few details.
In a good flight sim like MS FlightSim98 or Flight Unlimited 2 you get
virtually a complete sim. You have to talk to the tower, taxi, request
landing permission, adjust flaps and even start the plane up. Most of
the details are there that a pilot has to go through.
In GPL you start off in pit lane when it would really be more
interesting to start in the paddock or garage.
In GPL the car is already running when to be more real one should have
to flip a few switches and press the start button to fire the car
up.(They did have starters right? <shrug>)
Also making ones way from the paddock to pit lane should be implemented
just like you need to taxi in a plane to the runway.
More yet, one should have to wait for visually view permission from the
pit marshal or crew chief to exit pit out.
And how about a few people in pit lane for once doing normal pit thing.
I guess what I'm trying to get at here is racing sims usually only have
driving and some mechanical tweak things in them. How about a full
complete racing sim for once that can come to or exceed todays flight
sim standards for realism and driver responsibilities.
Any comments are welcome.