1) To get the information - it is only necessary to check the sales figures
for different genres. It is compliled and available from gamespot, among
others. If you really want the best information - buy stock and read your
quarterly reports - if you request it, the depth of information they can
provide you with includes revenues vs expectations versus title - region -
and packaging. Since revenues for racing "games" over the last two to
three years is considerably higher than racing "sims," saying that the
demand for games is greater than the overall demand for sims is an easy
call. It is not that GPL hasn't made a profit, simply that it didn't meet
minimum projected profit - which is often more damaging in the business
world than abject failure.
2) I agree that the era and type of racing reduced sales on their own.
However, this was expected and taken into account when projections were
made. The expectation of revenues from GPL was much lower than for a NASCAR
or even a CART title. The problem is that GPL has not met even these
reduced expectations - and had a high return rate for Papyrus titles (ask
Sierra about the return rate - the only higher was the FBPro 99 fiasco as a
percentage of original sales). Which leads us to:
3) I never said anything about being forced to run in junior mode. Why do I
think arcade mode should be the default? Simple - it helps to prevent
returns by those people looking for an arcade racer and unwilling to take
the time and effort to toggle on switches. Ideally it would be controlled
by an on/off toggle available when the player first puts in their name. I
think that the default setting should be easy enough that ANY computer racer
can complete a circuit around the track on their first attempt. Difficulty
can then be added in layers. Please realize - most of us on this newsgroup
would never race with this setting, but there are many out there who bought
GPL, and promptly took it back after crashing several times on their first
attempt to race - never completing a full lap. This phenomena is what led
to my "virtually inaccessible" comment.
I know many of us treat computer racing as very serious business, and would
like to see as many as realistic as possible sims available for our perusal.
If you get nothing else from what I say, please understand that we as the
*** simmers must be willing to argue for features we will personally
never use to keep the games playable by less *** gamers, or we are
destroying the chance for future, more realistic sims.
Michael...
Comments by Chris and Griffin: