rec.autos.simulators

The GPL Engine wasn't GPL's problem

Jim

The GPL Engine wasn't GPL's problem

by Jim » Tue, 18 May 1999 04:00:00

The reason I lost interest with GPL is because it was to much like 1967
GPL Racing. There was no feedback like N2. I like to punch F1 or F2 and
S, so I could see how I was running. With GPL I got bored waiting until
the next lap to see what I did the lap before. Hell, I couldn't remember
the last lap.
 Leave the GPL Engine alone and modify it to N3. Add the feedback that
were accustomed to and lets Race. Maybe add the Arcade (Nintendo) Mode
that adds stability to the setups for the beginners. Take Nascar 3
(2000) to the next level, I'm sure not buying a revamped Nascar1999
Version again.
Jim
JAY

The GPL Engine wasn't GPL's problem

by JAY » Wed, 19 May 1999 04:00:00

the idea of GPL is that it is true to life......
the drivers had no other source of info from the pits other than the pit
board whcih is always a lap behind, it is just like club racing today
if you want digital uptodate dashes buy a modern sim nad if you must know
how you did straight away hit f2 and watch yourself cross the line
the beauty of gpl is that you have to keep pushing, the suspense of not
knowing what your last lap was like keeps you pushing right to the end of
the next lap whih if you new the lap time would probably be your inlap, thje
suspense of not nowing how brilliantly quick your last lap will make you
want to get to the end of the lap quicker and improve your lap times at the
same time.
buy another sim if you dont like it but you will be missing out
jay
Griff

The GPL Engine wasn't GPL's problem

by Griff » Wed, 19 May 1999 04:00:00


>The reason I lost interest with GPL is because it was to much like 1967
>GPL Racing. There was no feedback like N2. I like to punch F1 or F2 and
>S, so I could see how I was running. With GPL I got bored waiting until
>the next lap to see what I did the lap before. Hell, I couldn't remember
>the last lap.
> Leave the GPL Engine alone and modify it to N3. Add the feedback that
>were accustomed to and lets Race. Maybe add the Arcade (Nintendo) Mode
>that adds stability to the setups for the beginners. Take Nascar 3
>(2000) to the next level, I'm sure not buying a revamped Nascar1999
>Version again.
>Jim

I'm sure that a lot of us would be very let down if GPL had a feature
like the one you're refering to. The whole point of GPL was to make it
as true to life back then as possible. GP drivers had no clue of how
they were doing in a race, except for what they could see around them
and what would be written to them on the board when they reached the
pit lane. You're too used to todays namby-pamby drivers who have taken
away the _real_ racing and put in technology instead.

I'm a big fan of the Nascar Racing series, but all the features it has
are only good because of the type of game that it is Trying to
impliment this into GPL would be, and is, a big _NO!_

If you're not interested in pure, 100%, realism, which GPL comes
pretty close to offering, you've clearly bought yourself the wrong
simulator. Stick with N2 instead.

I do wonder how you could get bored with GPL, just because of a tiny
thing like this however...

Griffin, the Slayer

Michae

The GPL Engine wasn't GPL's problem

by Michae » Wed, 19 May 1999 04:00:00

Unfortunately, pure 100% realism is part of what kept the sim from meeting
sales expectations, and has had the suits at Sierra wanting to kill the
whole project of using the GPL engine in other software.  It is clear that
the majority of users playing driving simulations are more interested in
"games" rather than "sims."

If we, the more *** sim fans, are unable or unwilling to accept that
there should be OPTIONAL concessions to make our sims more driveable for
beginners, and those that simply want the thrill of racing, it will not be
long before we find ourselves without any sims to race.  We will also have
to accept that these sims should install with all of those options
defaulting to ON - making it up to us to take the effort to turn them off.
The backlash to demanding ONLY realism will be scores of "Nascar
Revolution"s, endless unimproved "Nascar Racing Series," and "Need for
Speed," type games.  There is a place for such games, but we must realize
that if the options making real sims more accessible are not implemented -
and keep responding with "you've bought yourself the wrong simulator"
instead of pushing for such options, "games" is all we will be left with.

For GPL, papyrus listened to the *** simmers, perhaps too much, and the
game IS virtually inaccessible to many racing enthusiasts.  I don't see any
changes on the horizon to salvage this title in terms of market saturation.
While a wonderful sim, GPL should also serve as an example to all of us of
how too much of a good thing, without options making it accessible to the
average racer, hurts our desires for more realism in the long run...

Michael


> If you're not interested in pure, 100%, realism, which GPL comes
> pretty close to offering, you've clearly bought yourself the wrong
> simulator. Stick with N2 instead.
> Griffin, the Slayer

Chris Schlette

The GPL Engine wasn't GPL's problem

by Chris Schlette » Wed, 19 May 1999 04:00:00

I must have missed that 100% realism....or maybe I don't have the new USB
based gravity generator!

And its clear? Where did you get the information? :)  I might agree with you
if it'd been say a Nascar sim taht supported the advanced racing engine and
bombed.  But while yes the most realistic racing physics seen in a PC racing
title thus far were probably a turn off to some folks, I'd bet more passed
it up before even getting to that point because they had no interest in 1967
grand prix racing.

But I don't believe that folks are demanding ONLY realism.  I believe what
they are wanting is the ability to, for themselves, to have the best realism
available.  I'm sure they don't mind if Bobby down the street buys the same
title but only runs the junior mode, as long as they are NOT forced to also
run in the junior mode too.

saturation.

Virtually inaccessible?  No, I don't think so.  Its very accessible, however
it does take some work to begin to understand the concepts and be able to
get to a point where you start to become good.  If thats virtually
inaccessible, well then, the world is screwed because if people aren't
willing to put work into something they ENJOY, then what the heck are they
going to do when they go to their jobs? :P

Perhaps, but then again I highly doubt many "average racers" even considered
buying the title because they couldn't run their favorite cars (from
Sportscars to production to stock cars to forumla1 cars, etc) or were
completely unfimiliar with the topic at hand.  Stick a babe on the cover,
let lose a bunch of Porsche 959s, Ferrari Tesatorras and F40s, a couple
Lamborghini Countach and Diablos, add in a splash of Callaway Vettes, a
Mustang GT Cobra, Toyota Supra, a Nissan 300ZX TwinTurbo, a Winston Cup car,
a Cuda, perhaps even a Dodge Charger painted up orangee with the rebel flag,
et al and I bet even on the 67 GP road courses provided in GPL it would have
sold like hotcakes.

Griff

The GPL Engine wasn't GPL's problem

by Griff » Wed, 19 May 1999 04:00:00


>Unfortunately, pure 100% realism is part of what kept the sim from meeting
>sales expectations, and has had the suits at Sierra wanting to kill the
>whole project of using the GPL engine in other software.  It is clear that
>the majority of users playing driving simulations are more interested in
>"games" rather than "sims."

And they should all be shot for this. I mean, really, who on Earth
would prefer the wall banging effects of Ultimate Race Pro to GPL?

A bit like the Arcade mode in N2 for example?

I'd would say that the settings should Default to the most realistic
setting, and then it would be for amatures to make it easier on
themselves.

But would you really want useful time, money and effort, to go into
these features for those who can't bare good quality _simulators_,
instead of it being directed to a game specifically for one audience
[simulator fans], who could then relish in a wonderful sim? I
certainly wouldn't.

I'm not sure how much I agree with creating game with both Arcade and
Simulator properties. We've seen it happen before, in N2 and SBK, for
example.
  When was the last time you used the Arcade modes in either of these
games? I used it once or twice only in N2, and only during the demo of
SBK.

Except for the lack of decent profit which Papy' made, GPL hasn't
suffered.

A life without GPL is no life at all.
:)

Griffin, the Slayer

Griff

The GPL Engine wasn't GPL's problem

by Griff » Wed, 19 May 1999 04:00:00

On Tue, 18 May 1999 16:39:13 -0500, "Chris Schletter"


>And its clear? Where did you get the information? :)  I might agree with you
>if it'd been say a Nascar sim taht supported the advanced racing engine and
>bombed.  But while yes the most realistic racing physics seen in a PC racing
>title thus far were probably a turn off to some folks, I'd bet more passed
>it up before even getting to that point because they had no interest in 1967
>grand prix racing.

Good point, Chris. The date of GPL probably had something to do with
the lack of interest by some people. I had reservations when I first
saw the previews of GPL too. How wrong I was...

Again, another good point.

You really are full of good comments today! :)

I agree, GPL is _accessible_ to everyboy who wants to put some time
and effort into it. Those who don't can go ahead and cry.

I think you're absolutely right about this!

I can't remember the last time I agreed with anybody more than I have
done with your comments in this message. You've certainly done your
homework and know what you're talking about! :)

Griffin, the Slayer

Ronald Stoe

The GPL Engine wasn't GPL's problem

by Ronald Stoe » Wed, 19 May 1999 04:00:00


> The reason I lost interest with GPL is because it was to much like 1967
> GPL Racing. There was no feedback like N2. I like to punch F1 or F2 and

Yepp, like me flying Red Baron 3D for the first time and searching for the
key to switch on that damn radar screen...

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Mark Seer

The GPL Engine wasn't GPL's problem

by Mark Seer » Wed, 19 May 1999 04:00:00

...
GPL Racing.

I'd worry if it was like horse racing

Mark

Bruce Kennewel

The GPL Engine wasn't GPL's problem

by Bruce Kennewel » Wed, 19 May 1999 04:00:00


>The reason I lost interest with GPL is because it was to much like 1967
>GPL Racing.

A stunning observation indeed!
--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://welcome.to/the_stunned_mullet
===============================================
David Kar

The GPL Engine wasn't GPL's problem

by David Kar » Wed, 19 May 1999 04:00:00

And of course, the question: How did the fellows racing in 1967 already know
they were not just GP-ers, but indeed GPL'ers!  Talk about egos . . .

--David



> >The reason I lost interest with GPL is because it was to much like 1967
> >GPL Racing.

> A stunning observation indeed!
> --
> Best regards,
> Bruce.
> ======
> The Stunned Mullet........seriously satirical stuff!
> http://welcome.to/the_stunned_mullet
> ===============================================

Chuck Kandle

The GPL Engine wasn't GPL's problem

by Chuck Kandle » Wed, 19 May 1999 04:00:00


> The reason I lost interest with GPL is because it was to much like 1967
> GPL Racing.

Sounds like Papy did their job to me.  And a damn good one at that!  Think
you just bought the wrong sim for your taste.

--
Chuck Kandler  #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Unarmed & unafraid!

Griffin, the Slay

The GPL Engine wasn't GPL's problem

by Griffin, the Slay » Thu, 20 May 1999 04:00:00



>Yepp, like me flying Red Baron 3D for the first time and searching for the
>key to switch on that damn radar screen...

;) <lol>

Griffin, the Slayer

Te

The GPL Engine wasn't GPL's problem

by Te » Thu, 20 May 1999 04:00:00


>For GPL, papyrus listened to the *** simmers, perhaps too much, and the
>game IS virtually inaccessible to many racing enthusiasts.  I don't see any
>changes on the horizon to salvage this title in terms of market saturation.
>While a wonderful sim, GPL should also serve as an example to all of us of
>how too much of a good thing, without options making it accessible to the
>average racer, hurts our desires for more realism in the long run...

Too true. Unfortunately, some here will not get it no matter how hard
you try. They will continue to demand from the developers to create
the most sophisticated simulation for them (and only them) while they
have absolutely no clue how to finance such a project...

--Tel

Te

The GPL Engine wasn't GPL's problem

by Te » Thu, 20 May 1999 04:00:00



LOL...oh my, can it get any more ignorant? That's exactly the point
why we won't see any other games of that type in the foreseeable
future... With that attitude you're just going to kill the genre.

--Tel


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