: I thought that you only observe this affect of time slowing down
: beyond 100% occupancy and that otherwise the frame rate (passage of
: time remains constant)? Perhaps, I am wrong.
Well, if I understood the original post, the game compresses time when
the occupancy drops below 100%. With people setting up their fps to be
2-3 less than the estimated rate, this can really cause wild swings in
time compression/decompression.
> But laps with 50%<occupancy<100% resulted in GP2 reporting up to 5%
> too long times compared to real time, i.e. GP2 run 5% too fast!
> This is disappointing, especially as GP1 was right on time to better
> than 1%.
: I've noticed that when I follow a couple of cars heading into a corner
: that I get away with braking later than I would have if I was heading
: in by myself.
[snip]
I consider slowing down time as a major driving cheat/aid. I've also
noticed that this can give the human driver a great advantage over the
CC cars. I haven't fully mastered the art of a standing start (with
out any traction aids). So even if sit on the front row, most of the
time the CC fly right on by. However, I am able to out-brake to a huge
degree the CC cars coming into the 1st chicane at Monza. I can then
drive 2x as fast as they can through the chicane. Even though there is
only one or two CC's going through the chicane, they are still locked in
slow-mo mode due to the gaggle of cars awaiting their chance. Since I
am alone on the straight leading to Curva Grande, I make unbelievable
time on the CC cars. Leaving them struggling to get out of slow-mo.
This is an unreal advantage. The same goes in reverse. If I'm mired in
slow-mo time going thru the chicane, any CC cars that got through
"cleanly" are making unbelievable advances. This just doesn't sim well.
On the other hand, I've experienced difficulty dealing with the same
situations in Papyrus's sims also. Here the problem isn't with time
slowing down or speeding up, but frame rate vs controller input. The
car tends to over-react to input. But, I know it's going to happen and
prepare for it by pretending I am driving on ice through that first turn
(especially on ovals). With Papyrus's approach, though frustrating, it
can be compensated for and the overall simulation still holds up well to
reality.
Now if GP2 really does compress time with CPU <100%, this is a major
drawback. Getting better and faster hardware will only enhance this
"feature". Especially since everyone is striving for low CPU occupancy.
Whereas, with Papyrus's approach the situation only improves when the
hardware gets better/faster.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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