My my, arent we a tad cranky today. :)
> > In GPL do you start in the paddocks? No. In flight sims you start with
> > your plane docked a ways from the runway.
> You show me a version of Flight Simulator that, by default, starts you
> anywhere but directly on the runway and I'll acknowledge that statement.
> > In GPL do you have to start the engine? No. In flight sims you have to
> > fire up the engine and adjust flaps and stuff. (Along these lines, if
> > one would spin out on the track you would probably kill the engine and
> > have to refire it up.)
> What "flaps and stuff" would you adjust on the car while you are in it?
> You have a gas pedal, a brake pedal, a clutch, a stickshift, and a
> steering wheel. That's it. All of that is modeled. As for starting the
> engine, who cares? So you push a button to start the engine or it is
> already started. There really isn't much difference.
> > In GPL do you hear public announcements for practice times? No. In
> > flight sims you have to communicate with the tower.
> In Flight Simulator you do not -have- to talk to the tower. Control
> communications in Flight Simulator is totally superfluous. How would you
> expect to talk to the announcer/pit crew in a simulation of 1967 racing?
> There were no in car radios back then and the engine was so loud you
> couldn't hear the PA system from the***pit. That's why they had pit
> boards. That's why pit boards are modeled in GPL.
> > In GPL do you have to make you way to pit lane? No. In flight sims you
> > have to taxi to the runway.
> No you don't. You can land and exit the game without ever having to taxi
> off of the active runway in Flight Simulator. Besides, they -didn't- pit
> in 1960s era Grand Prix racing. They carried enough fuel for the entire
> race and the tires were of a harder compound and lasted for numerous
> races. But, I guess you've never been black-flagged in GPL. That will
> happen, and when it does you -must- make your way to your pit and wait
> until the officials let you back on to the track.
> > My point is GPL could and should have been so much more than what it
> > is.
> Your point is "GPL should've been a flight simulator". Your comparisons
> are nonsensical, uninformed, and without merit. GPL simulates the forces,
> physical effects, and set up options of a 1960s era F1 car. It is a
> simulation of the car. Just because the machinery of that era was without
> bells and whistles doesn't mean that GPL isn't a sim because it doesn't
> simulate unnecessary stuff.
> > By adding a few different and interesting touches like these things
> What things? "Flaps and stuff"? What would that add to the simulation?
> Communications would be farsical. Pitting wouldn't be keeping with the
> era of racing that is modeled. Your "touches" are nothing more than fluff
> that is improper to the era of the simulation.
> > One could go really overboard and make one play the roll of a pit crew
> > member and have the view switch from driver to 'Quake type view' when
> > one made pit stops. But one would have a impact gun or jack instead of a
> > weapon. One would be made to put a jack under the car, jack it up,
> > remove the lug nuts, change tires, install the lug nuts then remove the
> > jack. Then switch the view to 'fuel man' making one get the fuel
> > container, fill the car up etc etc. You get the idea.
> Yeah, I get the idea that your definition of a simulation is pretty
> flawed. If one person had to do the job of 15 people, then it isn't an
> accurate simulation. Pit stops would take longer than they did in reality
> and the pit times would be abnormally skewed. The second you mentioned
> "Quake" what little support your argument had was pulled out from
> underneath it.
> Of course any of these things, if implemented, should be made optional
> > in the actual game.
> But ridiculous key press options like "engine starting" should be made
> mandatory? I'm sorry, but "Pit Crew Legends" is a ridiculous option that
> would've added an extraordinary amount of time to the development cycle
> of the product and would've had an impact on the average buyer of exactly
> NOTHING! It has no attraction to someone wanting to play a -driving-
> simulation and would've increased the price of the product for no
> apparent reason.
> > Any thoughts on these ideas?
> Yes, they are the thoughts of the ignorant.