rec.autos.simulators

The GPL Engine wasn't GPL's problem

Griffin, the Slay

The GPL Engine wasn't GPL's problem

by Griffin, the Slay » Sun, 23 May 1999 04:00:00



True, but then again, I can't see how it would be any far at all. It
wouldn't offer a challenge even to the earliest of beginners.

Griffin, the Slayer

Byron Forbe

The GPL Engine wasn't GPL's problem

by Byron Forbe » Sun, 23 May 1999 04:00:00

Thanks Jack, and I'm aware of your outstanding work. Point being that
most of what your doing shouldn't have been necessary and those not on
the net or net savvy will never have it either.

> GPaL will address both of those issues, Byron.

> If you haven't seen it, check out the sneak preview at
> www.RaceLive.com/GPaL.

> Jack Rambo

> www.RaceLive.com/GPaL

Bruce Kennewel

The GPL Engine wasn't GPL's problem

by Bruce Kennewel » Sun, 23 May 1999 04:00:00

I believe that these were the result of Mr. Kaemmers wishes, along with no
"save" function.

--
Best regards,
Bruce.
======
The Stunned Mullet........seriously satirical stuff!
http://www.racesimcentral.net/
===============================================


>2 big mistakes with GPL!

>  1/ No AI difficulty slider on the menu.

>  2/ No way to race in F2 and F3 mode against the AI!

>  This equals no way for rookies to make a smooth transition to F1 and
>no way for more casual users to have anything much but the frustration
>of having their egos bashed :)

>   Funny thing is, I suspect it's the suits pushing that is responsible
>for this and at the end of the day a significant factor as to why sales
>may be down. Why no AI slider amazes me. Even the lack of AI for F2 and
>F3 mystified me too! I just can't see how these thing would be such a
>big deal to do.


>> Unfortunately, pure 100% realism is part of what kept the sim from
meeting
>> sales expectations, and has had the suits at Sierra wanting to kill the
>> whole project of using the GPL engine in other software.  It is clear
that
>> the majority of users playing driving simulations are more interested in
>> "games" rather than "sims."

>> If we, the more *** sim fans, are unable or unwilling to accept that
>> there should be OPTIONAL concessions to make our sims more driveable for
>> beginners, and those that simply want the thrill of racing, it will not
be
>> long before we find ourselves without any sims to race.  We will also
have
>> to accept that these sims should install with all of those options
>> defaulting to ON - making it up to us to take the effort to turn them
off.
>> The backlash to demanding ONLY realism will be scores of "Nascar
>> Revolution"s, endless unimproved "Nascar Racing Series," and "Need for
>> Speed," type games.  There is a place for such games, but we must realize
>> that if the options making real sims more accessible are not
implemented -
>> and keep responding with "you've bought yourself the wrong simulator"
>> instead of pushing for such options, "games" is all we will be left with.

>> For GPL, papyrus listened to the *** simmers, perhaps too much, and
the
>> game IS virtually inaccessible to many racing enthusiasts.  I don't see
any
>> changes on the horizon to salvage this title in terms of market
saturation.
>> While a wonderful sim, GPL should also serve as an example to all of us
of
>> how too much of a good thing, without options making it accessible to the
>> average racer, hurts our desires for more realism in the long run...

>> Michael


>> > If you're not interested in pure, 100%, realism, which GPL comes
>> > pretty close to offering, you've clearly bought yourself the wrong
>> > simulator. Stick with N2 instead.
>> > Griffin, the Slayer

Jack Ramb

The GPL Engine wasn't GPL's problem

by Jack Ramb » Sun, 23 May 1999 04:00:00

But to their credit, Papyrus did make GPL *very* accessible for enhancement.
I'm convinced that they looked at their budget, resources, and timeline and
decided to focus on what they do best...development of an outstanding
physics engine, and superior sound, graphics, and AI to support that engine.
My bet is that Papy intentionally made the development of alternative
interfaces, like GPaL, easy.

Jack Rambo

www.RaceLive.com/GPaL

DPHI

The GPL Engine wasn't GPL's problem

by DPHI » Sun, 23 May 1999 04:00:00



>> 2/ No way to race in F2 and F3 mode against the AI!

>True, but then again, I can't see how it would be any far at all. It
>wouldn't offer a challenge even to the earliest of beginners.

>Griffin, the Slayer

Griffin, have you tried an F3 race on VROC? It's some of the most competitive
and fun racing you'll find on the net.

-don

Byron Forbe

The GPL Engine wasn't GPL's problem

by Byron Forbe » Mon, 24 May 1999 04:00:00

Now Jack, I know it's easy to fall into the Papy worship syndrome
<G>, but I do believe they erred on these points. The general theme here
is the sales appeal of GPL, and the average user wants what they want
and they want to be able to do it quickly and easily. A host of
adjustable settings via ini files is great, but it is really for
advanced users. Having an adjustable AI slider on the main menu is a 2
sec job for Papy. Though the "AI adjusts to you" feature is welcome, I
find the AI is still a little to slow after they adjust. I would like to
be able to simply make a simple adjustment until their qual and race
times are where I want them and then go racing. I realize I can do all
this in the ini's, but frankly, I can't be bothered. And I think the
"can't be bothered" attitude applies to many. Computer *** is
supposed to be fun. Going thru ini's trying to work out what's what or
searching the web for utilities is work (4 letter word!). And work is
the last thing the computer gamer is looking for.

> But to their credit, Papyrus did make GPL *very* accessible for enhancement.
> I'm convinced that they looked at their budget, resources, and timeline and
> decided to focus on what they do best...development of an outstanding
> physics engine, and superior sound, graphics, and AI to support that engine.
> My bet is that Papy intentionally made the development of alternative
> interfaces, like GPaL, easy.

> Jack Rambo

> www.RaceLive.com/GPaL

Jack Ramb

The GPL Engine wasn't GPL's problem

by Jack Ramb » Mon, 24 May 1999 04:00:00

Byron...

I agree that what you point are deficiencies, which is precisely why GPaL
was created. Your point about "can't be bothered" is precisely right. Even
*you* can't be bothered, and you're a lot more sophisticated than the
average gamer!

My point was simply that perhaps for budgetary reasons or because of project
deadlines, Papy elected to not make the interface as comprehensive as it
could have been. Fortunately, they left GPL accessible, so that third-party
developers could tackle it.

Jack Rambo

www.RaceLive.com/GPaL

Jack Ramb

The GPL Engine wasn't GPL's problem

by Jack Ramb » Mon, 24 May 1999 04:00:00

Ooops...

Jack Rambo

www.RaceLive.com/GPaL

Phoenix, The Magici

The GPL Engine wasn't GPL's problem

by Phoenix, The Magici » Wed, 26 May 1999 04:00:00

On Tue, 18 May 1999 19:01:21 +0100, "JAY B"


>the suspense of not
>knowing what your last lap was like keeps you pushing right to the end of
>the next lap whih if you new the lap time would probably be your inlap, thje
>suspense of not nowing how brilliantly quick your last lap will make you
>want to get to the end of the lap quicker and improve your lap times at the
>same time.

How true.

Phoenix

"Phoenix - A fabulous bird, reborn from the ashes of its earlier life"
 ICQ# 39578846


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